Understanding virtual reality: challenging perspectives for media literacy and education
This book provides critical commentary on key issues around virtual reality, using media technology as a tool to challenge perspectives for learning and understanding cultural diversities. With a focus on empathy, embodiment and ethics, the book interrogates the use of immersive technologies for for...
Gespeichert in:
Hauptverfasser: | , , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London ; New York
Routledge
2023
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Schriftenreihe: | Routledge research in media literacy and education
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Zusammenfassung: | This book provides critical commentary on key issues around virtual reality, using media technology as a tool to challenge perspectives for learning and understanding cultural diversities. With a focus on empathy, embodiment and ethics, the book interrogates the use of immersive technologies for formal and informal educational contexts. Taking a critical approach to discourses around emerging technology and learning, the book presents the idea that a new literacy is emerging and an emphasis on media and technology is needed in the context of education to explore and experience cultural diversities. Employing a personal reflexive narrative, the chapters highlight key issues through research and interviews with leading practitioners in the field. Understanding Virtual Reality will be of great interest to academics and students interested in the effects of immersive realities on the education experience, and to anyone keen on exploring the paradigm shift from entertainment to education |
Beschreibung: | ix, 181 Seiten Illustrationen |
ISBN: | 9780367337025 9781032061030 |
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Datensatz im Suchindex
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adam_text | Contents List of Contributors Preface Acknowledgements Introduction vii x xi 1 PARTI Introducing Reality 1 The Virtual Archives 5 7 SARAH JONES, STEVE DAWKINS, AND JULIAN MCDOUGALL 2 The Virtual Space 21 SARAH JONES, STEVE DAWKINS, AND JULIAN MCDOUGALL 3 A Multitude of Literacies 35 SARAH JONES, STEVE DAWKINS, AND JULIAN MCDOUGALL PARTII Understanding VR 4 Understanding VR 51 53 SARAH JONES, STEVE DAWKINS, AND JULIAN MCDOUGALL 5 Virtual Encounters 55 JULIAN MCDOUGALL 6 Understanding VR Audiences VERITY MACINTOSH 66
vi Contents І 7 Teaching XR: Digital Inequalities and Education 86 , І JENNY KIDD AND JAMES TAYLOR 8 How to Use Social VR in Higher Education: Case Study of the JYUXR Campus in Finland 99 TURO USKALI, MATTI RAUTIAINEN, MERJA JUNTUNEN, RIITTA TALLAVAARA, AND MIKKO HILJANEN 9 The Moral Metaverse: Establishing an Ethical Foundation for XR Design 112 ANDY MIAH 10 “Unruly Encounters”: Literacies of Error in Immersive Virtual Environments 129 VICKI WILLIAMS 11 A Virtual Journey Towards New Literacies 141 ’ SARAH JONES, STEVE DAWKINS, AND JULIAN MCDOUGALL PART Ш An Immersive Literacy 157 12 Presenting New Literacies 159 SARAH JONES, STEVE DAWKINS, AND JULIAN MCDOUGALL 13 Into the Metaver se 173 SARAH JONES, STEVE DAWKINS, AND JULIAN MCDOUGALL Index 175
This book provides critical commentary on key issues around virtual reality, using media technology as a tool to challenge perspectives for learning and understanding cultural diversities. With a focus on empathy, embodiment and ethics, the book interrogates the use of immersive technologies for formal and informal educational contexts. Taking a critical approach to discourses around emerging technology and learning, the book presents the idea that a new literacy is emerging and an emphasis on media and technology is needed in the context of education to explore and experience cultural diversities. Employing a personal reflexive narrative, the chapters highlight key issues through research and interviews with leading practitioners in the field. Understanding Virtual Reality will be of great interest to academics and students interested in the effects of immersive realities on the education experience, and to anyone keen on exploring the paradigm shift from entertainment to education.
