New perspectives on the social aspects of digital gaming: multiplayer 2
Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" concept, and offer a very concise volume with several focal points that are most relevant for the current debate a...
Gespeichert in:
1. Verfasser: | |
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Weitere Verfasser: | |
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London ; New York
Routledge, Taylor & Francis Group
2019
|
Ausgabe: | First issued in paperback |
Schriftenreihe: | Routledge advances in game studies
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" concept, and offer a very concise volume with several focal points that are most relevant for the current debate about multiplayer games, both in academia and society. As a result, the volume offers the latest research findings on online gaming, social forms of gaming, identification, gender issues and games for change, primarily applying a social-scientific approach |
Beschreibung: | vi, 210 Seiten Illustrationen 308 grams |
ISBN: | 9780367877231 9781138643635 |
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Contents List of Figures and Tables vii 1 Multiplayer and Beyond: Witnessing the Evolution of Gaming 1 THORSTEN QUANDT AND RACHEL KOWERT PARTI Social Forms of Gaming 2 From Social Play to Social Games and Back: The Emergence and Development of Social Network Games 11 FRANS MÄYRÄ, JAAKKO STENROS, JANNE PAAVILAINEN, AND ANNAKAISA KULTIMA 3 Identifying Social Forms of Flow in Multiuser Video Games 32 JOCERAN BORDERIE AND NICOLAS MICHINOV 4 Envisioning the Other: A Grounded Exploration of Social Roles in Digital Game Play 46 JASMIEN VERVAEKE, FREDERIK DE GROVE, AND JAN VAN LOOY PART II Online Gaming 5 Multiplayer Games as the Ultimate Communication Lab and Incubator: A Multimedia Study JOHN L. SHERRY, ANDY BOYAN, KENDRA KNIGHT, CHERYLANN EDWARDS, AND QI HAO 67
vi Contents 6 The MMORPG Designer’s Journey: Casualization and its Consequences for Social Interactions 82 DANIEL PIETSCHMANN, BENNY LIEBOLD, AND GEORG VALTIN 7 Multiplayer Features and Game Success 97 ANDRÉ MARCHAND PART III Gender Issues in Gaming Communities 8 Sexism in Video Games and the Gaming Community 115 JESSE FOX AND WAI YEN TANG 9 Women Are From FarmVille, Men Are From ViceCity: The Cycle of Exclusion and Sexism in Video Game Content and Culture 136 RACHEL KOWERT, JOHANNES BREUER, AND THORSTEN QUANDT PART IV Games for Change 10 The Key Features of Persuasive Games: A Model and Case Analysis 153 RUUD S. JACOBS, JEROEN JANSZ, AND TERESA DE LA HERA CONDE-PUMPIDO 11 “Resist the Dictatorship of Malygos on Coldarra Island!”: Evidence of MMOG Culture in Taiwan’s Sunflower Social Movement 172 HOLIN LIN AND CHUEN-TSAI SUN 12 Between Drudgery and “Promesse du Bonheur”: Games and Gamification 185 MATHIAS FUCHS List of Contributors Index 201 209 |
adam_txt |
Contents List of Figures and Tables vii 1 Multiplayer and Beyond: Witnessing the Evolution of Gaming 1 THORSTEN QUANDT AND RACHEL KOWERT PARTI Social Forms of Gaming 2 From Social Play to Social Games and Back: The Emergence and Development of Social Network Games 11 FRANS MÄYRÄ, JAAKKO STENROS, JANNE PAAVILAINEN, AND ANNAKAISA KULTIMA 3 Identifying Social Forms of Flow in Multiuser Video Games 32 JOCERAN BORDERIE AND NICOLAS MICHINOV 4 Envisioning the Other: A Grounded Exploration of Social Roles in Digital Game Play 46 JASMIEN VERVAEKE, FREDERIK DE GROVE, AND JAN VAN LOOY PART II Online Gaming 5 Multiplayer Games as the Ultimate Communication Lab and Incubator: A Multimedia Study JOHN L. SHERRY, ANDY BOYAN, KENDRA KNIGHT, CHERYLANN EDWARDS, AND QI HAO 67
vi Contents 6 The MMORPG Designer’s Journey: Casualization and its Consequences for Social Interactions 82 DANIEL PIETSCHMANN, BENNY LIEBOLD, AND GEORG VALTIN 7 Multiplayer Features and Game Success 97 ANDRÉ MARCHAND PART III Gender Issues in Gaming Communities 8 Sexism in Video Games and the Gaming Community 115 JESSE FOX AND WAI YEN TANG 9 Women Are From FarmVille, Men Are From ViceCity: The Cycle of Exclusion and Sexism in Video Game Content and Culture 136 RACHEL KOWERT, JOHANNES BREUER, AND THORSTEN QUANDT PART IV Games for Change 10 The Key Features of Persuasive Games: A Model and Case Analysis 153 RUUD S. JACOBS, JEROEN JANSZ, AND TERESA DE LA HERA CONDE-PUMPIDO 11 “Resist the Dictatorship of Malygos on Coldarra Island!”: Evidence of MMOG Culture in Taiwan’s Sunflower Social Movement 172 HOLIN LIN AND CHUEN-TSAI SUN 12 Between Drudgery and “Promesse du Bonheur”: Games and Gamification 185 MATHIAS FUCHS List of Contributors Index 201 209 |
