Game engine black book Doom V1.1:
The author presents a historical discussion of the hardware and software innovations that took place as part of id Software's creation of the Doom PC game
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
[Place of publication not identified]
[publisher not identified]
[2018?]
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Schlagworte: | |
Zusammenfassung: | The author presents a historical discussion of the hardware and software innovations that took place as part of id Software's creation of the Doom PC game |
Beschreibung: | Title from page 1 of cover |
Beschreibung: | 427 Seiten Illustrationen 24 cm |
ISBN: | 9781099819773 1099819776 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV048675887 | ||
003 | DE-604 | ||
005 | 20230830 | ||
007 | t | ||
008 | 230125s2018 a||| |||| 00||| eng d | ||
020 | |a 9781099819773 |9 9781099819773 | ||
020 | |a 1099819776 |9 1099819776 | ||
035 | |a (OCoLC)1371320620 | ||
035 | |a (DE-599)BVBBV048675887 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-898 | ||
084 | |a ST 324 |0 (DE-625)143660: |2 rvk | ||
100 | 1 | |a Sanglard, Fabien |e Verfasser |0 (DE-588)1176717359 |4 aut | |
245 | 1 | 0 | |a Game engine black book Doom V1.1 |c Fabien Sanglard |
246 | 1 | 3 | |a Doom |
246 | 1 | 0 | |a Doom |
264 | 1 | |a [Place of publication not identified] |b [publisher not identified] |c [2018?] | |
300 | |a 427 Seiten |b Illustrationen |c 24 cm | ||
336 | |b txt |2 rdacontent | ||
336 | |b sti |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Title from page 1 of cover | ||
505 | 8 | |a Acknowledgments -- Foreword by John Carmack -- Foreword by Dave Taylor -- Foreword by John Romero -- Preface -- introduction -- IBM PC -- NeXT -- Team and tools -- Software: idTech 1 -- Game console ports -- Epilogue -- Appendices. Bugs ; Dots ; NeXTstation TurboColor ; Press release ; Source code release notes ; doombsp Release note ; Survivor's strategies & secrets ; Interview with Dave Taylor ; Interview with Randy Linden ; OpenGL vs Direct3D .plan ; Black book internals | |
520 | 3 | |a The author presents a historical discussion of the hardware and software innovations that took place as part of id Software's creation of the Doom PC game | |
610 | 1 | 4 | |a Id Software, Inc |
650 | 4 | |a Doom (Computer file) | |
650 | 4 | |a Computer games / Design | |
650 | 4 | |a Computer games / Programming | |
650 | 4 | |a Jeux d'ordinateur / Conception | |
650 | 4 | |a Jeux d'ordinateur / Programmation | |
650 | 0 | 7 | |a Doom |g Computerspiel |0 (DE-588)1300490284 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Doom |g Computerspiel |0 (DE-588)1300490284 |D s |
689 | 0 | |5 DE-604 | |
999 | |a oai:aleph.bib-bvb.de:BVB01-034050354 |
Datensatz im Suchindex
_version_ | 1804184845438418945 |
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Sanglard, Fabien |
author_GND | (DE-588)1176717359 |
author_facet | Sanglard, Fabien |
author_role | aut |
author_sort | Sanglard, Fabien |
author_variant | f s fs |
building | Verbundindex |
bvnumber | BV048675887 |
classification_rvk | ST 324 |
contents | Acknowledgments -- Foreword by John Carmack -- Foreword by Dave Taylor -- Foreword by John Romero -- Preface -- introduction -- IBM PC -- NeXT -- Team and tools -- Software: idTech 1 -- Game console ports -- Epilogue -- Appendices. Bugs ; Dots ; NeXTstation TurboColor ; Press release ; Source code release notes ; doombsp Release note ; Survivor's strategies & secrets ; Interview with Dave Taylor ; Interview with Randy Linden ; OpenGL vs Direct3D .plan ; Black book internals |
ctrlnum | (OCoLC)1371320620 (DE-599)BVBBV048675887 |
