Virtual identities and digital culture:
"This collection investigates how our online identities and cultures are embedded within the digital practices of our lives, exploring how we form community, how we play, and how we re-imagine traditional media in a digital world. The collection explores a wide range of digital topics - from da...
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York ; London
Routledge, Taylor & Francis Group
2023
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Zusammenfassung: | "This collection investigates how our online identities and cultures are embedded within the digital practices of our lives, exploring how we form community, how we play, and how we re-imagine traditional media in a digital world. The collection explores a wide range of digital topics - from dating apps, microcelebrity, and hackers to auditory experiences, Netflix algorithms, and live theatre online - and builds on existing work in digital culture and identity by bringing new voices, contemporary examples, and highlighting platforms that are emerging in the field. The book speaks to the modern reality of how our digital lives have been forever altered by our transnational experiences - one of those key experiences is the pandemic, but so too is systemic inequality, questions of digital privacy, and the role of joy in our online lives. A vital contribution at a time of significant social and cultural flux, this book will be highly relevant to those studying digital culture within media, communication, cultural studies, digital humanities, and sociology departments" |
Beschreibung: | xvii, 265 Seiten Illustrationen 23 cm |
ISBN: | 9781032315089 9781032316550 |
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520 | 3 | |a "This collection investigates how our online identities and cultures are embedded within the digital practices of our lives, exploring how we form community, how we play, and how we re-imagine traditional media in a digital world. The collection explores a wide range of digital topics - from dating apps, microcelebrity, and hackers to auditory experiences, Netflix algorithms, and live theatre online - and builds on existing work in digital culture and identity by bringing new voices, contemporary examples, and highlighting platforms that are emerging in the field. The book speaks to the modern reality of how our digital lives have been forever altered by our transnational experiences - one of those key experiences is the pandemic, but so too is systemic inequality, questions of digital privacy, and the role of joy in our online lives. A vital contribution at a time of significant social and cultural flux, this book will be highly relevant to those studying digital culture within media, communication, cultural studies, digital humanities, and sociology departments" | |
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adam_text | Contents List of Contributors xi Introduction: Exploring Digital Lives and Cultures 1 SECTION I Online Identity and Connections 1 “Hey Handsome”: Gay Dating Apps and a Critical Digital Pedagogy of Identity 19 21 SEAN MICHAEL MORRIS շ « ѵе’ге неге for үои During This Pandemic, Just Not Financially or Emotionally”: What TikTok Reveals about Student Life during the COVID-19 Pandemic 29 SHARON LAURICELLA AND EMILY SMALL 3 Mediated Identities: How Facebook Intervenes in the Virtual Manifestation of Our Identities 38 LU IS A. GRA ND E B RA NG ER 4 Reassessing Clicktivism: Λ Tool of the (Pandemic) Times 48 ADIRI PUPLAMPU AND IAIN MACPHERSON 5 “Victims of the System”: Anti-Government Discourse and Political Influencers Online 57 MICHELLE STEWART. MAXIME BERUBE, SAMUEL LAPERLE. SKLAERENN LE GALLO AND STÉPHANIE PANNETON 6 From Networks to Assemblages: An Analysis of Feminist Activism against Digital Violence in Mexico MARCELA SUAREZ 69
