Ray tracing gems: high-quality and real-time rendering with DXR and other APIs
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a mor...
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Berkeley, CA
Apress
2019
|
Ausgabe: | 1st ed. |
Schlagworte: | |
Zusammenfassung: | This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.What you'll learn: - The latest ray tracing techniques for developing real-time applications in multiple domains- Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)- How to implement high-performance graphics for interactive visualizations, games, simulations, and moreWho this book is for: - Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing - Students looking to learn about best practices in these areas- Enthusiasts who want to understand and experiment with their new GPUs |
Beschreibung: | xliv, 607 Seiten 1880 grams. |
ISBN: | 9781484244265 |
Internformat
MARC
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250 | |a 1st ed. | ||
264 | 1 | |a Berkeley, CA |b Apress |c 2019 | |
264 | 4 | |b NVIDIA |c 2019 | |
300 | |a xliv, 607 Seiten |c 1880 grams. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
520 | 3 | |a This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.What you'll learn: - The latest ray tracing techniques for developing real-time applications in multiple domains- Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)- How to implement high-performance graphics for interactive visualizations, games, simulations, and moreWho this book is for: - Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing - Students looking to learn about best practices in these areas- Enthusiasts who want to understand and experiment with their new GPUs | |
650 | 0 | 7 | |a Rendering |0 (DE-588)4219666-8 |2 gnd |9 rswk-swf |
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650 | 0 | 7 | |a Ray tracing |0 (DE-588)4292517-4 |2 gnd |9 rswk-swf |
653 | |a Grafikprogrammierung | ||
653 | |a B | ||
653 | |a Computer Graphics | ||
653 | |a Professional and Applied Computing | ||
653 | |a Computer Graphics | ||
653 | |a Game Development | ||
653 | |a Game Development | ||
653 | |a Spiele-Programmierung, Rendering, Animation | ||
653 | |a Computer Vision | ||
653 | |a Bildsignalverarbeitung | ||
653 | |a Image Processing and Computer Vision | ||
653 | |a Computer Vision | ||
653 | |a Hardcover, Softcover / Informatik, EDV/Anwendungs-Software | ||
653 | 0 | |a Computer graphics | |
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999 | |a oai:aleph.bib-bvb.de:BVB01-034050379 |
Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author2 | Haines, Eric 1958- Akenine-Möller, Tomas 1971- |
author2_role | edt edt |
author2_variant | e h eh t a m tam |
author_GND | (DE-588)140819223 (DE-588)138345562 |
author_facet | Haines, Eric 1958- Akenine-Möller, Tomas 1971- |
building | Verbundindex |
bvnumber | BV048675907 |
classification_rvk | ST 320 |
ctrlnum | (ELiSA)ELiSA-9781484244265 (OCoLC)1369552037 (DE-599)BVBBV048675907 |
discipline | Informatik |
discipline_str_mv | Informatik |
edition | 1st ed. |
format | Book |
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id | DE-604.BV048675907 |
illustrated | Not Illustrated |
index_date | 2024-07-03T21:23:57Z |
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institution | BVB |
isbn | 9781484244265 |
language | English |
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owner_facet | DE-898 DE-BY-UBR DE-858 |
physical | xliv, 607 Seiten 1880 grams. |
publishDate | 2019 |
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publisher | Apress |
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spelling | Haines, Eric 1958- (DE-588)140819223 edt Ray tracing gems high-quality and real-time rendering with DXR and other APIs Edited by Eric Haines and Tomas Akenine-Möller 1st ed. Berkeley, CA Apress 2019 NVIDIA 2019 xliv, 607 Seiten 1880 grams. txt rdacontent n rdamedia nc rdacarrier This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.What you'll learn: - The latest ray tracing techniques for developing real-time applications in multiple domains- Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)- How to implement high-performance graphics for interactive visualizations, games, simulations, and moreWho this book is for: - Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing - Students looking to learn about best practices in these areas- Enthusiasts who want to understand and experiment with their new GPUs Rendering (DE-588)4219666-8 gnd rswk-swf Echtzeitsimulation (DE-588)4328790-6 gnd rswk-swf Ray tracing (DE-588)4292517-4 gnd rswk-swf Grafikprogrammierung B Computer Graphics Professional and Applied Computing Game Development Spiele-Programmierung, Rendering, Animation Computer Vision Bildsignalverarbeitung Image Processing and Computer Vision Hardcover, Softcover / Informatik, EDV/Anwendungs-Software Computer graphics Computer gamesProgramming Optical data processing Computer science Rendering;Computer graphics;GPU;GPGPU;general purpose gpu;virtual reality;VR;rasterization;DirectX Ray tracing (DE-588)4292517-4 s Rendering (DE-588)4219666-8 s Echtzeitsimulation (DE-588)4328790-6 s DE-604 Akenine-Möller, Tomas 1971- (DE-588)138345562 edt Erscheint auch als Online-Ausgabe 978-1-4842-4427-2 |
spellingShingle | Ray tracing gems high-quality and real-time rendering with DXR and other APIs Rendering (DE-588)4219666-8 gnd Echtzeitsimulation (DE-588)4328790-6 gnd Ray tracing (DE-588)4292517-4 gnd |
subject_GND | (DE-588)4219666-8 (DE-588)4328790-6 (DE-588)4292517-4 |
title | Ray tracing gems high-quality and real-time rendering with DXR and other APIs |
title_auth | Ray tracing gems high-quality and real-time rendering with DXR and other APIs |
title_exact_search | Ray tracing gems high-quality and real-time rendering with DXR and other APIs |
title_exact_search_txtP | Ray tracing gems high-quality and real-time rendering with DXR and other APIs |
title_full | Ray tracing gems high-quality and real-time rendering with DXR and other APIs Edited by Eric Haines and Tomas Akenine-Möller |
title_fullStr | Ray tracing gems high-quality and real-time rendering with DXR and other APIs Edited by Eric Haines and Tomas Akenine-Möller |
title_full_unstemmed | Ray tracing gems high-quality and real-time rendering with DXR and other APIs Edited by Eric Haines and Tomas Akenine-Möller |
title_short | Ray tracing gems |
title_sort | ray tracing gems high quality and real time rendering with dxr and other apis |
title_sub | high-quality and real-time rendering with DXR and other APIs |
topic | Rendering (DE-588)4219666-8 gnd Echtzeitsimulation (DE-588)4328790-6 gnd Ray tracing (DE-588)4292517-4 gnd |
topic_facet | Rendering Echtzeitsimulation Ray tracing |
work_keys_str_mv | AT haineseric raytracinggemshighqualityandrealtimerenderingwithdxrandotherapis AT akeninemollertomas raytracinggemshighqualityandrealtimerenderingwithdxrandotherapis |