Video Games as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art

Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. Th...

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1. Verfasser: Bosman, Frank G. (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: München ; Wien De Gruyter Oldenbourg [2022]
Schriftenreihe:Video Games and the Humanities 12
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Zusammenfassung:Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question
Beschreibung:Description based on online resource; title from PDF title page (publisher's Web site, viewed 07. Nov 2022)
Beschreibung:1 Online-Ressource (VIII, 115 Seiten)
ISBN:9783110731019
DOI:10.1515/9783110731019

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