Virtual reality usability design:
The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides re...
Gespeichert in:
Hauptverfasser: | , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boca Raton, FL
CRC Press, Taylor & Francis Group
2023
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Schlagworte: | |
Zusammenfassung: | The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications. The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences. Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered. Full of real-world examples, this book is an indispensable guide for any practising VR developer interested in making efficient and effective interfaces. Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike. |
Beschreibung: | x, 398 Seiten Illustrationen |
ISBN: | 9781032191324 |
Internformat
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520 | |a The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications. The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences. Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered. Full of real-world examples, this book is an indispensable guide for any practising VR developer interested in making efficient and effective interfaces. Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike. | ||
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Datensatz im Suchindex
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author | Gerhard, David Norton, Wil J. |
author_facet | Gerhard, David Norton, Wil J. |
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building | Verbundindex |
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ctrlnum | (OCoLC)1344337564 (DE-599)BVBBV048675380 |
discipline | Informatik |
discipline_str_mv | Informatik |
format | Book |
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id | DE-604.BV048675380 |
illustrated | Illustrated |
index_date | 2024-07-03T21:23:49Z |
indexdate | 2024-07-10T09:45:46Z |
institution | BVB |
isbn | 9781032191324 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034049861 |
oclc_num | 1344337564 |
open_access_boolean | |
owner | DE-1102 |
owner_facet | DE-1102 |
physical | x, 398 Seiten Illustrationen |
publishDate | 2023 |
publishDateSearch | 2023 |
publishDateSort | 2023 |
publisher | CRC Press, Taylor & Francis Group |
record_format | marc |
spelling | Gerhard, David Verfasser aut Virtual reality usability design David Gerhard, Wil J. Norton Boca Raton, FL CRC Press, Taylor & Francis Group 2023 x, 398 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications. The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences. Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered. Full of real-world examples, this book is an indispensable guide for any practising VR developer interested in making efficient and effective interfaces. Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike. Softwareentwicklung (DE-588)4116522-6 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Benutzerfreundlichkeit (DE-588)4005541-3 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 s Benutzerfreundlichkeit (DE-588)4005541-3 s Softwareentwicklung (DE-588)4116522-6 s DE-604 Norton, Wil J. Verfasser aut Äquivalent Druck-Ausgabe, Hardcover 978-1-032-19869-9 Erscheint auch als Online-Ausgabe 978-1-003-26123-0 |
spellingShingle | Gerhard, David Norton, Wil J. Virtual reality usability design Softwareentwicklung (DE-588)4116522-6 gnd Virtuelle Realität (DE-588)4399931-1 gnd Benutzerfreundlichkeit (DE-588)4005541-3 gnd |
subject_GND | (DE-588)4116522-6 (DE-588)4399931-1 (DE-588)4005541-3 |
title | Virtual reality usability design |
title_auth | Virtual reality usability design |
title_exact_search | Virtual reality usability design |
title_exact_search_txtP | Virtual reality usability design |
title_full | Virtual reality usability design David Gerhard, Wil J. Norton |
title_fullStr | Virtual reality usability design David Gerhard, Wil J. Norton |
title_full_unstemmed | Virtual reality usability design David Gerhard, Wil J. Norton |
title_short | Virtual reality usability design |
title_sort | virtual reality usability design |
topic | Softwareentwicklung (DE-588)4116522-6 gnd Virtuelle Realität (DE-588)4399931-1 gnd Benutzerfreundlichkeit (DE-588)4005541-3 gnd |
topic_facet | Softwareentwicklung Virtuelle Realität Benutzerfreundlichkeit |
work_keys_str_mv | AT gerharddavid virtualrealityusabilitydesign AT nortonwilj virtualrealityusabilitydesign |