Simulating antiquity in boys' adventure fiction: maps and ink stains
A genre that glorifies brutish masculinity and late Victorian imperialism, boys' 'lost world' adventure fiction has traditionally been studied for its politically problematic content. While attuned to these concerns, this Element approaches the genre from a different angle, viewing ad...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge ; New York, NY
Cambridge University Press
2022
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Schriftenreihe: | Cambridge elements
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Schlagworte: | |
Online-Zugang: | BSB01 UBG01 Volltext |
Zusammenfassung: | A genre that glorifies brutish masculinity and late Victorian imperialism, boys' 'lost world' adventure fiction has traditionally been studied for its politically problematic content. While attuned to these concerns, this Element approaches the genre from a different angle, viewing adventure fiction as not just a catalogue of texts but a corpus of books. Examining early editions of Treasure Island, King Solomon's Mines, and The Lost World, the Element argues that fin-de-siècle adventure fiction sought to resist the nineteenth-century industrialisation of book production from within. As the Element points out, the genre is filled with nostalgic simulations of material anachronisms - 'facsimiles' of fictional pre-modern paper, printing, and handwriting that re-humanise the otherwise alienating landscape of the modern book and modern literary production. The Element ends by exploring a subversive revival of lost world adventure fiction that emerged in response to ebooks at the beginning of the twenty-first century |
Beschreibung: | Title from publisher's bibliographic system (viewed on 31 Aug 2022) |
Beschreibung: | 1 Online-Ressource (72 Seiten) |
ISBN: | 9781009158930 |
DOI: | 10.1017/9781009158930 |
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author | Vranken, Thomas ca. 20./21. Jh |
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index_date | 2024-07-03T20:46:15Z |
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institution | BVB |
isbn | 9781009158930 |
language | English |
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oclc_num | 1349550885 |
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physical | 1 Online-Ressource (72 Seiten) |
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publishDate | 2022 |
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publisher | Cambridge University Press |
record_format | marc |
series2 | Cambridge elements |
spelling | Vranken, Thomas ca. 20./21. Jh. (DE-588)120426547X aut Simulating antiquity in boys' adventure fiction maps and ink stains Thomas Vranken Cambridge ; New York, NY Cambridge University Press 2022 1 Online-Ressource (72 Seiten) txt rdacontent c rdamedia cr rdacarrier Cambridge elements Title from publisher's bibliographic system (viewed on 31 Aug 2022) A genre that glorifies brutish masculinity and late Victorian imperialism, boys' 'lost world' adventure fiction has traditionally been studied for its politically problematic content. While attuned to these concerns, this Element approaches the genre from a different angle, viewing adventure fiction as not just a catalogue of texts but a corpus of books. Examining early editions of Treasure Island, King Solomon's Mines, and The Lost World, the Element argues that fin-de-siècle adventure fiction sought to resist the nineteenth-century industrialisation of book production from within. As the Element points out, the genre is filled with nostalgic simulations of material anachronisms - 'facsimiles' of fictional pre-modern paper, printing, and handwriting that re-humanise the otherwise alienating landscape of the modern book and modern literary production. The Element ends by exploring a subversive revival of lost world adventure fiction that emerged in response to ebooks at the beginning of the twenty-first century Adventure stories, English / History and criticism Children's stories, English / History and criticism Erscheint auch als Druck-Ausgabe 978-1-00-915894-7 https://doi.org/10.1017/9781009158930 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Vranken, Thomas ca. 20./21. Jh Simulating antiquity in boys' adventure fiction maps and ink stains Adventure stories, English / History and criticism Children's stories, English / History and criticism |
title | Simulating antiquity in boys' adventure fiction maps and ink stains |
title_auth | Simulating antiquity in boys' adventure fiction maps and ink stains |
title_exact_search | Simulating antiquity in boys' adventure fiction maps and ink stains |
title_exact_search_txtP | Simulating antiquity in boys' adventure fiction maps and ink stains |
title_full | Simulating antiquity in boys' adventure fiction maps and ink stains Thomas Vranken |
title_fullStr | Simulating antiquity in boys' adventure fiction maps and ink stains Thomas Vranken |
title_full_unstemmed | Simulating antiquity in boys' adventure fiction maps and ink stains Thomas Vranken |
title_short | Simulating antiquity in boys' adventure fiction |
title_sort | simulating antiquity in boys adventure fiction maps and ink stains |
title_sub | maps and ink stains |
topic | Adventure stories, English / History and criticism Children's stories, English / History and criticism |
topic_facet | Adventure stories, English / History and criticism Children's stories, English / History and criticism |
url | https://doi.org/10.1017/9781009158930 |
work_keys_str_mv | AT vrankenthomas simulatingantiquityinboysadventurefictionmapsandinkstains |