Engaging with videogames: play, theory and practice
Preliminary Material /Dawn Stobbart and Monica Evans -- Toward a Social-Constructivist View of Serious Games: Practical Implications for the Design of a Sexual Health Education Video Game /Mathieu-C. Sara and Louis-Martin Guay -- From Adventure to Education: Exploring Meanings of Scenario and Dimens...
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Oxford,United Kingdom
Inter-Disciplinary Press
2014
|
Schriftenreihe: | Critical Issues
|
Schlagworte: | |
Online-Zugang: | DE-355 DE-739 URL des Erstveröffentlichers |
Zusammenfassung: | Preliminary Material /Dawn Stobbart and Monica Evans -- Toward a Social-Constructivist View of Serious Games: Practical Implications for the Design of a Sexual Health Education Video Game /Mathieu-C. Sara and Louis-Martin Guay -- From Adventure to Education: Exploring Meanings of Scenario and Dimension in Video Games /Justina Gröber -- Exploring the Idealised Self: Avatars as a Vessel for Adolescent Identity Exploration and Growth /Peter Wonica -- Situating Play Cultures: A Survey of Videogame Players and Practices in France /Samuel Rufat , Samuel Coavoux and Hovig Ter Minassian -- ‘Where Is Life?’: Commitment and Micro-Interactions in Videogames /Hovig Ter Minassian , Isabel Colón de Carvajal , Manuel Boutet and Mathieu Triclot -- The Phenomenology of Video Games: How Gamers Perceive Games and Gaming /Benjamin Čulig , Marko Katavić , Jasenka Kuček and Antonia Matković -- The Involvement of Mythology with Player Experience in MMOs /Michael Andreen -- It’s Just a Game, or Is It?: A Study of Racism in Game and Character Design /Steven Billingslea II -- Exploring Experimental Video Gaming as a ‘Body without Organs’ /Corné du Plessis -- Funny Games: Understanding Videogames as Slapstick and the Experience of Game-Worlds as Shared Cultural References /Ben Hudson -- Gaming the Taboo in the Finlandisation Era Finland: The Case of Raid over Moscow /Tero Pasanen -- Immersion vs. Emersive Effects in Videogames /Piotr Kubiński -- Playing with Fiction: Ludology and the Evolution of Narrative in Videogames /Dawn Stobbart -- What Is Videogame History? /Nick Webber -- Text as Ruleset: How Games Precede Humanities /Roger Travis -- Challenging Ideologies of Gender through Indie Games /Karen Mentz -- The Backwards Progressional: Is More Really Better? /Sarah Hope Scoggins -- Videogames as Art: The Spirit of the ‘Literary Artist’ in the Discourse of Game-Making /Agnieszka Kliś-Brodowska and Bartłomiej Kuchciński -- Ergodic Agency: How Play Manifests Understanding /Isaac Karth -- ‘Get Over It!’: Sexuality and Sexual Diversity in Video Games /René Schallegger -- The End of the End as We Know It: A Philosophical Look at the Narration in Mass Effect /Thomas Morisset -- The Virtual Identities of Actual Gamers: An Analysis of Popular Response to Mass Effect 3 /Jakub Siwak -- Implicit and Explicit Video Game Structure in Shaun of the Dead and Scott Pilgrim vs. The World /Jamie Skidmore -- Rewriting Morality: Women, Sexuality and Morality in Dishonored /Meaghan Ingram -- Spaces of the Past: Nostalgia in the Murder on the Orient Express and The Last Express /Radha Dalal -- Constructing a Reality: A Post-Structural Analysis of Deus Ex /Luke S. Bernfeld. |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | 1 Online-Ressource (xiv, 283 Seiten) |
ISBN: | 9781848882959 |
DOI: | 10.1163/9781848882959 |
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520 | 3 | |a Ergodic Agency: How Play Manifests Understanding /Isaac Karth -- ‘Get Over It!’: Sexuality and Sexual Diversity in Video Games /René Schallegger -- The End of the End as We Know It: A Philosophical Look at the Narration in Mass Effect /Thomas Morisset -- The Virtual Identities of Actual Gamers: An Analysis of Popular Response to Mass Effect 3 /Jakub Siwak -- Implicit and Explicit Video Game Structure in Shaun of the Dead and Scott Pilgrim vs. The World /Jamie Skidmore -- Rewriting Morality: Women, Sexuality and Morality in Dishonored /Meaghan Ingram -- Spaces of the Past: Nostalgia in the Murder on the Orient Express and The Last Express /Radha Dalal -- Constructing a Reality: A Post-Structural Analysis of Deus Ex /Luke S. Bernfeld. | |
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author2 | Stobbart, Dawn Evans, Monica |
