The avatar faculty: ecstatic transformations in religion and video games
"The Avatar Faculty creatively examines the parallels between spiritual and digital activities to explore the roles that symbolic second selves-avatars-can play in our lives. The use of avatars can allow for what anthropologists call ecstasy, from the Greek ekstasis, meaning "standing outs...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Oakland, California
University of California Press
[2023]
|
Schriftenreihe: | Ethnographic studies in subjectivity
16 |
Schlagworte: | |
Zusammenfassung: | "The Avatar Faculty creatively examines the parallels between spiritual and digital activities to explore the roles that symbolic second selves-avatars-can play in our lives. The use of avatars can allow for what anthropologists call ecstasy, from the Greek ekstasis, meaning "standing outside oneself." The archaic techniques of promoting spiritual ecstasy, which remain central to religious healing traditions around the world, now also have contemporary analogues in virtual worlds found on the internet. In this innovative book, Jeffrey G. Snodgrass argues that avatars allow for the ecstatic projection of consciousness into alternate realities, potentially providing both the spiritually possessed and gamers access to superior secondary identities with elevated social standing. Even if only temporary, self-transformations of these kinds can help reduce psychosocial stress and positively impact health and well-being"-- |
Beschreibung: | xviii, 262 Seiten Illustrationen, Diagramme 24 cm |
ISBN: | 9780520384354 9780520384361 |
Internformat
MARC
LEADER | 00000nam a2200000 cb4500 | ||
---|---|---|---|
001 | BV048827070 | ||
003 | DE-604 | ||
005 | 20230508 | ||
007 | t | ||
008 | 230223s2023 a||| b||| 00||| eng d | ||
020 | |a 9780520384354 |9 978-0-520-38435-4 | ||
020 | |a 9780520384361 |c pbk |9 978-0-520-38436-1 | ||
035 | |a (OCoLC)1370407604 | ||
035 | |a (DE-599)BVBBV048827070 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-11 | ||
084 | |a SKA |q DE-11 |2 fid | ||
084 | |a LC 13000 |0 (DE-625)90622:772 |2 rvk | ||
084 | |a LC 29000 |0 (DE-625)90639:772 |2 rvk | ||
100 | 1 | |a Snodgrass, Jeffrey G. |e Verfasser |0 (DE-588)1285625129 |4 aut | |
245 | 1 | 0 | |a The avatar faculty |b ecstatic transformations in religion and video games |c Jeffrey G. Snodgrass |
264 | 1 | |a Oakland, California |b University of California Press |c [2023] | |
264 | 4 | |c © 2023 | |
300 | |a xviii, 262 Seiten |b Illustrationen, Diagramme |c 24 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 1 | |a Ethnographic studies in subjectivity |v 16 | |
505 | 8 | |a Introduction : the avatar faculty -- Sacred and secular settings -- The psychology of avatar therapeutics : absorptive experiences and stress relief -- The psychosocial dynamics of avatar therapeutics : enhanced self image and elevated social standing -- Distinguishing therapeutic from toxic avatar experiences : norm conflicts and felt dissonance -- Conclusion -- Appendix A, chapter 2 supplemental material : survey methods and results -- Appendix B, chapter 3, supplemental materials : survey methods and results Appendix C, chapter 4 supplemental material : survey methods and results | |
520 | 3 | |a "The Avatar Faculty creatively examines the parallels between spiritual and digital activities to explore the roles that symbolic second selves-avatars-can play in our lives. The use of avatars can allow for what anthropologists call ecstasy, from the Greek ekstasis, meaning "standing outside oneself." The archaic techniques of promoting spiritual ecstasy, which remain central to religious healing traditions around the world, now also have contemporary analogues in virtual worlds found on the internet. In this innovative book, Jeffrey G. Snodgrass argues that avatars allow for the ecstatic projection of consciousness into alternate realities, potentially providing both the spiritually possessed and gamers access to superior secondary identities with elevated social standing. Even if only temporary, self-transformations of these kinds can help reduce psychosocial stress and positively impact health and well-being"-- | |
650 | 0 | 7 | |a Religion |0 (DE-588)4049396-9 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Ekstase |0 (DE-588)4014147-0 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Avatar |g Informatik |0 (DE-588)4711803-9 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Transformation |0 (DE-588)4451062-7 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
