Videogames in the Indian subcontinent: development, culture(s) and representations
"Videogames in the Indian Subcontinent: Development, Culture(s) and Representations explores the gaming culture of one of the most culturally diverse and populous regions of the world--the Indian subcontinent. Building on the author's earlier work on videogame culture in India, this book a...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New Delhi
Bloomsbury India
2023
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Schlagworte: | |
Online-Zugang: | DE-12 DE-824 URL des Erstveröffentlichers |
Zusammenfassung: | "Videogames in the Indian Subcontinent: Development, Culture(s) and Representations explores the gaming culture of one of the most culturally diverse and populous regions of the world--the Indian subcontinent. Building on the author's earlier work on videogame culture in India, this book addresses issues of how discussions of equality and diversity sit within videogame studies, particularly in connection with the subcontinent, thereby presenting pioneering research on the videogame cultures of the region. Drawing on a series of player and developer interviews and surveys conducted over the last five years, including some recent ones, this book provides a sense of how games have become a part of the culture of the region despite its huge diversity and plurality and opens up avenues for further study through vignettes and snapshots of the diverse gaming culture. It addresses the rapid rise of videogames as an entertainment medium in South Asia and, as such, also tries to better understand the recent controversies connected to gaming in the region In the process, it aims to make a larger connection between the development of videogames and player culture, in the subcontinent and globally, thus opening up channels for collaboration between the industry and academic research, local and global." |
Beschreibung: | 1 Online-Ressource (256 Seiten) |
ISBN: | 9789354359637 |
DOI: | 10.5040/9789354359637 |
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illustrated | Not Illustrated |
index_date | 2024-07-03T21:25:17Z |
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institution | BVB |
isbn | 9789354359637 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034054827 |
oclc_num | 1369566075 |
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physical | 1 Online-Ressource (256 Seiten) |
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publishDate | 2023 |
publishDateSearch | 2023 |
publishDateSort | 2023 |
publisher | Bloomsbury India |
record_format | marc |
spelling | Mukherjee, Souvik 1978- Verfasser (DE-588)1081402989 aut Videogames in the Indian subcontinent development, culture(s) and representations Souvik Mukherjee New Delhi Bloomsbury India 2023 1 Online-Ressource (256 Seiten) txt rdacontent c rdamedia cr rdacarrier "Videogames in the Indian Subcontinent: Development, Culture(s) and Representations explores the gaming culture of one of the most culturally diverse and populous regions of the world--the Indian subcontinent. Building on the author's earlier work on videogame culture in India, this book addresses issues of how discussions of equality and diversity sit within videogame studies, particularly in connection with the subcontinent, thereby presenting pioneering research on the videogame cultures of the region. Drawing on a series of player and developer interviews and surveys conducted over the last five years, including some recent ones, this book provides a sense of how games have become a part of the culture of the region despite its huge diversity and plurality and opens up avenues for further study through vignettes and snapshots of the diverse gaming culture. It addresses the rapid rise of videogames as an entertainment medium in South Asia and, as such, also tries to better understand the recent controversies connected to gaming in the region In the process, it aims to make a larger connection between the development of videogames and player culture, in the subcontinent and globally, thus opening up channels for collaboration between the industry and academic research, local and global." Media studies / India Literature & literary studies India Erscheint auch als Druck-Ausgabe, Hardcover 978-9-3543-5524-0 https://doi.org/10.5040/9789354359637?locatt=label:secondary_bloomsburyCollections Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Mukherjee, Souvik 1978- Videogames in the Indian subcontinent development, culture(s) and representations |
title | Videogames in the Indian subcontinent development, culture(s) and representations |
title_auth | Videogames in the Indian subcontinent development, culture(s) and representations |
title_exact_search | Videogames in the Indian subcontinent development, culture(s) and representations |
title_exact_search_txtP | Videogames in the Indian subcontinent development, culture(s) and representations |
title_full | Videogames in the Indian subcontinent development, culture(s) and representations Souvik Mukherjee |
title_fullStr | Videogames in the Indian subcontinent development, culture(s) and representations Souvik Mukherjee |
title_full_unstemmed | Videogames in the Indian subcontinent development, culture(s) and representations Souvik Mukherjee |
title_short | Videogames in the Indian subcontinent |
title_sort | videogames in the indian subcontinent development culture s and representations |
title_sub | development, culture(s) and representations |
url | https://doi.org/10.5040/9789354359637?locatt=label:secondary_bloomsburyCollections |
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