Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a consi...
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Weitere Verfasser: | , , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Ausgabe: | 1st ed |
Schriftenreihe: | Bild und Bit. Studien zur digitalen Medienkultur
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Schlagworte: | |
Online-Zugang: | DE-B1533 DE-860 DE-859 URL des Erstveroeffentlichers |
Zusammenfassung: | Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text? |
Beschreibung: | Online resource; title from title screen (viewed November 28, 2022) |
Beschreibung: | 1 Online-Ressource (406 p.) 817 MB 4 SW-Abbildungen, 36 Farbabbildungen |
ISBN: | 9783839454213 |
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id | DE-604.BV048666043 |
illustrated | Illustrated |
index_date | 2024-07-03T21:22:09Z |
indexdate | 2025-01-16T17:11:29Z |
institution | BVB |
isbn | 9783839454213 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034040654 |
oclc_num | 1369568352 |
open_access_boolean | |
owner | DE-B1533 DE-859 DE-860 |
owner_facet | DE-B1533 DE-859 DE-860 |
physical | 1 Online-Ressource (406 p.) 817 MB 4 SW-Abbildungen, 36 Farbabbildungen |
psigel | ZDB-41-SEL ZDB-41-SEL ASH_PDA_SEL ZDB-41-SEL FLA_PDA_SEL ZDB-41-SEL FKE_PDA_SEL |
publishDateSearch | 2021 |
publishDateSort | 2021 |
record_format | marc |
series2 | Bild und Bit. Studien zur digitalen Medienkultur |
spelling | Paratextualizing Games Investigations on the Paraphernalia and Peripheries of Play Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt 1st ed 1 Online-Ressource (406 p.) 817 MB 4 SW-Abbildungen, 36 Farbabbildungen txt rdacontent c rdamedia cr rdacarrier Bild und Bit. Studien zur digitalen Medienkultur Online resource; title from title screen (viewed November 28, 2022) Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text? Digital Games; Paratext; Fan Studies; Let's Plays; Media; Popular Culture; Computer Games; Digital Media; Media Aesthetics; Media Studies Beil, Benjamin edt Freyermuth, Gundolf S. edt Schmidt, Hanns Christian edt https://elibrary.utb.de/doi/book/10.5555/9783839454213 Verlag URL des Erstveroeffentlichers Volltext |
spellingShingle | Paratextualizing Games Investigations on the Paraphernalia and Peripheries of Play Digital Games; Paratext; Fan Studies; Let's Plays; Media; Popular Culture; Computer Games; Digital Media; Media Aesthetics; Media Studies |
title | Paratextualizing Games Investigations on the Paraphernalia and Peripheries of Play |
title_auth | Paratextualizing Games Investigations on the Paraphernalia and Peripheries of Play |
title_exact_search | Paratextualizing Games Investigations on the Paraphernalia and Peripheries of Play |
title_exact_search_txtP | Paratextualizing Games Investigations on the Paraphernalia and Peripheries of Play |
title_full | Paratextualizing Games Investigations on the Paraphernalia and Peripheries of Play Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt |
title_fullStr | Paratextualizing Games Investigations on the Paraphernalia and Peripheries of Play Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt |
title_full_unstemmed | Paratextualizing Games Investigations on the Paraphernalia and Peripheries of Play Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt |
title_short | Paratextualizing Games |
title_sort | paratextualizing games investigations on the paraphernalia and peripheries of play |
title_sub | Investigations on the Paraphernalia and Peripheries of Play |
topic | Digital Games; Paratext; Fan Studies; Let's Plays; Media; Popular Culture; Computer Games; Digital Media; Media Aesthetics; Media Studies |
topic_facet | Digital Games; Paratext; Fan Studies; Let's Plays; Media; Popular Culture; Computer Games; Digital Media; Media Aesthetics; Media Studies |
url | https://elibrary.utb.de/doi/book/10.5555/9783839454213 |
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