Neverending stories: the popular emergence of digital fiction
"Digital fiction has long been perceived as an experimental niche of electronic literature. Yet born-digital narratives thrive in mainstream culture, as communities of practice create and share digital fiction, filling in the gaps between the media they are given and the stories they seek. Neve...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York
Bloomsbury Academic
2023
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Schlagworte: | |
Online-Zugang: | DE-12 DE-384 DE-355 DE-703 Volltext |
Zusammenfassung: | "Digital fiction has long been perceived as an experimental niche of electronic literature. Yet born-digital narratives thrive in mainstream culture, as communities of practice create and share digital fiction, filling in the gaps between the media they are given and the stories they seek. Neverending Stories explores the influences of literature and computing on digital fiction and how the practices and cultures of each have impacted who makes and plays digital fiction. Popular creativity emerges from subordinated groups often excluded from producing cultural resources, accepting the materials of capitalism and inverting them for their own carnivalesque uses. Popular digital fiction goes by many different names: webnovels, adventure games, visual novels, Twitter fiction, webcomics, Twine games, walking sims, alternate reality games, virtual reality films, interactive movies, enhanced books, transmedia universes, and many more. The book establishes digital fiction in a foundation of innovation, tracing its emergence in various guises around the world. It examines Infocom, whose commercial success with interactive fiction crumbled, in no small part, because of its failure to consider women as creators or consumers. It takes note of the brief flourish of commercial book apps and literary games. It connects practices of cognitive and conceptual interactivity, and textual multiplicity—dating to the origins of the print novel—to the feminine. It pushes into the technological future of narrative in immersive and mixed realities. It posits the transmedia franchises and the practices of fanfiction as examples of digital fiction that will continue indefinitely, regardless of academic notice or approval." |
Beschreibung: | 1 Online-Ressource (xiv, 260 Seiten) Illustrationen |
ISBN: | 9781501364914 9781501364921 9781501364938 |
DOI: | 10.5040/9781501364914 |
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520 | 3 | |a "Digital fiction has long been perceived as an experimental niche of electronic literature. Yet born-digital narratives thrive in mainstream culture, as communities of practice create and share digital fiction, filling in the gaps between the media they are given and the stories they seek. Neverending Stories explores the influences of literature and computing on digital fiction and how the practices and cultures of each have impacted who makes and plays digital fiction. Popular creativity emerges from subordinated groups often excluded from producing cultural resources, accepting the materials of capitalism and inverting them for their own carnivalesque uses. Popular digital fiction goes by many different names: webnovels, adventure games, visual novels, Twitter fiction, webcomics, Twine games, walking sims, alternate reality games, virtual reality films, interactive movies, enhanced books, transmedia universes, and many more. The book establishes digital fiction in a foundation of innovation, tracing its emergence in various guises around the world. It examines Infocom, whose commercial success with interactive fiction crumbled, in no small part, because of its failure to consider women as creators or consumers. It takes note of the brief flourish of commercial book apps and literary games. It connects practices of cognitive and conceptual interactivity, and textual multiplicity—dating to the origins of the print novel—to the feminine. It pushes into the technological future of narrative in immersive and mixed realities. It posits the transmedia franchises and the practices of fanfiction as examples of digital fiction that will continue indefinitely, regardless of academic notice or approval." | |
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Datensatz im Suchindex
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author | Skains, R. Lyle |
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doi_str_mv | 10.5040/9781501364914 |
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language | English |
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spelling | Skains, R. Lyle Verfasser (DE-588)1201421039 aut Neverending stories the popular emergence of digital fiction R. Lyle Skains New York Bloomsbury Academic 2023 1 Online-Ressource (xiv, 260 Seiten) Illustrationen txt rdacontent c rdamedia cr rdacarrier "Digital fiction has long been perceived as an experimental niche of electronic literature. Yet born-digital narratives thrive in mainstream culture, as communities of practice create and share digital fiction, filling in the gaps between the media they are given and the stories they seek. Neverending Stories explores the influences of literature and computing on digital fiction and how the practices and cultures of each have impacted who makes and plays digital fiction. Popular creativity emerges from subordinated groups often excluded from producing cultural resources, accepting the materials of capitalism and inverting them for their own carnivalesque uses. Popular digital fiction goes by many different names: webnovels, adventure games, visual novels, Twitter fiction, webcomics, Twine games, walking sims, alternate reality games, virtual reality films, interactive movies, enhanced books, transmedia universes, and many more. The book establishes digital fiction in a foundation of innovation, tracing its emergence in various guises around the world. It examines Infocom, whose commercial success with interactive fiction crumbled, in no small part, because of its failure to consider women as creators or consumers. It takes note of the brief flourish of commercial book apps and literary games. It connects practices of cognitive and conceptual interactivity, and textual multiplicity—dating to the origins of the print novel—to the feminine. It pushes into the technological future of narrative in immersive and mixed realities. It posits the transmedia franchises and the practices of fanfiction as examples of digital fiction that will continue indefinitely, regardless of academic notice or approval." Hypertext fiction / History and criticism Narration (Rhetoric) Storytelling in mass media Digital storytelling Erscheint auch als Druck-Ausgabe 978-1-5013-6494-5 https://doi.org/10.5040/9781501364914?locatt=label:secondary_bloomsburyCollections Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Skains, R. Lyle Neverending stories the popular emergence of digital fiction |
title | Neverending stories the popular emergence of digital fiction |
title_auth | Neverending stories the popular emergence of digital fiction |
title_exact_search | Neverending stories the popular emergence of digital fiction |
title_exact_search_txtP | Neverending stories the popular emergence of digital fiction |
title_full | Neverending stories the popular emergence of digital fiction R. Lyle Skains |
title_fullStr | Neverending stories the popular emergence of digital fiction R. Lyle Skains |
title_full_unstemmed | Neverending stories the popular emergence of digital fiction R. Lyle Skains |
title_short | Neverending stories |
title_sort | neverending stories the popular emergence of digital fiction |
title_sub | the popular emergence of digital fiction |
url | https://doi.org/10.5040/9781501364914?locatt=label:secondary_bloomsburyCollections |
work_keys_str_mv | AT skainsrlyle neverendingstoriesthepopularemergenceofdigitalfiction |