The artist in the machine: the world of AI-powered creativity
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cambridge, Massachusetts ; London, England
The MIT Press
2020
|
Ausgabe: | First MIT Press paperback edition, Originally published in hardback by MIT Press, Cambridge, Massachusetts 2019 |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | xxviii, 399 Seiten, 4 Seiten Bildtafeln Illustrationen |
ISBN: | 0262539624 9780262539623 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV048500118 | ||
003 | DE-604 | ||
005 | 20230106 | ||
007 | t | ||
008 | 221006s2020 a||| |||| 00||| eng d | ||
020 | |a 0262539624 |c paperback |9 0-262-53962-4 | ||
020 | |a 9780262539623 |c paperback |9 978-0-262-53962-3 | ||
035 | |a (OCoLC)1350773577 | ||
035 | |a (DE-599)BVBBV048500118 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-M472 |a DE-11 |a DE-355 | ||
084 | |a AP 15970 |0 (DE-625)6966: |2 rvk | ||
084 | |a ST 690 |0 (DE-625)143691: |2 rvk | ||
084 | |a ST 300 |0 (DE-625)143650: |2 rvk | ||
084 | |a LH 61380 |0 (DE-625)94233: |2 rvk | ||
100 | 1 | |a Miller, Arthur I. |e Verfasser |0 (DE-588)110892003 |4 aut | |
245 | 1 | 0 | |a The artist in the machine |b the world of AI-powered creativity |c Arthur I. Miller |
250 | |a First MIT Press paperback edition, Originally published in hardback by MIT Press, Cambridge, Massachusetts 2019 | ||
264 | 1 | |a Cambridge, Massachusetts ; London, England |b The MIT Press |c 2020 | |
264 | 4 | |c © 2019 | |
300 | |a xxviii, 399 Seiten, 4 Seiten Bildtafeln |b Illustrationen | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 0 | 7 | |a Kreativität |0 (DE-588)4032903-3 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerdichtung |0 (DE-588)4300098-8 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Künstliche Intelligenz |0 (DE-588)4033447-8 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computermusik |0 (DE-588)4113239-7 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerkunst |0 (DE-588)4010453-9 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Kreativität |0 (DE-588)4032903-3 |D s |
689 | 0 | 1 | |a Künstliche Intelligenz |0 (DE-588)4033447-8 |D s |
689 | 0 | 2 | |a Computerkunst |0 (DE-588)4010453-9 |D s |
689 | 0 | 3 | |a Computermusik |0 (DE-588)4113239-7 |D s |
689 | 0 | 4 | |a Computerdichtung |0 (DE-588)4300098-8 |D s |
689 | 0 | |5 DE-604 | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe, Hardcover |d 2019 |z 978-0-262-04285-7 |
856 | 4 | 2 | |m Digitalisierung UB Regensburg - ADAM Catalogue Enrichment |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033877418&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
856 | 4 | 2 | |m Digitalisierung UB Regensburg - ADAM Catalogue Enrichment |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033877418&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |3 Klappentext |
999 | |a oai:aleph.bib-bvb.de:BVB01-033877418 |
Datensatz im Suchindex
_version_ | 1804184468536164352 |
---|---|
adam_text | Contents List of Illustrations Preface Introduction I xiii xvii xxi Understanding Creativity 1 1 What Makes Us Creative? 5 Einstein, Bach, Picasso: What Makes These People Special? 7 2 Seven Hallmarks of Creativity and Two Marks of Genius 1. The Need for Introspection 9 2. Know Your Strengths 9 3. Focus, Persevere, and Don t Be Afraid to Make Mistakes 4. Collaborate and Compete 11 5. Beg, Borrow, or Steal Great Ideas 13 6. Thrive on Ambiguity IS 7. The Need for Experience and Suffering 16 The Two Marks of Genius 19 Intent, Imagination, and Unpredictability 23 3 Margaret Boden s Three Types of Creativity 4 Unconscious Thought: The Key Ingredient The Four Stages of Creativity 30 The Importance of Taking Time off 31 Unconscious Thought and Computers 35 5 The Birth of Artificial Intelligence 37 The First Inklings of Computer Creativity Computers That Mimic the Brain 42 40 25 29 10 9
