Engaging with videogames: play, theory and practice

Preliminary Material /Dawn Stobbart and Monica Evans -- Toward a Social-Constructivist View of Serious Games: Practical Implications for the Design of a Sexual Health Education Video Game /Mathieu-C. Sara and Louis-Martin Guay -- From Adventure to Education: Exploring Meanings of Scenario and Dimens...

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Bibliographische Detailangaben
Weitere Verfasser: Stobbart, Dawn (HerausgeberIn), Evans, Monica (HerausgeberIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Oxford,United Kingdom Inter-Disciplinary Press 2014
Schriftenreihe:Critical Issues
Schlagworte:
Online-Zugang:DE-355
DE-739
URL des Erstveröffentlichers
Zusammenfassung:Preliminary Material /Dawn Stobbart and Monica Evans -- Toward a Social-Constructivist View of Serious Games: Practical Implications for the Design of a Sexual Health Education Video Game /Mathieu-C. Sara and Louis-Martin Guay -- From Adventure to Education: Exploring Meanings of Scenario and Dimension in Video Games /Justina Gröber -- Exploring the Idealised Self: Avatars as a Vessel for Adolescent Identity Exploration and Growth /Peter Wonica -- Situating Play Cultures: A Survey of Videogame Players and Practices in France /Samuel Rufat , Samuel Coavoux and Hovig Ter Minassian -- ‘Where Is Life?’: Commitment and Micro-Interactions in Videogames /Hovig Ter Minassian , Isabel Colón de Carvajal , Manuel Boutet and Mathieu Triclot -- The Phenomenology of Video Games: How Gamers Perceive Games and Gaming /Benjamin Čulig , Marko Katavić , Jasenka Kuček and Antonia Matković -- The Involvement of Mythology with Player Experience in MMOs /Michael Andreen --
It’s Just a Game, or Is It?: A Study of Racism in Game and Character Design /Steven Billingslea II -- Exploring Experimental Video Gaming as a ‘Body without Organs’ /Corné du Plessis -- Funny Games: Understanding Videogames as Slapstick and the Experience of Game-Worlds as Shared Cultural References /Ben Hudson -- Gaming the Taboo in the Finlandisation Era Finland: The Case of Raid over Moscow /Tero Pasanen -- Immersion vs. Emersive Effects in Videogames /Piotr Kubiński -- Playing with Fiction: Ludology and the Evolution of Narrative in Videogames /Dawn Stobbart -- What Is Videogame History? /Nick Webber -- Text as Ruleset: How Games Precede Humanities /Roger Travis -- Challenging Ideologies of Gender through Indie Games /Karen Mentz -- The Backwards Progressional: Is More Really Better? /Sarah Hope Scoggins -- Videogames as Art: The Spirit of the ‘Literary Artist’ in the Discourse of Game-Making /Agnieszka Kliś-Brodowska and Bartłomiej Kuchciński --
Ergodic Agency: How Play Manifests Understanding /Isaac Karth -- ‘Get Over It!’: Sexuality and Sexual Diversity in Video Games /René Schallegger -- The End of the End as We Know It: A Philosophical Look at the Narration in Mass Effect /Thomas Morisset -- The Virtual Identities of Actual Gamers: An Analysis of Popular Response to Mass Effect 3 /Jakub Siwak -- Implicit and Explicit Video Game Structure in Shaun of the Dead and Scott Pilgrim vs. The World /Jamie Skidmore -- Rewriting Morality: Women, Sexuality and Morality in Dishonored /Meaghan Ingram -- Spaces of the Past: Nostalgia in the Murder on the Orient Express and The Last Express /Radha Dalal -- Constructing a Reality: A Post-Structural Analysis of Deus Ex /Luke S. Bernfeld.
Beschreibung:Includes bibliographical references and index
Beschreibung:1 Online-Ressource (xiv, 283 Seiten)
ISBN:9781848882959
DOI:10.1163/9781848882959

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