For the win: how game thinking can revolutionize your business
"A QUICK BUT THOUGHTFUL LOOK INTO THE PROS AND CONS OF GAMIFICATION...."-Daniel H. Pink, Author, DriveWhy can't life-and business-be fun?For thousands of years, we've created things called games that tap the tremendous psychic power of fun. In a revised and updated edition of For...
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Hauptverfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Philadelphia
Wharton Digital Press
[2020]
|
Ausgabe: | Revised and Updated Edition |
Schlagworte: | |
Online-Zugang: | DE-1043 DE-1046 DE-858 DE-859 DE-860 DE-188 DE-473 DE-739 Volltext |
Zusammenfassung: | "A QUICK BUT THOUGHTFUL LOOK INTO THE PROS AND CONS OF GAMIFICATION...."-Daniel H. Pink, Author, DriveWhy can't life-and business-be fun?For thousands of years, we've created things called games that tap the tremendous psychic power of fun. In a revised and updated edition of For the Win: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact, authors Kevin Werbach and Dan Hunter argue that applying the lessons of gamification could change your business, the way you learn or teach, and even your life.Werbach and Hunter explain how games can be used as a valuable tool to address serious pursuits like marketing, productivity enhancement, education, innovation, customer engagement, human resources, and sustainability. They reveal how, why, and when gamification works-and what not to do.Discover the successes-and failures-of organizations that are using gamification:How a South Korean company called Neofect is using gamification to help people recover from strokes;How a tool called SuperBetter has demonstrated significant results treating depression, concussion symptoms, and the mental health harms of the COVID-19 pandemic through game thinking; How the ride-hailing giant Uber once used gamification to influence their drivers to work longer hours than they otherwise wanted to, causing swift backlash.The story of gamification isn't fun and games by any means. It's serious. When used carefully and thoughtfully, gamification produces great outcomes for users, in ways that are hard to replicate through other methods. Other times, companies misuse the "guided missile" of gamification to have people work and do things in ways that are against their self-interest.This revised and updated edition incorporates the most prominent research findings to provide a comprehensive gamification playbook for the real world |
Beschreibung: | 1 Online-Ressource (XX, 130 Seiten) |
ISBN: | 9781613631041 |
DOI: | 10.9783/9781613631041 |
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520 | 3 | |a "A QUICK BUT THOUGHTFUL LOOK INTO THE PROS AND CONS OF GAMIFICATION...."-Daniel H. Pink, Author, DriveWhy can't life-and business-be fun?For thousands of years, we've created things called games that tap the tremendous psychic power of fun. In a revised and updated edition of For the Win: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact, authors Kevin Werbach and Dan Hunter argue that applying the lessons of gamification could change your business, the way you learn or teach, and even your life.Werbach and Hunter explain how games can be used as a valuable tool to address serious pursuits like marketing, productivity enhancement, education, innovation, customer engagement, human resources, and sustainability. They reveal how, why, and when gamification works-and what not to do.Discover the successes-and failures-of organizations that are using gamification:How a South Korean company called Neofect is using gamification to help people recover from strokes;How a tool called SuperBetter has demonstrated significant results treating depression, concussion symptoms, and the mental health harms of the COVID-19 pandemic through game thinking; How the ride-hailing giant Uber once used gamification to influence their drivers to work longer hours than they otherwise wanted to, causing swift backlash.The story of gamification isn't fun and games by any means. It's serious. When used carefully and thoughtfully, gamification produces great outcomes for users, in ways that are hard to replicate through other methods. Other times, companies misuse the "guided missile" of gamification to have people work and do things in ways that are against their self-interest.This revised and updated edition incorporates the most prominent research findings to provide a comprehensive gamification playbook for the real world | |
