Gaming representation: race, gender, and sexuality in video games
Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry an...
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Bloomington, Indiana
Indiana University Press
[2017]
|
Schriftenreihe: | Digital game studies
|
Schlagworte: | |
Online-Zugang: | DE-29 |
Zusammenfassung: | Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination |
Beschreibung: | 1 Online-Ressource Illustrationen |
ISBN: | 9780253026606 |
Internformat
MARC
LEADER | 00000nmm a2200000 c 4500 | ||
---|---|---|---|
001 | BV048567533 | ||
003 | DE-604 | ||
007 | cr|uuu---uuuuu | ||
008 | 221117s2017 |||| o||u| ||||||eng d | ||
020 | |a 9780253026606 |9 978-0-253-02660-6 | ||
035 | |a (ZDB-30-PQE)EBC4980897 | ||
035 | |a (DE-599)BVBBV048567533 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-29 | ||
082 | 0 | |a 794.8 | |
082 | 0 | |a 306.487 | |
084 | |a SKA |q DE-11 |2 fid | ||
084 | |a AP 15963 |0 (DE-625)6963: |2 rvk | ||
084 | |a MS 7965 |0 (DE-625)123801: |2 rvk | ||
084 | |a LB 61000 |0 (DE-625)90578:772 |2 rvk | ||
084 | |a LB 44000 |0 (DE-625)90559:772 |2 rvk | ||
084 | |a LB 42000 |0 (DE-625)90551:772 |2 rvk | ||
245 | 1 | 0 | |a Gaming representation |b race, gender, and sexuality in video games |c edited by Jennifer Malkowski and Treaandrea M. Russworm |
264 | 1 | |a Bloomington, Indiana |b Indiana University Press |c [2017] | |
264 | 4 | |c © 2017 | |
300 | |a 1 Online-Ressource |b Illustrationen | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Digital game studies | |
520 | 3 | |a Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination | |
650 | 0 | 7 | |a Sexualität |0 (DE-588)4054684-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Geschlechterrolle |0 (DE-588)4071776-8 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Ethnizität |0 (DE-588)4220764-2 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Identität |0 (DE-588)4026482-8 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
655 | 7 | |0 (DE-588)4143413-4 |a Aufsatzsammlung |2 gnd-content | |
689 | 0 | 0 | |a Ethnizität |0 (DE-588)4220764-2 |D s |
689 | 0 | 1 | |a Geschlechterrolle |0 (DE-588)4071776-8 |D s |
689 | 0 | 2 | |a Sexualität |0 (DE-588)4054684-6 |D s |
689 | 0 | 3 | |a Identität |0 (DE-588)4026482-8 |D s |
689 | 0 | 4 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Malkowski, Jennifer |0 (DE-588)1129697916 |4 edt | |
700 | 1 | |a Russworm, TreaAndrea M. |0 (DE-588)1113666218 |4 edt | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 978-0-253-02647-7 |
912 | |a ZDB-30-PQE | ||
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-033941133 | |
966 | e | |u https://ebookcentral.proquest.com/lib/erlangen/detail.action?docID=4980897 |l DE-29 |p ZDB-30-PQE |q UER_PDA_PQE_Kauf |x Aggregator |3 Volltext |
Datensatz im Suchindex
_version_ | 1811034153908436992 |
---|---|
adam_text | |
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author2 | Malkowski, Jennifer Russworm, TreaAndrea M. |
author2_role | edt edt |
author2_variant | j m jm t m r tm tmr |
author_GND | (DE-588)1129697916 (DE-588)1113666218 |
author_facet | Malkowski, Jennifer Russworm, TreaAndrea M. |
building | Verbundindex |
bvnumber | BV048567533 |
classification_rvk | AP 15963 MS 7965 LB 61000 LB 44000 LB 42000 |
collection | ZDB-30-PQE |
ctrlnum | (ZDB-30-PQE)EBC4980897 (DE-599)BVBBV048567533 |
dewey-full | 794.8 306.487 |
dewey-hundreds | 700 - The arts 300 - Social sciences |
dewey-ones | 794 - Indoor games of skill 306 - Culture and institutions |
dewey-raw | 794.8 306.487 |
dewey-search | 794.8 306.487 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts 300 - Social sciences |
discipline | Allgemeines Sport Soziologie Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
discipline_str_mv | Allgemeines Sport Soziologie Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>00000nmm a2200000 c 4500</leader><controlfield tag="001">BV048567533</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">221117s2017 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780253026606</subfield><subfield code="9">978-0-253-02660-6</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-30-PQE)EBC4980897</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV048567533</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-29</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">306.487</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">SKA</subfield><subfield code="q">DE-11</subfield><subfield code="2">fid</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">AP 15963</subfield><subfield code="0">(DE-625)6963:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">MS 7965</subfield><subfield code="0">(DE-625)123801:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">LB 61000</subfield><subfield code="0">(DE-625)90578:772</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">LB 44000</subfield><subfield code="0">(DE-625)90559:772</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">LB 42000</subfield><subfield code="0">(DE-625)90551:772</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Gaming representation</subfield><subfield code="b">race, gender, and sexuality in video games</subfield><subfield code="c">edited by Jennifer Malkowski and Treaandrea M. Russworm</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Bloomington, Indiana</subfield><subfield code="b">Indiana University Press</subfield><subfield code="c">[2017]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">© 