discipline | Informatik |
discipline_str_mv | Informatik |
format | Book |
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id | DE-604.BV048675887 |
illustrated | Illustrated |
index_date | 2024-07-03T21:23:56Z |
indexdate | 2024-07-10T09:45:47Z |
institution | BVB |
isbn | 9781099819773 1099819776 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034050354 |
oclc_num | 1371320620 |
open_access_boolean | |
owner | DE-898 DE-BY-UBR |
owner_facet | DE-898 DE-BY-UBR |
physical | 427 Seiten Illustrationen 24 cm |
publishDate | 2018 |
publishDateSearch | 2018 |
publishDateSort | 2018 |
publisher | [publisher not identified] |
record_format | marc |
spelling | Sanglard, Fabien Verfasser (DE-588)1176717359 aut Game engine black book Doom V1.1 Fabien Sanglard Doom [Place of publication not identified] [publisher not identified] [2018?] 427 Seiten Illustrationen 24 cm txt rdacontent sti rdacontent n rdamedia nc rdacarrier Title from page 1 of cover Acknowledgments -- Foreword by John Carmack -- Foreword by Dave Taylor -- Foreword by John Romero -- Preface -- introduction -- IBM PC -- NeXT -- Team and tools -- Software: idTech 1 -- Game console ports -- Epilogue -- Appendices. Bugs ; Dots ; NeXTstation TurboColor ; Press release ; Source code release notes ; doombsp Release note ; Survivor's strategies & secrets ; Interview with Dave Taylor ; Interview with Randy Linden ; OpenGL vs Direct3D .plan ; Black book internals The author presents a historical discussion of the hardware and software innovations that took place as part of id Software's creation of the Doom PC game Id Software, Inc Doom (Computer file) Computer games / Design Computer games / Programming Jeux d'ordinateur / Conception Jeux d'ordinateur / Programmation Doom Computerspiel (DE-588)1300490284 gnd rswk-swf Doom Computerspiel (DE-588)1300490284 s DE-604 |
spellingShingle | Sanglard, Fabien Game engine black book Doom V1.1 Acknowledgments -- Foreword by John Carmack -- Foreword by Dave Taylor -- Foreword by John Romero -- Preface -- introduction -- IBM PC -- NeXT -- Team and tools -- Software: idTech 1 -- Game console ports -- Epilogue -- Appendices. Bugs ; Dots ; NeXTstation TurboColor ; Press release ; Source code release notes ; doombsp Release note ; Survivor's strategies & secrets ; Interview with Dave Taylor ; Interview with Randy Linden ; OpenGL vs Direct3D .plan ; Black book internals Id Software, Inc Doom (Computer file) Computer games / Design Computer games / Programming Jeux d'ordinateur / Conception Jeux d'ordinateur / Programmation Doom Computerspiel (DE-588)1300490284 gnd |
subject_GND | (DE-588)1300490284 |
title | Game engine black book Doom V1.1 |
title_alt | Doom |
title_auth | Game engine black book Doom V1.1 |
title_exact_search | Game engine black book Doom V1.1 |
title_exact_search_txtP | Game engine black book Doom V1.1 |
title_full | Game engine black book Doom V1.1 Fabien Sanglard |
title_fullStr | Game engine black book Doom V1.1 Fabien Sanglard |
title_full_unstemmed | Game engine black book Doom V1.1 Fabien Sanglard |
title_short | Game engine black book Doom V1.1 |
title_sort | game engine black book doom v1 1 |
topic | Id Software, Inc Doom (Computer file) Computer games / Design Computer games / Programming Jeux d'ordinateur / Conception Jeux d'ordinateur / Programmation Doom Computerspiel (DE-588)1300490284 gnd |
topic_facet | Id Software, Inc Doom (Computer file) Computer games / Design Computer games / Programming Jeux d'ordinateur / Conception Jeux d'ordinateur / Programmation Doom Computerspiel |
work_keys_str_mv | AT sanglardfabien gameengineblackbookdoomv11 AT sanglardfabien doom |