viii Contents 6 Games Computers Play 45 Deep Blue Defeats Garry Kasparov 45 IBM Watson Becomes Jeopardy! Champion 48 AlphaGo Defeats the Reigning World Go Champion II Portrait of the Computer as an Artist 50 55 7 DeepDream: How Alexander Mordvintsev Excavated the Computer s Hidden Layers 59 Mike Тука Takes the Dream Deeper 66 8 Blaise Agüera y Arcas Brings Together Artists and Machine Intelligence 71 Memo Akten Educates a Neural Network 9 What Came after DeepDream? 74 77 Damien Henry and a Machine That Dreams a Landscape 77 Mario Klingemann and His X Degrees of Separation 78 Angelo Semeraro s Recognition: Intertwining Past and Present 81 Leon Gatys s Style Transfer: Photography In the Style Of 83 10 Ian Goodfellow s Generative Adversarial Networks: Al Learns to Imagine 87 Mike Tyka s Portraits ofImaginary People 90 Refik Anadol Creates a Dreaming Archive 92 Theresa Reimann-Dubbers s AI Looks at the Messiah Jake Elwes s Dreams of Latent Space 96 11 Phillip Isola s Pix2Plx: Filling in the Picture 99 Mario Klingemann Changes Faces with Pix2Pix Anna Ridler s Fall of the House of Usher 104 101 94 12 Jun-Yan Zhu s CycleGAN Turns Horses into Zebras Mario Klingemann Plays with CycleGAN 107 110 13 Ahmed Elgammal s Creative Adversarial Networks 14 But Is It Art? : GANs Enter the Art Market 119 113
Contents ix 15 Simon Colton s The Painting Fool 123 16 Hod Lipson and Patrick Tresseťs Artist Robots III 129 Machines That Make Music: Putting the Rhythm 133 Into Algorithm 17 Project Magenta: Al Creates Its Own Music 137 18 From WaveNet and NSynth to Coconet: Adventures In 145 Music Making WaveNet: From Voice to Music 145 NSynth—Creating Sounds Never Heard Before Coconet: Filling in the Gaps 147 146 19 François Pachet and Hls Computers That Improvise and Compose Songs 149 The Flow Machine 150 20 GII Weinberg and Mason Sretan and Their Robot Jazz Band 21 155 David Cope Makes Music That Is More Bach than Bach 163 22 The Drunken Pint and Other Folk Music Composed by Bob Sturm and Oded Ben-Tai s Al 23 169 Rebecca Flebrink Uses Movement to Generate Sound 24 Marwaread Mary Farbood Sketches Music 179 25 Eduardo Miranda and His Improvising Slime Mold IV 175 183 Once Upon a Time: Computers That Weave Magic with Words 26 The Pinocchio Effect 191 27 The Final Frontier: Computers with a Sense of Humor 28 Al and Poetry 201 Pablo Gervás and His Poetic Algorithms 201 29 Rafael Pérez y Pérez and the Problems of Creating Rounded Stories 205 30 Nick Montfort Makes Poetry with Pi 31 211 Allison Parrish Sends Probes into Semantic Space 32 Ross Goodwin and the First Ai-Scripted Movie 225 217 193 187
Contents x 33 Sarah Harmon Uses AI to Create Illuminating Metaphors 231 34 Tony Veale and His Metaphor- and Story-Generating Programs 235 35 Hannah Davis Turns Words Into Music 36 Simon Colton s Poetic Fool V 241 245 Staged by Android Lloyd Webber and Friends 249 37 The World s First Computer-Composed Musical: Beyond the Fence VI 253 Can Computers Be Creative? 259 38 A Glimpse of the Future? 263 Creativity in Humans and Machines 265 39 What Goes On in the Computer s Brain? 267 Jason Yosinski and the Puzzle of What Machines See 267 Mark Riedl on Teaching Neural Networks to Communicate 40 What Drives Creativity? 271 Margaret Boden and Computer Creativity 41 269 Evaluating Creativity in Computers 272 275 Geraint Wiggins and the Mind s Chorus 276 Graeme Ritchie s Mathematical Criteria for Measuring the Creativity of a Computer Program 277 Anna Jordanous s Fourteen Components of Creativity 279 42 Computers with Feelings 281 Rosalind Picard on Developing Machines That Feel Machines Gaining Experience of the World 284 Machines That Suffer 286 43 The Question of Consciousness 282 289 John Searle s Chinese Room and the Question of Whether Computers Can Actually Think 290 Reducing Consciousness to the Sum of Its Parts 291
Contents xl 44 Michael Graziano: Developing Conscious Computers 295 Awareness and Attention 296 Self-Awareness, Introspection, and Perseverance in Computers Giving Computers Consciousness 299 45 Two Dissenting Voices 298 301 Douglas Hofstadter and the Horrors of a Future Controlled by Creative Machines 301 Pat Langley and Machines That Work More like People 304 46 Can We Apply the Hallmarks of Creativity to Computers? The Need to Know Your Strengths 307 The Need to Beg, Borrow, or Steal Great Ideas, and the Need for Collaboration and Competition 307 The Need to Focus and Not Be Afraid to Make Mistakes 308 The Need to Thrive on Ambiguity and the Need for Experience and Suffering 308 The Ability to Discover the Key Problem and to Spot Connections 47 The Future 311 Where We Are Now 311 Where We Are Going 312 And into the Future... 312 Acknowledgments 315 Illustration Credits 317 Notes 319 Bibliography Index 369 347 307 308
