Handbook of research on gamification dynamics and user experience design:
"This research book of contributed chapters considers the importance of gamification in the context of organizations' improvements and seeks to investigate game design from the experience of the user by providing relevant academic work, empirical research findings, and an overview of the f...
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania
IGI Global
2022
|
Schlagworte: | |
Online-Zugang: | DE-83 DE-91 DE-706 DE-898 DE-1050 Volltext |
Zusammenfassung: | "This research book of contributed chapters considers the importance of gamification in the context of organizations' improvements and seeks to investigate game design from the experience of the user by providing relevant academic work, empirical research findings, and an overview of the field of study" |
Beschreibung: | Includes bibliographical references and index. - Mode of access: World Wide Web |
Beschreibung: | 1 Online-Ressource (516 Seiten) |
ISBN: | 9781668442920 |
DOI: | 10.4018/978-1-6684-4291-3 |
Internformat
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245 | 1 | 0 | |a Handbook of research on gamification dynamics and user experience design |c Oscar Bernardes, Vanessa Amorim, and Antonio Carrizo Moreira, editors |
264 | 1 | |a Hershey, Pennsylvania |b IGI Global |c 2022 | |
300 | |a 1 Online-Ressource (516 Seiten) | ||
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338 | |b cr |2 rdacarrier | ||
500 | |a Includes bibliographical references and index. - Mode of access: World Wide Web | ||
520 | |a "This research book of contributed chapters considers the importance of gamification in the context of organizations' improvements and seeks to investigate game design from the experience of the user by providing relevant academic work, empirical research findings, and an overview of the field of study" | ||
650 | 4 | |a Gamification |x Research | |
650 | 4 | |a Organizational behavior | |
650 | 4 | |a User interfaces (Computer systems) | |
650 | 4 | |a Video games |x Design | |
700 | 1 | |a Bernardes, Oscar |d 1978- |4 edt | |
700 | 1 | |a Amorim, Vanessa |d 1992- |4 edt | |
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Datensatz im Suchindex
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author2 | Bernardes, Oscar 1978- Amorim, Vanessa 1992- |
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author_facet | Bernardes, Oscar 1978- Amorim, Vanessa 1992- |
building | Verbundindex |
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dewey-hundreds | 500 - Natural sciences and mathematics |
dewey-ones | 519 - Probabilities and applied mathematics |
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dewey-tens | 510 - Mathematics |
discipline | Informatik Mathematik Wirtschaftswissenschaften |
discipline_str_mv | Informatik Mathematik Wirtschaftswissenschaften |
doi_str_mv | 10.4018/978-1-6684-4291-3 |
format | Electronic eBook |
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id | DE-604.BV048530948 |
illustrated | Not Illustrated |
index_date | 2024-07-03T20:52:16Z |
indexdate | 2024-12-17T19:01:35Z |
institution | BVB |
isbn | 9781668442920 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-033907663 |
oclc_num | 1349538592 |
open_access_boolean | |
owner | DE-91 DE-BY-TUM DE-83 DE-706 DE-898 DE-BY-UBR DE-1050 |
owner_facet | DE-91 DE-BY-TUM DE-83 DE-706 DE-898 DE-BY-UBR DE-1050 |
physical | 1 Online-Ressource (516 Seiten) |
psigel | ZDB-98-IGB ZDB-98-IGB TUB_EBS_IGB ZDB-98-IGB TUM_Paketkauf_2022 ZDB-98-IGB FHR_PDA_IGB |
publishDate | 2022 |
publishDateSearch | 2022 |
publishDateSort | 2022 |
publisher | IGI Global |
record_format | marc |
spelling | Handbook of research on gamification dynamics and user experience design Oscar Bernardes, Vanessa Amorim, and Antonio Carrizo Moreira, editors Hershey, Pennsylvania IGI Global 2022 1 Online-Ressource (516 Seiten) txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references and index. - Mode of access: World Wide Web "This research book of contributed chapters considers the importance of gamification in the context of organizations' improvements and seeks to investigate game design from the experience of the user by providing relevant academic work, empirical research findings, and an overview of the field of study" Gamification Research Organizational behavior User interfaces (Computer systems) Video games Design Bernardes, Oscar 1978- edt Amorim, Vanessa 1992- edt Erscheint auch als Druck-Ausgabe 1668442914 Erscheint auch als Druck-Ausgabe 9781668442913 https://doi.org/10.4018/978-1-6684-4291-3 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Handbook of research on gamification dynamics and user experience design Gamification Research Organizational behavior User interfaces (Computer systems) Video games Design |
title | Handbook of research on gamification dynamics and user experience design |
title_auth | Handbook of research on gamification dynamics and user experience design |
title_exact_search | Handbook of research on gamification dynamics and user experience design |
title_exact_search_txtP | Handbook of research on gamification dynamics and user experience design |
title_full | Handbook of research on gamification dynamics and user experience design Oscar Bernardes, Vanessa Amorim, and Antonio Carrizo Moreira, editors |
title_fullStr | Handbook of research on gamification dynamics and user experience design Oscar Bernardes, Vanessa Amorim, and Antonio Carrizo Moreira, editors |
title_full_unstemmed | Handbook of research on gamification dynamics and user experience design Oscar Bernardes, Vanessa Amorim, and Antonio Carrizo Moreira, editors |
title_short | Handbook of research on gamification dynamics and user experience design |
title_sort | handbook of research on gamification dynamics and user experience design |
topic | Gamification Research Organizational behavior User interfaces (Computer systems) Video games Design |
topic_facet | Gamification Research Organizational behavior User interfaces (Computer systems) Video games Design |
url | https://doi.org/10.4018/978-1-6684-4291-3 |
work_keys_str_mv | AT bernardesoscar handbookofresearchongamificationdynamicsanduserexperiencedesign AT amorimvanessa handbookofresearchongamificationdynamicsanduserexperiencedesign |