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discipline | Allgemeines Soziologie |
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doi_str_mv | 10.1163/9781848882959 |
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spelling | Engaging with videogames play, theory and practice Dawn Stobbart, Monica Evans Oxford,United Kingdom Inter-Disciplinary Press 2014 1 Online-Ressource (xiv, 283 Seiten) txt rdacontent c rdamedia cr rdacarrier Critical Issues Includes bibliographical references and index Preliminary Material /Dawn Stobbart and Monica Evans -- Toward a Social-Constructivist View of Serious Games: Practical Implications for the Design of a Sexual Health Education Video Game /Mathieu-C. Sara and Louis-Martin Guay -- From Adventure to Education: Exploring Meanings of Scenario and Dimension in Video Games /Justina Gröber -- Exploring the Idealised Self: Avatars as a Vessel for Adolescent Identity Exploration and Growth /Peter Wonica -- Situating Play Cultures: A Survey of Videogame Players and Practices in France /Samuel Rufat , Samuel Coavoux and Hovig Ter Minassian -- ‘Where Is Life?’: Commitment and Micro-Interactions in Videogames /Hovig Ter Minassian , Isabel Colón de Carvajal , Manuel Boutet and Mathieu Triclot -- The Phenomenology of Video Games: How Gamers Perceive Games and Gaming /Benjamin Čulig , Marko Katavić , Jasenka Kuček and Antonia Matković -- The Involvement of Mythology with Player Experience in MMOs /Michael Andreen -- It’s Just a Game, or Is It?: A Study of Racism in Game and Character Design /Steven Billingslea II -- Exploring Experimental Video Gaming as a ‘Body without Organs’ /Corné du Plessis -- Funny Games: Understanding Videogames as Slapstick and the Experience of Game-Worlds as Shared Cultural References /Ben Hudson -- Gaming the Taboo in the Finlandisation Era Finland: The Case of Raid over Moscow /Tero Pasanen -- Immersion vs. Emersive Effects in Videogames /Piotr Kubiński -- Playing with Fiction: Ludology and the Evolution of Narrative in Videogames /Dawn Stobbart -- What Is Videogame History? /Nick Webber -- Text as Ruleset: How Games Precede Humanities /Roger Travis -- Challenging Ideologies of Gender through Indie Games /Karen Mentz -- The Backwards Progressional: Is More Really Better? /Sarah Hope Scoggins -- Videogames as Art: The Spirit of the ‘Literary Artist’ in the Discourse of Game-Making /Agnieszka Kliś-Brodowska and Bartłomiej Kuchciński -- Ergodic Agency: How Play Manifests Understanding /Isaac Karth -- ‘Get Over It!’: Sexuality and Sexual Diversity in Video Games /René Schallegger -- The End of the End as We Know It: A Philosophical Look at the Narration in Mass Effect /Thomas Morisset -- The Virtual Identities of Actual Gamers: An Analysis of Popular Response to Mass Effect 3 /Jakub Siwak -- Implicit and Explicit Video Game Structure in Shaun of the Dead and Scott Pilgrim vs. The World /Jamie Skidmore -- Rewriting Morality: Women, Sexuality and Morality in Dishonored /Meaghan Ingram -- Spaces of the Past: Nostalgia in the Murder on the Orient Express and The Last Express /Radha Dalal -- Constructing a Reality: A Post-Structural Analysis of Deus Ex /Luke S. Bernfeld. Communication Technology and civilization Mass media Stobbart, Dawn edt Evans, Monica edt Erscheint auch als Druck-Ausgabe https://doi.org/10.1163/9781848882959 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Engaging with videogames play, theory and practice |
title | Engaging with videogames play, theory and practice |
title_auth | Engaging with videogames play, theory and practice |
title_exact_search | Engaging with videogames play, theory and practice |
title_exact_search_txtP | Engaging with videogames play, theory and practice |
title_full | Engaging with videogames play, theory and practice Dawn Stobbart, Monica Evans |
title_fullStr | Engaging with videogames play, theory and practice Dawn Stobbart, Monica Evans |
title_full_unstemmed | Engaging with videogames play, theory and practice Dawn Stobbart, Monica Evans |
title_short | Engaging with videogames |
title_sort | engaging with videogames play theory and practice |
title_sub | play, theory and practice |
url | https://doi.org/10.1163/9781848882959 |
work_keys_str_mv | AT stobbartdawn engagingwithvideogamesplaytheoryandpractice AT evansmonica engagingwithvideogamesplaytheoryandpractice |