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adam_txt |
Contents List of Contributors Preface Acknowledgements Introduction vii x xi 1 PARTI Introducing Reality 1 The Virtual Archives 5 7 SARAH JONES, STEVE DAWKINS, AND JULIAN MCDOUGALL 2 The Virtual Space 21 SARAH JONES, STEVE DAWKINS, AND JULIAN MCDOUGALL 3 A Multitude of Literacies 35 SARAH JONES, STEVE DAWKINS, AND JULIAN MCDOUGALL PARTII Understanding VR 4 Understanding VR 51 53 SARAH JONES, STEVE DAWKINS, AND JULIAN MCDOUGALL 5 Virtual Encounters 55 JULIAN MCDOUGALL 6 Understanding VR Audiences VERITY MACINTOSH 66
vi Contents І 7 Teaching XR: Digital Inequalities and Education 86 , І JENNY KIDD AND JAMES TAYLOR 8 How to Use Social VR in Higher Education: Case Study of the JYUXR Campus in Finland 99 TURO USKALI, MATTI RAUTIAINEN, MERJA JUNTUNEN, RIITTA TALLAVAARA, AND MIKKO HILJANEN 9 The Moral Metaverse: Establishing an Ethical Foundation for XR Design 112 ANDY MIAH 10 “Unruly Encounters”: Literacies of Error in Immersive Virtual Environments 129 VICKI WILLIAMS 11 A Virtual Journey Towards New Literacies 141 ’ SARAH JONES, STEVE DAWKINS, AND JULIAN MCDOUGALL PART Ш An Immersive Literacy 157 12 Presenting New Literacies 159 SARAH JONES, STEVE DAWKINS, AND JULIAN MCDOUGALL 13 Into the Metaver se 173 SARAH JONES, STEVE DAWKINS, AND JULIAN MCDOUGALL Index 175
This book provides critical commentary on key issues around virtual reality, using media technology as a tool to challenge perspectives for learning and understanding cultural diversities. With a focus on empathy, embodiment and ethics, the book interrogates the use of immersive technologies for formal and informal educational contexts. Taking a critical approach to discourses around emerging technology and learning, the book presents the idea that a new literacy is emerging and an emphasis on media and technology is needed in the context of education to explore and experience cultural diversities. Employing a personal reflexive narrative, the chapters highlight key issues through research and interviews with leading practitioners in the field. Understanding Virtual Reality will be of great interest to academics and students interested in the effects of immersive realities on the education experience, and to anyone keen on exploring the paradigm shift from entertainment to education. |
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spelling | Understanding virtual reality challenging perspectives for media literacy and education Sarah Jones, Steve Dawkins and Julian McDougall London ; New York Routledge 2023 ix, 181 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Routledge research in media literacy and education This book provides critical commentary on key issues around virtual reality, using media technology as a tool to challenge perspectives for learning and understanding cultural diversities. With a focus on empathy, embodiment and ethics, the book interrogates the use of immersive technologies for formal and informal educational contexts. Taking a critical approach to discourses around emerging technology and learning, the book presents the idea that a new literacy is emerging and an emphasis on media and technology is needed in the context of education to explore and experience cultural diversities. Employing a personal reflexive narrative, the chapters highlight key issues through research and interviews with leading practitioners in the field. Understanding Virtual Reality will be of great interest to academics and students interested in the effects of immersive realities on the education experience, and to anyone keen on exploring the paradigm shift from entertainment to education Medienkompetenz (DE-588)4680767-6 gnd rswk-swf Mediendidaktik (DE-588)4123731-6 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Virtual reality / Study and teaching Media programs (Education) Computer literacy Virtuelle Realität (DE-588)4399931-1 s Medienkompetenz (DE-588)4680767-6 s Mediendidaktik (DE-588)4123731-6 s DE-604 Jones, Sarah (DE-588)118511095X aut Dawkins, Steve (DE-588)1277225583 aut McDougall, Julian (DE-588)1017318468 aut Erscheint auch als Online-Ausgabe 978-0-367-33703-2 Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034021872&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034021872&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Jones, Sarah Dawkins, Steve McDougall, Julian Understanding virtual reality challenging perspectives for media literacy and education Medienkompetenz (DE-588)4680767-6 gnd Mediendidaktik (DE-588)4123731-6 gnd Virtuelle Realität (DE-588)4399931-1 gnd |
subject_GND | (DE-588)4680767-6 (DE-588)4123731-6 (DE-588)4399931-1 |
title | Understanding virtual reality challenging perspectives for media literacy and education |
title_auth | Understanding virtual reality challenging perspectives for media literacy and education |
title_exact_search | Understanding virtual reality challenging perspectives for media literacy and education |
title_exact_search_txtP | Understanding virtual reality challenging perspectives for media literacy and education |
title_full | Understanding virtual reality challenging perspectives for media literacy and education Sarah Jones, Steve Dawkins and Julian McDougall |
title_fullStr | Understanding virtual reality challenging perspectives for media literacy and education Sarah Jones, Steve Dawkins and Julian McDougall |
title_full_unstemmed | Understanding virtual reality challenging perspectives for media literacy and education Sarah Jones, Steve Dawkins and Julian McDougall |
title_short | Understanding virtual reality |
title_sort | understanding virtual reality challenging perspectives for media literacy and education |
title_sub | challenging perspectives for media literacy and education |
topic | Medienkompetenz (DE-588)4680767-6 gnd Mediendidaktik (DE-588)4123731-6 gnd Virtuelle Realität (DE-588)4399931-1 gnd |
topic_facet | Medienkompetenz Mediendidaktik Virtuelle Realität |
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