Players unleashed!: modding the sims and the culture of gaming
The author of this informative study explores the question of what happens when players practise and negotiate computer code, various ideologies, and the game itself by modding (modifying a game) in the context of "The Sims", the bestselling computer game of all time. Sihvonen examines the...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam
Amsterdam University Press
2010
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Schriftenreihe: | Mediamatters
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Schlagworte: | |
Online-Zugang: | http://www.jstor.org/stable/10.2307/j.ctt46mt37 Kostenfrei |
Zusammenfassung: | The author of this informative study explores the question of what happens when players practise and negotiate computer code, various ideologies, and the game itself by modding (modifying a game) in the context of "The Sims", the bestselling computer game of all time. Sihvonen examines the technical and material specificities of "The Sims" mods, as well as their cultural context. Viewed as a manifestation of participatory culture, modding makes PC games ultimately malleable: players reconfigure the game by creating new content, altering the code and changing the behaviours of the game engine. Using a semiotic framework, Sihvonen suggests a signification process that includes representation, interpretation, investigation and experimentation with the game system and rules Machine generated contents note |
Beschreibung: | 1 Online-Ressource (296 pages) |
ISBN: | 9089642013 9048511984 9789089642011 9789048511983 |
Zugangseinschränkungen: | Open Access |
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spelling | Sihvonen, Tanja Verfasser aut Players unleashed! modding the sims and the culture of gaming Tanja Sihvonen Amsterdam Amsterdam University Press 2010 1 Online-Ressource (296 pages) txt rdacontent c rdamedia cr rdacarrier Mediamatters Open Access The author of this informative study explores the question of what happens when players practise and negotiate computer code, various ideologies, and the game itself by modding (modifying a game) in the context of "The Sims", the bestselling computer game of all time. Sihvonen examines the technical and material specificities of "The Sims" mods, as well as their cultural context. Viewed as a manifestation of participatory culture, modding makes PC games ultimately malleable: players reconfigure the game by creating new content, altering the code and changing the behaviours of the game engine. Using a semiotic framework, Sihvonen suggests a signification process that includes representation, interpretation, investigation and experimentation with the game system and rules Machine generated contents note Simlife (Game) Computer games / Programming Computer games / Design LANGUAGE ARTS & DISCIPLINES ; Journalism PERFORMING ARTS ; Film & Video ; General Fiction and related items Adventure Computer games ; Design Computer games ; Programming http://www.jstor.org/stable/10.2307/j.ctt46mt37 Verlag https://www.jstor.org/stable/10.2307/j.ctt46mt37 Verlag Kostenfrei |
spellingShingle | Sihvonen, Tanja Players unleashed! modding the sims and the culture of gaming Simlife (Game) Computer games / Programming Computer games / Design LANGUAGE ARTS & DISCIPLINES ; Journalism PERFORMING ARTS ; Film & Video ; General Fiction and related items Adventure Computer games ; Design Computer games ; Programming |
title | Players unleashed! modding the sims and the culture of gaming |
title_auth | Players unleashed! modding the sims and the culture of gaming |
title_exact_search | Players unleashed! modding the sims and the culture of gaming |
title_exact_search_txtP | Players unleashed! modding the sims and the culture of gaming |
title_full | Players unleashed! modding the sims and the culture of gaming Tanja Sihvonen |
title_fullStr | Players unleashed! modding the sims and the culture of gaming Tanja Sihvonen |
title_full_unstemmed | Players unleashed! modding the sims and the culture of gaming Tanja Sihvonen |
title_short | Players unleashed! |
title_sort | players unleashed modding the sims and the culture of gaming |
title_sub | modding the sims and the culture of gaming |
topic | Simlife (Game) Computer games / Programming Computer games / Design LANGUAGE ARTS & DISCIPLINES ; Journalism PERFORMING ARTS ; Film & Video ; General Fiction and related items Adventure Computer games ; Design Computer games ; Programming |
topic_facet | Simlife (Game) Computer games / Programming Computer games / Design LANGUAGE ARTS & DISCIPLINES ; Journalism PERFORMING ARTS ; Film & Video ; General Fiction and related items Adventure Computer games ; Design Computer games ; Programming |
url | http://www.jstor.org/stable/10.2307/j.ctt46mt37 https://www.jstor.org/stable/10.2307/j.ctt46mt37 |
work_keys_str_mv | AT sihvonentanja playersunleashedmoddingthesimsandthecultureofgaming |