Handbook of computer programming with Python:
"From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and...
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boca Raton
CRC Press
[2023]
|
Ausgabe: | First edition |
Schlagworte: | |
Zusammenfassung: | "From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL, as well as using WebGL in order to publish to the web. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well"-- |
Beschreibung: | x, 619 Seiten Illustrationen, Diagramme 26 cm |
ISBN: | 9780367687779 9780367687786 |
Internformat
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Datensatz im Suchindex
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id | DE-604.BV048805456 |
illustrated | Illustrated |
index_date | 2024-07-03T21:28:58Z |
indexdate | 2025-02-10T13:14:44Z |
institution | BVB |
isbn | 9780367687779 9780367687786 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034071503 |
oclc_num | 1355367406 |
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owner | DE-20 DE-29T |
owner_facet | DE-20 DE-29T |
physical | x, 619 Seiten Illustrationen, Diagramme 26 cm |
publishDate | 2023 |
publishDateSearch | 2023 |
publishDateSort | 2023 |
publisher | CRC Press |
record_format | marc |
spelling | Handbook of computer programming with Python edited by Dimitrios Xanthidis, Christos Manolas, Ourania K. Xanthidou, Han-I Wang First edition Boca Raton CRC Press [2023] x, 619 Seiten Illustrationen, Diagramme 26 cm txt rdacontent n rdamedia nc rdacarrier "From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL, as well as using WebGL in order to publish to the web. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well"-- Datenstruktur (DE-588)4011146-5 gnd rswk-swf Python Programmiersprache (DE-588)4434275-5 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Algorithmus (DE-588)4001183-5 gnd rswk-swf Python (Computer program language) Computer programming Python (Langage de programmation) Programmation (Informatique) computer programming Python Programmiersprache (DE-588)4434275-5 s Programmierung (DE-588)4076370-5 s Datenstruktur (DE-588)4011146-5 s Algorithmus (DE-588)4001183-5 s DE-604 Xanthidis, Dimitrios edt Manolas, Christos edt Erscheint auch als Online-Ausgabe 978-1-00-061986-7 Erscheint auch als Online-Ausgabe 978-1-00-313901-0 Erscheint auch als Online-Ausgabe 978-1-00-061955-3 |
spellingShingle | Handbook of computer programming with Python Datenstruktur (DE-588)4011146-5 gnd Python Programmiersprache (DE-588)4434275-5 gnd Programmierung (DE-588)4076370-5 gnd Algorithmus (DE-588)4001183-5 gnd |
subject_GND | (DE-588)4011146-5 (DE-588)4434275-5 (DE-588)4076370-5 (DE-588)4001183-5 |
title | Handbook of computer programming with Python |
title_auth | Handbook of computer programming with Python |
title_exact_search | Handbook of computer programming with Python |
title_exact_search_txtP | Handbook of computer programming with Python |
title_full | Handbook of computer programming with Python edited by Dimitrios Xanthidis, Christos Manolas, Ourania K. Xanthidou, Han-I Wang |
title_fullStr | Handbook of computer programming with Python edited by Dimitrios Xanthidis, Christos Manolas, Ourania K. Xanthidou, Han-I Wang |
title_full_unstemmed | Handbook of computer programming with Python edited by Dimitrios Xanthidis, Christos Manolas, Ourania K. Xanthidou, Han-I Wang |
title_short | Handbook of computer programming with Python |
title_sort | handbook of computer programming with python |
topic | Datenstruktur (DE-588)4011146-5 gnd Python Programmiersprache (DE-588)4434275-5 gnd Programmierung (DE-588)4076370-5 gnd Algorithmus (DE-588)4001183-5 gnd |
topic_facet | Datenstruktur Python Programmiersprache Programmierung Algorithmus |
work_keys_str_mv | AT xanthidisdimitrios handbookofcomputerprogrammingwithpython AT manolaschristos handbookofcomputerprogrammingwithpython |