viii Contents 7 Navigating Nii kinaaganaa (АП Му Relations) Online 79 JOEY-LYNN WABIE AND MICHELLE KENNEDY 8 Virtually Authentic? Digital Bodies, “Blank” Squares, and Staring Online 89 VICTORŮV KANNEN 9 From a Group of Friends to a Mainstream Audience: Critical Role and New Media Publics 97 BETSY BREY AND ELISE VIST SECTION II Games Play 105 10 Not All Fun and Games in #mypokehood: The Politics and Pitfalls of Universal Game Design in Pokémon GO! 107 KIERA OBBARD AND ABI LEMAK 11 Lip Dubbing for Fido: Listening to the Internet through Viral Pet Video Memes 117 KATE GALLOWAY 12 ‘Turn Off That Friggin’ Radio!’: The Canadian Soldier Figure and Identity Formation in Videogames 126 JASON HAWRELIAK AND VENUS TORABI 13 Inventing with Zoom: How Play and Games Uncover Affordances in Digital Environments 136 JACOB EUTENEUER 14 Interfaces and Their Affordances: Critical Game Design, Identity, and Community in MMORPGs 144 CHRIS HUGELMANN 15 Better than the Real You? VR, Identity, Privacy, and the Metaverse 152 IAIN MACPHERSON AND ADIKI PUPLAMPU 16 Our War Game: Hacker Games as Laborious Play 161 ALEX DEAN CYBULSKI 17 Listening to and Playing Along with the Soundscapes of Videogame Environments KATE GALLOWAY 169
Contents ix SECTION III 179 Reimagining Traditional Media 18 Netflix as the New Television Screen: Λ Queer Investigation into Streaming, Algorithms, and SchittS Creek 181 LAUREN McLEAN 19 The Missing Live Ingredient: The Search for Ephemerality in the Screening and Streaming of Theatre 190 AMANDA DI PONIO 20 From Videotape Exchange Networks to On-Demand Streaming Platforms: The Circulation of Independent Canadian Film and Video in the Digital Era 201 Nt ARIANE BOURCHEIX-LAPORTE 21 Platforms and Poetry as a Popular Form of Engagement 211 TANJA GRUBNIC 22 Lil Nas X, TikTok, and the Evolution of Music Engagement on Social Networking Sites 221 MELISSA AVDEEFF 23 “No Friends in the Industry”: The Dominance of Tech Companies on Digital Music 231 KRISTOPHER R. K. OHLENDORF 24 Say Their Name: How Online News Reports the Death of Transgender People and Its Intersection with Transnormativity 240 RACHEL PATTERSON 25 The ‘Affinityscapes’ of Young Adult Dystopian Fiction: A Study of The Hunger Games Series’ Participatory Culture 248 ZAHRA RIZVI 26 Reboot and Rebirth: Artificial Intelligence and Spiritual Existence in The Good Place 256 LIZ w. FABER Index 263
Virtual Identities and Digital Culture investigates how our online identities and cultures are embedded within the digital practices of our lives, exploring how we form community, how we play, and how we re-imagine traditional media in a digital world. The collection explores a wide range of digital topics - from dating apps, microcelebrity, and hackers to auditory experiences, Netflix algorithms, and live theatre online - and builds on existing work in digital culture and identity by bringing new voices, contemporary examples, and highlighting platforms that are emerging in the field. The book speaks to the modern reality of how our digital lives have been forever altered by our transnational experiences one of those key experiences is the pandemic, but so too is systemic inequality, questions of digital privacy, and the role of joy in our online lives. A vital contribution at a time of significant social and cultural flux, this book will be highly relevant to those studying digital culture within media, communication, cultural studies, digital humanities, and sociology departments. Victoria Kannen is a Professor in the Faculty of Arts and Equity, Diversity, and Inclusion Advisor of Research at Laurentian University in Sudbury, Ontario. She is the author of Gendered Bodies and Public Scrutin/: Women s Stories of Staring, Strangers, and Fierce Resistance (2021). She is also the co editor of The Spaces and Places of Canadian Popular Culture (2019). Aaron Langille is a Professor and Coordinator of the Game Design program at Cambrian College in Sudbury, Ontario. He is a
regular columnist on CBC radio where he talks about games, technology, and the impact of our digital lives. He is currently writing two textbooks, one of which is on learning to program through analogies and, the other, is on learning to program through games.