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author_facet | Kowert, Rachel 1982- Quandt, Thorsten 1971- |
author_role | aut |
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building | Verbundindex |
bvnumber | BV048522137 |
classification_rvk | AP 15963 |
contents | 1. Multiplayer and beyond: Witnessing the evolution of gaming; [Thorsten Quandt & Rachel Kowert]; Part I: Social Forms of Gaming; 2. From social play to social games and back: The emergence and development of social network games ; [Frans Mäyrä, Jaakko Sternos, Janne Paavilainen, & Annakaisa Kultima]; 3. Identifying social forms of flow in multi-user games ; [Joceran Borderie & Nicolas Michinov]; 4. Envisioning the other: A grounded exploration of social roles in digital game play ; [Jasmien Vervaeke, Frederik De Grove, & Jan Van Looy]; Part II: Online Gaming ; 5. Multiplayer games as the ultimate communication lab and incubator: A multi-media Study ; [John L. Sherry, Andy Boyan, Kendra Knight, Cherylann Edwards, & Qi Hao]; 6. The MMORPG designer’s journey: Casualization and its consequences for social interactions ; [Daniel Pietschmann, Benny Liebold, & Georg Valtin]; 7. Multiplayer features and game success ; [André Marchand]; Part III: Gender Issues in Gaming Communities ; 8. Sexism in video games and the gaming community; [Jesse Fox & Wai Yen Tang]; 9. Women are from FarmVille, Men are from ViceCity: The cycle of exclusion and sexism in video game content and culture ; [Rachel Kowert, Johannes Breuer, & Thorsten Quandt]; Part IV: Games for Change; 10. The key features of persuasive games: A model and case analysis ; [Ruud Jacobs, Jeroen Jansz, & Teresa de la Hera Conde-Pumpido]; 11. "Resist the dictatorship of Malygos on Coldarra Island!" Evidence of MMOG culture in Taiwan’s Sunflower Social Movement ; [Holin Lin & Chuen Tsai Sun]; 12. Between drudgery and "Promesse du bonheur": Games and gamification; [Mathias Fuchs] |
ctrlnum | (OCoLC)1351548961 (DE-599)BVBBV048522137 |
discipline | Allgemeines |
discipline_str_mv | Allgemeines |
edition | First issued in paperback |
format | Book |
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series2 | Routledge advances in game studies |
spelling | Kowert, Rachel 1982- Verfasser (DE-588)1081082623 aut New perspectives on the social aspects of digital gaming multiplayer 2 edited by Rachel Kowert and Thorsten Quandt First issued in paperback London ; New York Routledge, Taylor & Francis Group 2019 vi, 210 Seiten Illustrationen 308 grams txt rdacontent n rdamedia nc rdacarrier Routledge advances in game studies 1. Multiplayer and beyond: Witnessing the evolution of gaming; [Thorsten Quandt & Rachel Kowert]; Part I: Social Forms of Gaming; 2. From social play to social games and back: The emergence and development of social network games ; [Frans Mäyrä, Jaakko Sternos, Janne Paavilainen, & Annakaisa Kultima]; 3. Identifying social forms of flow in multi-user games ; [Joceran Borderie & Nicolas Michinov]; 4. Envisioning the other: A grounded exploration of social roles in digital game play ; [Jasmien Vervaeke, Frederik De Grove, & Jan Van Looy]; Part II: Online Gaming ; 5. Multiplayer games as the ultimate communication lab and incubator: A multi-media Study ; [John L. Sherry, Andy Boyan, Kendra Knight, Cherylann Edwards, & Qi Hao]; 6. The MMORPG designer’s journey: Casualization and its consequences for social interactions ; [Daniel Pietschmann, Benny Liebold, & Georg Valtin]; 7. Multiplayer features and game success ; [André Marchand]; Part III: Gender Issues in Gaming Communities ; 8. Sexism in video games and the gaming community; [Jesse Fox & Wai Yen Tang]; 9. Women are from FarmVille, Men are from ViceCity: The cycle of exclusion and sexism in video game content and culture ; [Rachel Kowert, Johannes Breuer, & Thorsten Quandt]; Part IV: Games for Change; 10. The key features of persuasive games: A model and case analysis ; [Ruud Jacobs, Jeroen Jansz, & Teresa de la Hera Conde-Pumpido]; 11. "Resist the dictatorship of Malygos on Coldarra Island!" Evidence of MMOG culture in Taiwan’s Sunflower Social Movement ; [Holin Lin & Chuen Tsai Sun]; 12. Between drudgery and "Promesse du bonheur": Games and gamification; [Mathias Fuchs] Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" concept, and offer a very concise volume with several focal