Ray tracing gems: high-quality and real-time rendering with DXR and other APIs

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a mor...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Weitere Verfasser: Haines, Eric 1958- (HerausgeberIn), Akenine-Möller, Tomas 1971- (HerausgeberIn)
Format: Buch
Sprache:English
Veröffentlicht: Berkeley, CA Apress 2019
Ausgabe:1st ed.
Schlagworte:
Zusammenfassung:This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.What you'll learn: - The latest ray tracing techniques for developing real-time applications in multiple domains- Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)- How to implement high-performance graphics for interactive visualizations, games, simulations, and moreWho this book is for: - Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing - Students looking to learn about best practices in these areas- Enthusiasts who want to understand and experiment with their new GPUs
Beschreibung:xliv, 607 Seiten 1880 grams.
ISBN:9781484244265

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