|
adam_txt |
Contents List of Contributors xi Introduction: Exploring Digital Lives and Cultures 1 SECTION I Online Identity and Connections 1 “Hey Handsome”: Gay Dating Apps and a Critical Digital Pedagogy of Identity 19 21 SEAN MICHAEL MORRIS շ «\ѵе’ге неге for үои During This Pandemic, Just Not Financially or Emotionally”: What TikTok Reveals about Student Life during the COVID-19 Pandemic 29 SHARON LAURICELLA AND EMILY SMALL 3 Mediated Identities: How Facebook Intervenes in the Virtual Manifestation of Our Identities 38 LU IS A. GRA ND E B RA NG ER 4 Reassessing Clicktivism: Λ Tool of the (Pandemic) Times 48 ADIRI PUPLAMPU AND IAIN MACPHERSON 5 “Victims of the System”: Anti-Government Discourse and Political Influencers Online 57 MICHELLE STEWART. MAXIME BERUBE, SAMUEL LAPERLE. SKLAERENN LE GALLO AND STÉPHANIE PANNETON 6 From Networks to Assemblages: An Analysis of Feminist Activism against Digital Violence in Mexico MARCELA SUAREZ 69
viii Contents 7 Navigating Nii'kinaaganaa (АП Му Relations) Online 79 JOEY-LYNN WABIE AND MICHELLE KENNEDY 8 Virtually Authentic? Digital Bodies, “Blank” Squares, and Staring Online 89 VICTORŮV KANNEN 9 From a Group of Friends to a Mainstream Audience: Critical Role and New Media Publics 97 BETSY BREY AND ELISE VIST SECTION II Games Play 105 10 Not All Fun and Games in #mypokehood: The Politics and Pitfalls of Universal Game Design in Pokémon GO! 107 KIERA OBBARD AND ABI LEMAK 11 Lip Dubbing for Fido: Listening to the Internet through Viral Pet Video Memes 117 KATE GALLOWAY 12 ‘Turn Off That Friggin’ Radio!’: The Canadian Soldier Figure and Identity Formation in Videogames 126 JASON HAWRELIAK AND VENUS TORABI 13 Inventing with Zoom: How Play and Games Uncover Affordances in Digital Environments 136 JACOB EUTENEUER 14 Interfaces and Their Affordances: Critical Game Design, Identity, and Community in MMORPGs 144 CHRIS HUGELMANN 15 Better than the Real You? VR, Identity, Privacy, and the Metaverse 152 IAIN MACPHERSON AND ADIKI PUPLAMPU 16 Our War Game: Hacker Games as Laborious Play 161 ALEX DEAN CYBULSKI 17 Listening to and Playing Along with the Soundscapes of Videogame Environments KATE GALLOWAY 169
Contents ix SECTION III 179 Reimagining Traditional Media 18 Netflix as the New Television Screen: Λ Queer Investigation into Streaming, Algorithms, and SchittS Creek 181 LAUREN McLEAN 19 The Missing Live Ingredient: The Search for Ephemerality in the Screening and Streaming of Theatre 190 AMANDA DI PONIO 20 From Videotape Exchange Networks to On-Demand Streaming Platforms: The Circulation of Independent Canadian Film and Video in the Digital Era 201 Nt ARIANE BOURCHEIX-LAPORTE 21 Platforms and Poetry as a Popular Form of Engagement 211 TANJA GRUBNIC 22 Lil Nas X, TikTok, and the Evolution of Music Engagement on Social Networking Sites 221 MELISSA AVDEEFF 23 “No Friends in the Industry”: The Dominance of Tech Companies on Digital Music 231 KRISTOPHER R. K. OHLENDORF 24 Say Their Name: How Online News Reports the Death of Transgender People and Its Intersection with Transnormativity 240 RACHEL PATTERSON 25 The ‘Affinityscapes’ of Young Adult Dystopian Fiction: A Study of The Hunger Games Series’ Participatory Culture 248 ZAHRA RIZVI 26 Reboot and Rebirth: Artificial Intelligence and Spiritual Existence in The Good Place 256 LIZ w. FABER Index 263
Virtual Identities and Digital Culture investigates how our online identities and cultures are embedded within the digital practices of our lives, exploring how we form community, how we play, and how we re-imagine traditional media in a digital world. The collection explores a wide range of digital topics - from dating apps, microcelebrity, and hackers to auditory experiences, Netflix algorithms, and live theatre online - and builds on existing work in digital culture and identity by bringing new voices, contemporary examples, and highlighting platforms that are emerging in the field. The book speaks to the modern reality of how our digital lives have been forever altered by our transnational experiences one of those key experiences is the pandemic, but so too is systemic inequality, questions of digital privacy, and the role of joy in our online lives. A vital contribution at a time of significant social and cultural flux, this book will be highly relevant to those studying digital culture within media, communication, cultural studies, digital humanities, and sociology departments. Victoria Kannen is a Professor in the Faculty of Arts and Equity, Diversity, and Inclusion Advisor of Research at Laurentian University in Sudbury, Ontario. She is the author of Gendered Bodies and Public Scrutin/: Women's Stories of Staring, Strangers, and Fierce Resistance (2021). She is also the co editor of The Spaces and Places of Canadian Popular Culture (2019). Aaron Langille is a Professor and Coordinator of the Game Design program at Cambrian College in Sudbury, Ontario. He is a