2017</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource</subfield><subfield code="b">Illustrationen</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Digital game studies</subfield></datafield><datafield tag="520" ind1="3" ind2=" "><subfield code="a">Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Sexualität</subfield><subfield code="0">(DE-588)4054684-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Geschlechterrolle</subfield><subfield code="0">(DE-588)4071776-8</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Ethnizität</subfield><subfield code="0">(DE-588)4220764-2</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Identität</subfield><subfield code="0">(DE-588)4026482-8</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="655" ind1=" " ind2="7"><subfield code="0">(DE-588)4143413-4</subfield><subfield code="a">Aufsatzsammlung</subfield><subfield code="2">gnd-content</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Ethnizität</subfield><subfield code="0">(DE-588)4220764-2</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Geschlechterrolle</subfield><subfield code="0">(DE-588)4071776-8</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Sexualität</subfield><subfield code="0">(DE-588)4054684-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="3"><subfield code="a">Identität</subfield><subfield code="0">(DE-588)4026482-8</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="4"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Malkowski, Jennifer</subfield><subfield code="0">(DE-588)1129697916</subfield><subfield code="4">edt</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Russworm, TreaAndrea M.</subfield><subfield code="0">(DE-588)1113666218</subfield><subfield code="4">edt</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="z">978-0-253-02647-7</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-PQE</subfield></datafield><datafield tag="943" ind1="1" ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-033941133</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://ebookcentral.proquest.com/lib/erlangen/detail.action?docID=4980897</subfield><subfield code="l">DE-29</subfield><subfield code="p">ZDB-30-PQE</subfield><subfield code="q">UER_PDA_PQE_Kauf</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
genre | (DE-588)4143413-4 Aufsatzsammlung gnd-content |
genre_facet | Aufsatzsammlung |
id | DE-604.BV048567533 |
illustrated | Not Illustrated |
index_date | 2024-07-03T21:01:05Z |
indexdate | 2024-09-24T00:12:38Z |
institution | BVB |
isbn | 9780253026606 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-033941133 |
open_access_boolean | |
owner | DE-29 |
owner_facet | DE-29 |
physical | 1 Online-Ressource Illustrationen |
psigel | ZDB-30-PQE ZDB-30-PQE UER_PDA_PQE_Kauf |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | Indiana University Press |
record_format | marc |
series2 | Digital game studies |
spelling | Gaming representation race, gender, and sexuality in video games edited by Jennifer Malkowski and Treaandrea M. Russworm Bloomington, Indiana Indiana University Press [2017] © 2017 1 Online-Ressource Illustrationen txt rdacontent c rdamedia cr rdacarrier Digital game studies Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination Sexualität (DE-588)4054684-6 gnd rswk-swf Geschlechterrolle (DE-588)4071776-8 gnd rswk-swf Ethnizität (DE-588)4220764-2 gnd rswk-swf Identität (DE-588)4026482-8 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Ethnizität (DE-588)4220764-2 s Geschlechterrolle (DE-588)4071776-8 s Sexualität (DE-588)4054684-6 s Identität (DE-588)4026482-8 s Computerspiel (DE-588)4010457-6 s DE-604 Malkowski, Jennifer (DE-588)1129697916 edt Russworm, TreaAndrea M. (DE-588)1113666218 edt Erscheint auch als Druck-Ausgabe 978-0-253-02647-7 |
spellingShingle | Gaming representation race, gender, and sexuality in video games Sexualität (DE-588)4054684-6 gnd Geschlechterrolle (DE-588)4071776-8 gnd Ethnizität (DE-588)4220764-2 gnd Identität (DE-588)4026482-8 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4054684-6 (DE-588)4071776-8 (DE-588)4220764-2 (DE-588)4026482-8 (DE-588)4010457-6 (DE-588)4143413-4 |
title | Gaming representation race, gender, and sexuality in video games |
title_auth | Gaming representation race, gender, and sexuality in video games |
title_exact_search | Gaming representation race, gender, and sexuality in video games |
title_exact_search_txtP | Gaming representation race, gender, and sexuality in video games |
title_full | Gaming representation race, gender, and sexuality in video games edited by Jennifer Malkowski and Treaandrea M. Russworm |
title_fullStr | Gaming representation race, gender, and sexuality in video games edited by Jennifer Malkowski and Treaandrea M. Russworm |
title_full_unstemmed | Gaming representation race, gender, and sexuality in video games edited by Jennifer Malkowski and Treaandrea M. Russworm |
title_short | Gaming representation |
title_sort | gaming representation race gender and sexuality in video games |
title_sub | race, gender, and sexuality in video games |
topic | Sexualität (DE-588)4054684-6 gnd Geschlechterrolle (DE-588)4071776-8 gnd Ethnizität (DE-588)4220764-2 gnd Identität (DE-588)4026482-8 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Sexualität Geschlechterrolle Ethnizität Identität Computerspiel Aufsatzsammlung |
work_keys_str_mv | AT malkowskijennifer gamingrepresentationracegenderandsexualityinvideogames AT russwormtreaandream gamingrepresentationracegenderandsexualityinvideogames |