An enchantment of digital archaeology: raising the dead with agent-based models, archaeogaming and artificial intelligence

The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the 'just-so' stories they tell about the past. It requires a formalization of the story so that it can be represented as a sim...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: Graham, Shawn (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: New York ; Oxford Berghahn Books [2020]
Schriftenreihe:Digital Archaeology: Documenting the Anthropocene Volume 1
Schlagworte:
Online-Zugang:DE-1043
DE-1046
DE-858
DE-Aug4
DE-859
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DE-739
URL des Erstveröffentlichers
Zusammenfassung:The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the 'just-so' stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming
Beschreibung:1 Online-Ressource (201 Seiten)
ISBN:9781789207873
DOI:10.1515/9781789207873

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