regular columnist on CBC radio where he talks about games, technology, and the impact of our digital lives. He is currently writing two textbooks, one of which is on learning to program through analogies and, the other, is on learning to program through games. |
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spelling | Virtual identities and digital culture edited by Victoria Kannen and Aaron Langille New York ; London Routledge, Taylor & Francis Group 2023 xvii, 265 Seiten Illustrationen 23 cm txt rdacontent n rdamedia nc rdacarrier "This collection investigates how our online identities and cultures are embedded within the digital practices of our lives, exploring how we form community, how we play, and how we re-imagine traditional media in a digital world. The collection explores a wide range of digital topics - from dating apps, microcelebrity, and hackers to auditory experiences, Netflix algorithms, and live theatre online - and builds on existing work in digital culture and identity by bringing new voices, contemporary examples, and highlighting platforms that are emerging in the field. The book speaks to the modern reality of how our digital lives have been forever altered by our transnational experiences - one of those key experiences is the pandemic, but so too is systemic inequality, questions of digital privacy, and the role of joy in our online lives. A vital contribution at a time of significant social and cultural flux, this book will be highly relevant to those studying digital culture within media, communication, cultural studies, digital humanities, and sociology departments" Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Identitätsfindung (DE-588)4123409-1 gnd rswk-swf Virtualisierung (DE-588)4839180-3 gnd rswk-swf Self-presentation Online identities Identity (Psychology) Digital media (DE-588)4143413-4 Aufsatzsammlung gnd-content Virtualisierung (DE-588)4839180-3 s Virtuelle Realität (DE-588)4399931-1 s Identitätsfindung (DE-588)4123409-1 s DE-604 Kannen, Victoria 1981- (DE-588)1200417488 edt Langille, Aaron (DE-588)1290168180 edt Erscheint auch als Online-Ausgabe 978-1-00-331073-0 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034156105&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034156105&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Virtual identities and digital culture Virtuelle Realität (DE-588)4399931-1 gnd Identitätsfindung (DE-588)4123409-1 gnd Virtualisierung (DE-588)4839180-3 gnd |
subject_GND | (DE-588)4399931-1 (DE-588)4123409-1 (DE-588)4839180-3 (DE-588)4143413-4 |
title | Virtual identities and digital culture |
title_auth | Virtual identities and digital culture |
title_exact_search | Virtual identities and digital culture |
title_exact_search_txtP | Virtual identities and digital culture |
title_full | Virtual identities and digital culture edited by Victoria Kannen and Aaron Langille |
title_fullStr | Virtual identities and digital culture edited by Victoria Kannen and Aaron Langille |
title_full_unstemmed | Virtual identities and digital culture edited by Victoria Kannen and Aaron Langille |
title_short | Virtual identities and digital culture |
title_sort | virtual identities and digital culture |
topic | Virtuelle Realität (DE-588)4399931-1 gnd Identitätsfindung (DE-588)4123409-1 gnd Virtualisierung (DE-588)4839180-3 gnd |
topic_facet | Virtuelle Realität Identitätsfindung Virtualisierung Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034156105&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034156105&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT kannenvictoria virtualidentitiesanddigitalculture AT langilleaaron virtualidentitiesanddigitalculture |