points that are most relevant for the current debate about multiplayer games, both in academia and society. As a result, the volume offers the latest research findings on online gaming, social forms of gaming, identification, gender issues and games for change, primarily applying a social-scientific approach bisacsh Computerspiel (DE-588)4010457-6 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Gesellschaft (DE-588)4020588-5 gnd rswk-swf Soziologie (DE-588)4077624-4 gnd rswk-swf Online-Spiel (DE-588)4509428-7 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s Gesellschaft (DE-588)4020588-5 s DE-604 Online-Spiel (DE-588)4509428-7 s Videospiel (DE-588)4063465-6 s Soziologie (DE-588)4077624-4 s Quandt, Thorsten 1971- (DE-588)130322016 edt Erscheint auch als Online-Ausgabe 978-1-315-62930-8 Digitalisierung UB Bamberg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033899009&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Kowert, Rachel 1982- New perspectives on the social aspects of digital gaming multiplayer 2 1. Multiplayer and beyond: Witnessing the evolution of gaming; [Thorsten Quandt & Rachel Kowert]; Part I: Social Forms of Gaming; 2. From social play to social games and back: The emergence and development of social network games ; [Frans Mäyrä, Jaakko Sternos, Janne Paavilainen, & Annakaisa Kultima]; 3. Identifying social forms of flow in multi-user games ; [Joceran Borderie & Nicolas Michinov]; 4. Envisioning the other: A grounded exploration of social roles in digital game play ; [Jasmien Vervaeke, Frederik De Grove, & Jan Van Looy]; Part II: Online Gaming ; 5. Multiplayer games as the ultimate communication lab and incubator: A multi-media Study ; [John L. Sherry, Andy Boyan, Kendra Knight, Cherylann Edwards, & Qi Hao]; 6. The MMORPG designer’s journey: Casualization and its consequences for social interactions ; [Daniel Pietschmann, Benny Liebold, & Georg Valtin]; 7. Multiplayer features and game success ; [André Marchand]; Part III: Gender Issues in Gaming Communities ; 8. Sexism in video games and the gaming community; [Jesse Fox & Wai Yen Tang]; 9. Women are from FarmVille, Men are from ViceCity: The cycle of exclusion and sexism in video game content and culture ; [Rachel Kowert, Johannes Breuer, & Thorsten Quandt]; Part IV: Games for Change; 10. The key features of persuasive games: A model and case analysis ; [Ruud Jacobs, Jeroen Jansz, & Teresa de la Hera Conde-Pumpido]; 11. "Resist the dictatorship of Malygos on Coldarra Island!" Evidence of MMOG culture in Taiwan’s Sunflower Social Movement ; [Holin Lin & Chuen Tsai Sun]; 12. Between drudgery and "Promesse du bonheur": Games and gamification; [Mathias Fuchs] bisacsh Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd Gesellschaft (DE-588)4020588-5 gnd Soziologie (DE-588)4077624-4 gnd Online-Spiel (DE-588)4509428-7 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4063465-6 (DE-588)4020588-5 (DE-588)4077624-4 (DE-588)4509428-7 (DE-588)4143413-4 |
title | New perspectives on the social aspects of digital gaming multiplayer 2 |
title_auth | New perspectives on the social aspects of digital gaming multiplayer 2 |
title_exact_search | New perspectives on the social aspects of digital gaming multiplayer 2 |
title_exact_search_txtP | New perspectives on the social aspects of digital gaming multiplayer 2 |
title_full | New perspectives on the social aspects of digital gaming multiplayer 2 edited by Rachel Kowert and Thorsten Quandt |
title_fullStr | New perspectives on the social aspects of digital gaming multiplayer 2 edited by Rachel Kowert and Thorsten Quandt |
title_full_unstemmed | New perspectives on the social aspects of digital gaming multiplayer 2 edited by Rachel Kowert and Thorsten Quandt |
title_short | New perspectives on the social aspects of digital gaming |
title_sort | new perspectives on the social aspects of digital gaming multiplayer 2 |
title_sub | multiplayer 2 |
topic | bisacsh Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd Gesellschaft (DE-588)4020588-5 gnd Soziologie (DE-588)4077624-4 gnd Online-Spiel (DE-588)4509428-7 gnd |
topic_facet | bisacsh Computerspiel Videospiel Gesellschaft Soziologie Online-Spiel Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033899009&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT kowertrachel newperspectivesonthesocialaspectsofdigitalgamingmultiplayer2 AT quandtthorsten newperspectivesonthesocialaspectsofdigitalgamingmultiplayer2 |