Videogames and agency:
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London ; New York
Routledge
2023
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Schriftenreihe: | Routledge advances in game studies
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | x, 215 Seiten |
ISBN: | 9781032288475 9781032285092 |
Internformat
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Datensatz im Suchindex
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adam_text | Contents Acknowledgements ix Introduction 1 Understanding Agency Agency in Game Studies 13 Agency in Game Design 17 Toward a Conceptualisation of Agency 22 2 A Multidimensional Heuristic Framework for Analysing Player Agency Agency Afforded in Space: The Spatial-Explorative Dimension 43 Agency Afforded in Time: The Temporal-Ergodic Dimension 48 Agency Over the Avatar and Its Surroundings: The Configurative-Constructive Dimension S3 Agency and Narrativity: Narrative-Dramatic Dimension 58 3 4 An ‘Active Cinematic Experience’: Naughty Dog’s Uncharted Series Naughty Dog and the Uncharted Franchise 76 Developing Uncharted 4: A Thief’s End 87 Agency and a ‘Cinematic Feel’ 100 ‘A Compelling Story with Choices That Matter’: BioWare’s Mass Effect Series Bio Ware and the Mass Effect Franchise 120 Developing Mass Effect: Andromeda 128 Narrativity, Eventfulness, and Agency 142 1 13 41 75 119
viii 5 Contents ‘The World Is Your Play-Doh’: System Era Softworks and Astroneer Independent Games: Definitions and Trends 162 Developing Astroneer 168 Agency and Playfulness 182 161 Conclusion 206 Index 212
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game’s design can reveal about the nature of agency and videogame aesthetics. This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games.
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adam_txt |
Contents Acknowledgements ix Introduction 1 Understanding Agency Agency in Game Studies 13 Agency in Game Design 17 Toward a Conceptualisation of Agency 22 2 A Multidimensional Heuristic Framework for Analysing Player Agency Agency Afforded in Space: The Spatial-Explorative Dimension 43 Agency Afforded in Time: The Temporal-Ergodic Dimension 48 Agency Over the Avatar and Its Surroundings: The Configurative-Constructive Dimension S3 Agency and Narrativity: Narrative-Dramatic Dimension 58 3 4 An ‘Active Cinematic Experience’: Naughty Dog’s Uncharted Series Naughty Dog and the Uncharted Franchise 76 Developing Uncharted 4: A Thief’s End 87 Agency and a ‘Cinematic Feel’ 100 ‘A Compelling Story with Choices That Matter’: BioWare’s Mass Effect Series Bio Ware and the Mass Effect Franchise 120 Developing Mass Effect: Andromeda 128 Narrativity, Eventfulness, and Agency 142 1 13 41 75 119
viii 5 Contents ‘The World Is Your Play-Doh’: System Era Softworks and Astroneer Independent Games: Definitions and Trends 162 Developing Astroneer 168 Agency and Playfulness 182 161 Conclusion 206 Index 212
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game’s design can reveal about the nature of agency and videogame aesthetics. This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games. |
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index_date | 2024-07-03T21:18:34Z |
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institution | BVB |
isbn | 9781032288475 9781032285092 |
language | English |
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physical | x, 215 Seiten |
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series2 | Routledge advances in game studies |
spelling | Bódi, Bettina ca. 20./21. Jh. Verfasser (DE-588)1280256516 aut Videogames and agency Bettina Bódi London ; New York Routledge 2023 x, 215 Seiten txt rdacontent n rdamedia nc rdacarrier Routledge advances in game studies Handlungsfreiheit (DE-588)4581735-2 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Handlungsfreiheit (DE-588)4581735-2 s DE-604 Erscheint auch als Online-Ausgabe 978-1-003-29878-6 Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034021849&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034021849&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Bódi, Bettina ca. 20./21. Jh Videogames and agency Handlungsfreiheit (DE-588)4581735-2 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4581735-2 (DE-588)4010457-6 |
title | Videogames and agency |
title_auth | Videogames and agency |
title_exact_search | Videogames and agency |
title_exact_search_txtP | Videogames and agency |
title_full | Videogames and agency Bettina Bódi |
title_fullStr | Videogames and agency Bettina Bódi |
title_full_unstemmed | Videogames and agency Bettina Bódi |
title_short | Videogames and agency |
title_sort | videogames and agency |
topic | Handlungsfreiheit (DE-588)4581735-2 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Handlungsfreiheit Computerspiel |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034021849&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034021849&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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