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spelling | Werbach, Kevin Verfasser (DE-588)1173855637 aut For the win how game thinking can revolutionize your business Kevin Werbach ; Dan Hunter Revised and Updated Edition Philadelphia Wharton Digital Press [2020] © 2020 1 Online-Ressource (XX, 130 Seiten) txt rdacontent c rdamedia cr rdacarrier "A QUICK BUT THOUGHTFUL LOOK INTO THE PROS AND CONS OF GAMIFICATION...."-Daniel H. Pink, Author, DriveWhy can't life-and business-be fun?For thousands of years, we've created things called games that tap the tremendous psychic power of fun. In a revised and updated edition of For the Win: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact, authors Kevin Werbach and Dan Hunter argue that applying the lessons of gamification could change your business, the way you learn or teach, and even your life.Werbach and Hunter explain how games can be used as a valuable tool to address serious pursuits like marketing, productivity enhancement, education, innovation, customer engagement, human resources, and sustainability. They reveal how, why, and when gamification works-and what not to do.Discover the successes-and failures-of organizations that are using gamification:How a South Korean company called Neofect is using gamification to help people recover from strokes;How a tool called SuperBetter has demonstrated significant results treating depression, concussion symptoms, and the mental health harms of the COVID-19 pandemic through game thinking; How the ride-hailing giant Uber once used gamification to influence their drivers to work longer hours than they otherwise wanted to, causing swift backlash.The story of gamification isn't fun and games by any means. It's serious. When used carefully and thoughtfully, gamification produces great outcomes for users, in ways that are hard to replicate through other methods. Other times, companies misuse the "guided missile" of gamification to have people work and do things in ways that are against their self-interest.This revised and updated edition incorporates the most prominent research findings to provide a comprehensive gamification playbook for the real world BUSINESS & ECONOMICS / Management bisacsh Games Psychological aspects Gamification Incentives in industry Marketing Social aspects Success in business Betriebspsychologie (DE-588)4135098-4 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Arbeitsmotivation (DE-588)4132063-3 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Arbeitsmotivation (DE-588)4132063-3 s Betriebspsychologie (DE-588)4135098-4 s DE-604 Hunter, Dan 1966- Verfasser (DE-588)1024619605 aut Erscheint auch als Druck-Ausgabe, Paperback 978-1-61363-105-8 https://doi.org/10.9783/9781613631041?locatt=mode:legacy Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Werbach, Kevin Hunter, Dan 1966- For the win how game thinking can revolutionize your business BUSINESS & ECONOMICS / Management bisacsh Games Psychological aspects Gamification Incentives in industry Marketing Social aspects Success in business Betriebspsychologie (DE-588)4135098-4 gnd Computerspiel (DE-588)4010457-6 gnd Arbeitsmotivation (DE-588)4132063-3 gnd |
subject_GND | (DE-588)4135098-4 (DE-588)4010457-6 (DE-588)4132063-3 |
title | For the win how game thinking can revolutionize your business |
title_auth | For the win how game thinking can revolutionize your business |
title_exact_search | For the win how game thinking can revolutionize your business |
title_exact_search_txtP | For the Win, Revised and Updated Edition The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact |
title_full | For the win how game thinking can revolutionize your business Kevin Werbach ; Dan Hunter |
title_fullStr | For the win how game thinking can revolutionize your business Kevin Werbach ; Dan Hunter |
title_full_unstemmed | For the win how game thinking can revolutionize your business Kevin Werbach ; Dan Hunter |
title_short | For the win |
title_sort | for the win how game thinking can revolutionize your business |
title_sub | how game thinking can revolutionize your business |
topic | BUSINESS & ECONOMICS / Management bisacsh Games Psychological aspects Gamification Incentives in industry Marketing Social aspects Success in business Betriebspsychologie (DE-588)4135098-4 gnd Computerspiel (DE-588)4010457-6 gnd Arbeitsmotivation (DE-588)4132063-3 gnd |
topic_facet | BUSINESS & ECONOMICS / Management Games Psychological aspects Gamification Incentives in industry Marketing Social aspects Success in business Betriebspsychologie Computerspiel Arbeitsmotivation |
url | https://doi.org/10.9783/9781613631041?locatt=mode:legacy |
work_keys_str_mv | AT werbachkevin forthewinhowgamethinkingcanrevolutionizeyourbusiness AT hunterdan forthewinhowgamethinkingcanrevolutionizeyourbusiness |