653 | 0 | |a Ecstasy / Psychological aspects | |
653 | 0 | |a Ecstasy / Religious aspects | |
653 | 0 | |a Avatars (Virtual reality) / Psychological aspects | |
653 | 0 | |a Avatars (Religion) / Psychological aspects | |
653 | 0 | |a Video games / Psychological aspects | |
653 | 0 | |a Ecstasy / Psychological aspects | |
653 | 0 | |a Video games / Psychological aspects | |
689 | 0 | 0 | |a Avatar |g Informatik |0 (DE-588)4711803-9 |D s |
689 | 0 | 1 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 2 | |a Ekstase |0 (DE-588)4014147-0 |D s |
689 | 0 | 3 | |a Religion |0 (DE-588)4049396-9 |D s |
689 | 0 | 4 | |a Transformation |0 (DE-588)4451062-7 |D s |
689 | 0 | |5 DE-604 | |
776 | 0 | 8 | |i Online version |a Snodgrass, Jeffrey G. |t Avatar faculty |z 9780520384378 |d Oakland, California : University of California Press, [2023] |
830 | 0 | |a Ethnographic studies in subjectivity |v 16 |w (DE-604)BV017029059 |9 16 | |
999 | |a oai:aleph.bib-bvb.de:BVB01-034092696 |
Datensatz im Suchindex
_version_ | 1804184924747464704 |
---|---|
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Snodgrass, Jeffrey G. |
author_GND | (DE-588)1285625129 |
author_facet | Snodgrass, Jeffrey G. |
author_role | aut |
author_sort | Snodgrass, Jeffrey G. |
author_variant | j g s jg jgs |
building | Verbundindex |
bvnumber | BV048827070 |
classification_rvk | LC 13000 LC 29000 |
contents | Introduction : the avatar faculty -- Sacred and secular settings -- The psychology of avatar therapeutics : absorptive experiences and stress relief -- The psychosocial dynamics of avatar therapeutics : enhanced self image and elevated social standing -- Distinguishing therapeutic from toxic avatar experiences : norm conflicts and felt dissonance -- Conclusion -- Appendix A, chapter 2 supplemental material : survey methods and results -- Appendix B, chapter 3, supplemental materials : survey methods and results Appendix C, chapter 4 supplemental material : survey methods and results |
ctrlnum | (OCoLC)1370407604 (DE-599)BVBBV048827070 |
discipline | Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
discipline_str_mv | Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03846nam a2200589 cb4500</leader><controlfield tag="001">BV048827070</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20230508 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">230223s2023 a||| b||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780520384354</subfield><subfield code="9">978-0-520-38435-4</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780520384361</subfield><subfield code="c">pbk</subfield><subfield code="9">978-0-520-38436-1</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1370407604</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV048827070</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-11</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">SKA</subfield><subfield code="q">DE-11</subfield><subfield code="2">fid</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">LC 13000</subfield><subfield code="0">(DE-625)90622:772</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">LC 29000</subfield><subfield code="0">(DE-625)90639:772</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Snodgrass, Jeffrey G.</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)1285625129</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">The avatar faculty</subfield><subfield code="b">ecstatic transformations in religion and video games</subfield><subfield code="c">Jeffrey G. Snodgrass</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Oakland, California</subfield><subfield code="b">University of California Press</subfield><subfield code="c">[2023]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">© 2023</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">xviii, 262 Seiten</subfield><subfield code="b">Illustrationen, Diagramme</subfield><subfield code="c">24 cm</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">Ethnographic studies in subjectivity</subfield><subfield code="v">16</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Introduction : the avatar faculty -- Sacred and secular settings -- The psychology of avatar therapeutics : absorptive experiences and stress relief -- The psychosocial dynamics of avatar therapeutics : enhanced self image and elevated social standing -- Distinguishing therapeutic from toxic avatar experiences : norm conflicts and felt dissonance -- Conclusion -- Appendix A, chapter 