Elements of game design:
""Elements of Game Design" is an introductory text on game design. The goal is to teach students a structured process of design applicable to games and interactive experiences, and introduce the vocabulary and techniques of practicing game designers. The text draws on the author'...
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1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, MA ; London, England
The MIT Press
[2020]
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Schlagworte: | |
Online-Zugang: | DE-Aug4 DE-355 |
Zusammenfassung: | ""Elements of Game Design" is an introductory text on game design. The goal is to teach students a structured process of design applicable to games and interactive experiences, and introduce the vocabulary and techniques of practicing game designers. The text draws on the author's experience as a professional game developer, as well as a teacher of an intro-level game development class. The book begins by introducing the user-centered design paradigm, and explain a games-specific process that splits the design problem into several conceptual stages. The bulk of the text explores those stages in detail, and teaches how to analyze and resolve them. Throughout the text we introduce the technical vocabulary and concepts used by designers in the industry, and illustrate the particular lessons with numerous real-life examples. The text ends with a review of the overall process and its application in the production of new games"-- |
Beschreibung: | 1 Online-Ressource (197 Seiten) Illustrationen, Diagramme |
ISBN: | 9780262362870 |
Internformat
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Datensatz im Suchindex
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adam_text | |
adam_txt | |
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author | Zubek, Robert |
author_GND | (DE-588)1218188472 |
author_facet | Zubek, Robert |
author_role | aut |
author_sort | Zubek, Robert |
author_variant | r z rz |
building | Verbundindex |
bvnumber | BV048906056 |
classification_rvk | ST 324 AP 15963 |
collection | ZDB-30-PQE |
ctrlnum | (OCoLC)1378503672 (DE-599)BVBBV048906056 |
discipline | Allgemeines Informatik |
discipline_str_mv | Allgemeines Informatik |
format | Electronic eBook |
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id | DE-604.BV048906056 |
illustrated | Illustrated |
index_date | 2024-07-03T21:52:13Z |
indexdate | 2024-11-12T13:02:27Z |
institution | BVB |
isbn | 9780262362870 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034170344 |
oclc_num | 1378503672 |
open_access_boolean | |
owner | DE-355 DE-BY-UBR DE-Aug4 |
owner_facet | DE-355 DE-BY-UBR DE-Aug4 |
physical | 1 Online-Ressource (197 Seiten) Illustrationen, Diagramme |
psigel | ZDB-30-PQE ZDB-30-PQE FHA_PDA_Einzelkauf ZDB-30-PQE UBR Einzelkauf 2023 |
publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | The MIT Press |
record_format | marc |
spelling | Zubek, Robert Verfasser (DE-588)1218188472 aut Elements of game design Robert Zubek Cambridge, MA ; London, England The MIT Press [2020] © 2020 1 Online-Ressource (197 Seiten) Illustrationen, Diagramme txt rdacontent c rdamedia cr rdacarrier ""Elements of Game Design" is an introductory text on game design. The goal is to teach students a structured process of design applicable to games and interactive experiences, and introduce the vocabulary and techniques of practicing game designers. The text draws on the author's experience as a professional game developer, as well as a teacher of an intro-level game development class. The book begins by introducing the user-centered design paradigm, and explain a games-specific process that splits the design problem into several conceptual stages. The bulk of the text explores those stages in detail, and teaches how to analyze and resolve them. Throughout the text we introduce the technical vocabulary and concepts used by designers in the industry, and illustrate the particular lessons with numerous real-life examples. The text ends with a review of the overall process and its application in the production of new games"-- Computerspiel (DE-588)4010457-6 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Computer games / Design Games / Design and construction Video games / Design Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s DE-604 Erscheint auch als Druck-Ausgabe 978-0-262-04391-5 (DE-604)BV046866089 |
spellingShingle | Zubek, Robert Elements of game design Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4076370-5 |
title | Elements of game design |
title_auth | Elements of game design |
title_exact_search | Elements of game design |
title_exact_search_txtP | Elements of game design |
title_full | Elements of game design Robert Zubek |
title_fullStr | Elements of game design Robert Zubek |
title_full_unstemmed | Elements of game design Robert Zubek |
title_short | Elements of game design |
title_sort | elements of game design |
topic | Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd |
topic_facet | Computerspiel Programmierung |
work_keys_str_mv | AT zubekrobert elementsofgamedesign |