Development and documentation of a low-key virtual production workflow including the creation and integration of (3D) content from game engines: moving from physical to virtual space
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Abschlussarbeit Buch |
Sprache: | English |
Veröffentlicht: |
Aschaffenburg
2022
|
Schlagworte: | |
Beschreibung: | XXV, 79 Seiten Illustrationen |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV048591878 | ||
003 | DE-604 | ||
005 | 20230711 | ||
007 | t | ||
008 | 221202s2022 a||| m||| 00||| eng d | ||
035 | |a (OCoLC)1390805783 | ||
035 | |a (DE-599)BVBBV048591878 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-1043 | ||
084 | |a ST 320 |0 (DE-625)143657: |2 rvk | ||
100 | 1 | |a Wohlfart, Marc |e Verfasser |4 aut | |
245 | 1 | 0 | |a Development and documentation of a low-key virtual production workflow including the creation and integration of (3D) content from game engines |b moving from physical to virtual space |c Bachelorarbeit von Marc Wohlfart |
264 | 1 | |a Aschaffenburg |c 2022 | |
300 | |a XXV, 79 Seiten |b Illustrationen | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
502 | |b Bachelorarbeit |c Technische Hochschule Aschaffenburg, Fakultät Ingenieurwissenschaften |d 2022 | ||
650 | 0 | 7 | |a Dreidimensionale Computergrafik |0 (DE-588)4133691-4 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computeranimation |0 (DE-588)4199710-4 |2 gnd |9 rswk-swf |
655 | 7 | |0 (DE-588)4113937-9 |a Hochschulschrift |2 gnd-content | |
689 | 0 | 0 | |a Dreidimensionale Computergrafik |0 (DE-588)4133691-4 |D s |
689 | 0 | 1 | |a Computeranimation |0 (DE-588)4199710-4 |D s |
689 | 0 | |5 DE-604 | |
999 | |a oai:aleph.bib-bvb.de:BVB01-033967571 |
Datensatz im Suchindex
_version_ | 1804184630066151424 |
---|---|
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Wohlfart, Marc |
author_facet | Wohlfart, Marc |
author_role | aut |
author_sort | Wohlfart, Marc |
author_variant | m w mw |
building | Verbundindex |
bvnumber | BV048591878 |
classification_rvk | ST 320 |
ctrlnum | (OCoLC)1390805783 (DE-599)BVBBV048591878 |
discipline | Informatik |
discipline_str_mv | Informatik |
format | Thesis Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01340nam a2200337 c 4500</leader><controlfield tag="001">BV048591878</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20230711 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">221202s2022 a||| m||| 00||| eng d</controlfield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1390805783</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV048591878</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-1043</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 320</subfield><subfield code="0">(DE-625)143657:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Wohlfart, Marc</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Development and documentation of a low-key virtual production workflow including the creation and integration of (3D) content from game engines</subfield><subfield code="b">moving from physical to virtual space</subfield><subfield code="c">Bachelorarbeit von Marc Wohlfart</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Aschaffenburg</subfield><subfield code="c">2022</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">XXV, 79 Seiten</subfield><subfield code="b">Illustrationen</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="502" ind1=" " ind2=" "><subfield code="b">Bachelorarbeit</subfield><subfield code="c">Technische Hochschule Aschaffenburg, Fakultät Ingenieurwissenschaften</subfield><subfield code="d">2022</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Dreidimensionale Computergrafik</subfield><subfield code="0">(DE-588)4133691-4</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computeranimation</subfield><subfield code="0">(DE-588)4199710-4</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="655" ind1=" " ind2="7"><subfield code="0">(DE-588)4113937-9</subfield><subfield code="a">Hochschulschrift</subfield><subfield code="2">gnd-content</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Dreidimensionale Computergrafik</subfield><subfield code="0">(DE-588)4133691-4</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Computeranimation</subfield><subfield code="0">(DE-588)4199710-4</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-033967571</subfield></datafield></record></collection> |
genre | (DE-588)4113937-9 Hochschulschrift gnd-content |
genre_facet | Hochschulschrift |
id | DE-604.BV048591878 |
illustrated | Illustrated |
index_date | 2024-07-03T21:07:40Z |
indexdate | 2024-07-10T09:42:23Z |
institution | BVB |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-033967571 |
oclc_num | 1390805783 |
open_access_boolean | |
owner | DE-1043 |
owner_facet | DE-1043 |
physical | XXV, 79 Seiten Illustrationen |
publishDate | 2022 |
publishDateSearch | 2022 |
publishDateSort | 2022 |
record_format | marc |
spelling | Wohlfart, Marc Verfasser aut Development and documentation of a low-key virtual production workflow including the creation and integration of (3D) content from game engines moving from physical to virtual space Bachelorarbeit von Marc Wohlfart Aschaffenburg 2022 XXV, 79 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Bachelorarbeit Technische Hochschule Aschaffenburg, Fakultät Ingenieurwissenschaften 2022 Dreidimensionale Computergrafik (DE-588)4133691-4 gnd rswk-swf Computeranimation (DE-588)4199710-4 gnd rswk-swf (DE-588)4113937-9 Hochschulschrift gnd-content Dreidimensionale Computergrafik (DE-588)4133691-4 s Computeranimation (DE-588)4199710-4 s DE-604 |
spellingShingle | Wohlfart, Marc Development and documentation of a low-key virtual production workflow including the creation and integration of (3D) content from game engines moving from physical to virtual space Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Computeranimation (DE-588)4199710-4 gnd |
subject_GND | (DE-588)4133691-4 (DE-588)4199710-4 (DE-588)4113937-9 |
title | Development and documentation of a low-key virtual production workflow including the creation and integration of (3D) content from game engines moving from physical to virtual space |
title_auth | Development and documentation of a low-key virtual production workflow including the creation and integration of (3D) content from game engines moving from physical to virtual space |
title_exact_search | Development and documentation of a low-key virtual production workflow including the creation and integration of (3D) content from game engines moving from physical to virtual space |
title_exact_search_txtP | Development and documentation of a low-key virtual production workflow including the creation and integration of (3D) content from game engines moving from physical to virtual space |
title_full | Development and documentation of a low-key virtual production workflow including the creation and integration of (3D) content from game engines moving from physical to virtual space Bachelorarbeit von Marc Wohlfart |
title_fullStr | Development and documentation of a low-key virtual production workflow including the creation and integration of (3D) content from game engines moving from physical to virtual space Bachelorarbeit von Marc Wohlfart |
title_full_unstemmed | Development and documentation of a low-key virtual production workflow including the creation and integration of (3D) content from game engines moving from physical to virtual space Bachelorarbeit von Marc Wohlfart |
title_short | Development and documentation of a low-key virtual production workflow including the creation and integration of (3D) content from game engines |
title_sort | development and documentation of a low key virtual production workflow including the creation and integration of 3d content from game engines moving from physical to virtual space |
title_sub | moving from physical to virtual space |
topic | Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Computeranimation (DE-588)4199710-4 gnd |
topic_facet | Dreidimensionale Computergrafik Computeranimation Hochschulschrift |
work_keys_str_mv | AT wohlfartmarc developmentanddocumentationofalowkeyvirtualproductionworkflowincludingthecreationandintegrationof3dcontentfromgameenginesmovingfromphysicaltovirtualspace |