2 supplemental material : survey methods and results -- Appendix B, chapter 3, supplemental materials : survey methods and results Appendix C, chapter 4 supplemental material : survey methods and results</subfield></datafield><datafield tag="520" ind1="3" ind2=" "><subfield code="a">"The Avatar Faculty creatively examines the parallels between spiritual and digital activities to explore the roles that symbolic second selves-avatars-can play in our lives. The use of avatars can allow for what anthropologists call ecstasy, from the Greek ekstasis, meaning "standing outside oneself." The archaic techniques of promoting spiritual ecstasy, which remain central to religious healing traditions around the world, now also have contemporary analogues in virtual worlds found on the internet. In this innovative book, Jeffrey G. Snodgrass argues that avatars allow for the ecstatic projection of consciousness into alternate realities, potentially providing both the spiritually possessed and gamers access to superior secondary identities with elevated social standing. Even if only temporary, self-transformations of these kinds can help reduce psychosocial stress and positively impact health and well-being"--</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Religion</subfield><subfield code="0">(DE-588)4049396-9</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Ekstase</subfield><subfield code="0">(DE-588)4014147-0</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Avatar</subfield><subfield code="g">Informatik</subfield><subfield code="0">(DE-588)4711803-9</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Transformation</subfield><subfield code="0">(DE-588)4451062-7</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Ecstasy / Psychological aspects</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Ecstasy / Religious aspects</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Avatars (Virtual reality) / Psychological aspects</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Avatars (Religion) / Psychological aspects</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Video games / Psychological aspects</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Ecstasy / Psychological aspects</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Video games / Psychological aspects</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Avatar</subfield><subfield code="g">Informatik</subfield><subfield code="0">(DE-588)4711803-9</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Ekstase</subfield><subfield code="0">(DE-588)4014147-0</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="3"><subfield code="a">Religion</subfield><subfield code="0">(DE-588)4049396-9</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="4"><subfield code="a">Transformation</subfield><subfield code="0">(DE-588)4451062-7</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Online version</subfield><subfield code="a">Snodgrass, Jeffrey G.</subfield><subfield code="t">Avatar faculty</subfield><subfield code="z">9780520384378</subfield><subfield code="d">Oakland, California : University of California Press, [2023]</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">Ethnographic studies in subjectivity</subfield><subfield code="v">16</subfield><subfield code="w">(DE-604)BV017029059</subfield><subfield code="9">16</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-034092696</subfield></datafield></record></collection> |
id | DE-604.BV048827070 |
illustrated | Illustrated |
index_date | 2024-07-03T21:34:43Z |
indexdate | 2024-07-10T09:47:04Z |
institution | BVB |
isbn | 9780520384354 9780520384361 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034092696 |
oclc_num | 1370407604 |
open_access_boolean | |
owner | DE-11 |
owner_facet | DE-11 |
physical | xviii, 262 Seiten Illustrationen, Diagramme 24 cm |
publishDate | 2023 |
publishDateSearch | 2023 |
publishDateSort | 2023 |
publisher | University of California Press |
record_format | marc |
series | Ethnographic studies in subjectivity |
series2 | Ethnographic studies in subjectivity |
spelling | Snodgrass, Jeffrey G. Verfasser (DE-588)1285625129 aut The avatar faculty ecstatic transformations in religion and video games Jeffrey G. Snodgrass Oakland, California University of California Press [2023] © 2023 xviii, 262 Seiten Illustrationen, Diagramme 24 cm txt rdacontent n rdamedia nc rdacarrier Ethnographic studies in subjectivity 16 Introduction : the avatar faculty -- Sacred and secular settings -- The psychology of avatar therapeutics : absorptive experiences and stress relief -- The psychosocial dynamics of avatar therapeutics : enhanced self image and elevated social standing -- Distinguishing therapeutic from toxic avatar experiences : norm conflicts and felt dissonance -- Conclusion -- Appendix A, chapter 2 supplemental material : survey methods and results -- Appendix B, chapter 3, supplemental materials : survey methods and results Appendix C, chapter 4 supplemental material : survey methods and results "The Avatar Faculty creatively examines the parallels between spiritual and digital activities to explore the roles that symbolic second selves-avatars-can play in our lives. The use of avatars can allow for what anthropologists call ecstasy, from the Greek ekstasis, meaning "standing outside oneself." The archaic techniques of promoting spiritual ecstasy, which remain central to religious healing traditions around the world, now also have contemporary analogues in virtual worlds found on the internet. In this innovative book, Jeffrey G. Snodgrass argues that avatars allow for the ecstatic projection of consciousness into alternate realities, potentially providing both the spiritually possessed and gamers access to superior secondary identities with elevated social standing. Even if only temporary, self-transformations of these kinds can help reduce psychosocial stress and positively impact health and well-being"-- Religion (DE-588)4049396-9 gnd rswk-swf Ekstase (DE-588)4014147-0 gnd rswk-swf Avatar Informatik (DE-588)4711803-9 gnd rswk-swf Transformation (DE-588)4451062-7 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Ecstasy / Psychological aspects Ecstasy / Religious aspects Avatars (Virtual reality) / Psychological aspects Avatars (Religion) / Psychological aspects Video games / Psychological aspects Avatar Informatik (DE-588)4711803-9 s Computerspiel (DE-588)4010457-6 s Ekstase (DE-588)4014147-0 s Religion (DE-588)4049396-9 s Transformation (DE-588)4451062-7 s DE-604 Online version Snodgrass, Jeffrey G. Avatar faculty 9780520384378 Oakland, California : University of California Press, [2023] Ethnographic studies in subjectivity 16 (DE-604)BV017029059 16 |
spellingShingle | Snodgrass, Jeffrey G. The avatar faculty ecstatic transformations in religion and video games Ethnographic studies in subjectivity Introduction : the avatar faculty -- Sacred and secular settings -- The psychology of avatar therapeutics : absorptive experiences and stress relief -- The psychosocial dynamics of avatar therapeutics : enhanced self image and elevated social standing -- Distinguishing therapeutic from toxic avatar experiences : norm conflicts and felt dissonance -- Conclusion -- Appendix A, chapter 2 supplemental material : survey methods and results -- Appendix B, chapter 3, supplemental materials : survey methods and results Appendix C, chapter 4 supplemental material : survey methods and results Religion (DE-588)4049396-9 gnd Ekstase (DE-588)4014147-0 gnd Avatar Informatik (DE-588)4711803-9 gnd Transformation (DE-588)4451062-7 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4049396-9 (DE-588)4014147-0 (DE-588)4711803-9 (DE-588)4451062-7 (DE-588)4010457-6 |
title | The avatar faculty ecstatic transformations in religion and video games |
title_auth | The avatar faculty ecstatic transformations in religion and video games |
title_exact_search | The avatar faculty ecstatic transformations in religion and video games |
title_exact_search_txtP | The avatar faculty ecstatic transformations in religion and video games |
title_full | The avatar faculty ecstatic transformations in religion and video games Jeffrey G. Snodgrass |
title_fullStr | The avatar faculty ecstatic transformations in religion and video games Jeffrey G. Snodgrass |
title_full_unstemmed | The avatar faculty ecstatic transformations in religion and video games Jeffrey G. Snodgrass |
title_short | The avatar faculty |
title_sort | the avatar faculty ecstatic transformations in religion and video games |
title_sub | ecstatic transformations in religion and video games |
topic | Religion (DE-588)4049396-9 gnd Ekstase (DE-588)4014147-0 gnd Avatar Informatik (DE-588)4711803-9 gnd Transformation (DE-588)4451062-7 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Religion Ekstase Avatar Informatik Transformation Computerspiel |
volume_link | (DE-604)BV017029059 |
work_keys_str_mv | AT snodgrassjeffreyg theavatarfacultyecstatictransformationsinreligionandvideogames |