THE ARTIST IN THE MACHINE THE WORLD OF AI-POWERED CREATIVITY ARTHUR I. MILLER Today’s computers are composing music that sounds “more Bach than Bach,* turning phwyțphf into paintings in the style of Van Gogh’s Starry Night, and even writing screenplay*. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writer*Hn this book, Arthur L Miller takes us on a tour of creativity in the age ofmachines. He offers in-depth interviews with people on the cutting edge of artificial intelligence, encountering computet* that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. Mificr explores the riches of computer-created art, introducing us to artists and computer scientist* W*ho have, among much else, taught AI to imagine and produce the world’s first computer-coQipoaed musical, staged by Android Lloyd Webber and friends. Arguing that that computers can aiteatķ^a as creative as humans (and someday will surpass us) Miller celebrates the creative possibflüfeeofl artificial intelligence in art, music, and literature. .J * ARTHUR I. MILLER is Emeritus Professor of History and Philosophy of Science at UniWÖÍty College London. He is the author of Colliding Worlds: How Cutting-Edge Science b jføljføihg Contemporary Art and other books including Einstein, Picasso: Space, Time, and the BeMIjJJ Mi Causes Havoc. ՛ -
|
adam_txt |
Contents List of Illustrations Preface Introduction I xiii xvii xxi Understanding Creativity 1 1 What Makes Us Creative? 5 Einstein, Bach, Picasso: What Makes These People Special? 7 2 Seven Hallmarks of Creativity and Two Marks of Genius 1. The Need for Introspection 9 2. Know Your Strengths 9 3. Focus, Persevere, and Don't Be Afraid to Make Mistakes 4. Collaborate and Compete 11 5. Beg, Borrow, or Steal Great Ideas 13 6. Thrive on Ambiguity IS 7. The Need for Experience and Suffering 16 The Two Marks of Genius 19 Intent, Imagination, and Unpredictability 23 3 Margaret Boden's Three Types of Creativity 4 Unconscious Thought: The Key Ingredient The Four Stages of Creativity 30 The Importance of Taking Time off 31 Unconscious Thought and Computers 35 5 The Birth of Artificial Intelligence 37 The First Inklings of Computer Creativity Computers That Mimic the Brain 42 40 25 29 10 9
viii Contents 6 Games Computers Play 45 Deep Blue Defeats Garry Kasparov 45 IBM Watson Becomes Jeopardy! Champion 48 AlphaGo Defeats the Reigning World Go Champion II Portrait of the Computer as an Artist 50 55 7 DeepDream: How Alexander Mordvintsev Excavated the Computer's Hidden Layers 59 Mike Тука Takes the Dream Deeper 66 8 Blaise Agüera y Arcas Brings Together Artists and Machine Intelligence 71 Memo Akten Educates a Neural Network 9 What Came after DeepDream? 74 77 Damien Henry and a Machine That Dreams a Landscape 77 Mario Klingemann and His X Degrees of Separation 78 Angelo Semeraro's Recognition: Intertwining Past and Present 81 Leon Gatys's Style Transfer: Photography "In the Style Of" 83 10 Ian Goodfellow's Generative Adversarial Networks: Al Learns to Imagine 87 Mike Tyka's Portraits ofImaginary People 90 Refik Anadol Creates a Dreaming Archive 92 Theresa Reimann-Dubbers's AI Looks at the Messiah Jake Elwes's Dreams of Latent Space 96 11 Phillip Isola's Pix2Plx: Filling in the Picture 99 Mario Klingemann Changes Faces with Pix2Pix Anna Ridler's Fall of the House of Usher 104 101 94 12 Jun-Yan Zhu's CycleGAN Turns Horses into Zebras Mario Klingemann Plays with CycleGAN 107 110 13 Ahmed Elgammal's Creative Adversarial Networks 14 "But Is It Art?": GANs Enter the Art Market 119 113
Contents ix 15 Simon Colton's The Painting Fool 123 16 Hod Lipson and Patrick Tresseťs Artist Robots III 129 Machines That Make Music: Putting the "Rhythm" 133 Into "Algorithm" 17 Project Magenta: Al Creates Its Own Music 137 18 From WaveNet and NSynth to Coconet: Adventures In 145 Music Making WaveNet: From Voice to Music 145 NSynth—Creating Sounds Never Heard Before Coconet: Filling in the Gaps 147 146 19 François Pachet and Hls Computers That Improvise and Compose Songs 149 The Flow Machine 150 20 GII Weinberg and Mason Sretan and Their Robot Jazz Band 21 155 David Cope Makes Music That Is "More Bach than Bach" 163 22 "The Drunken Pint" and Other Folk Music Composed by Bob Sturm and Oded Ben-Tai's Al 23 169 Rebecca Flebrink Uses Movement to Generate Sound 24 Marwaread Mary Farbood Sketches Music 179 25 Eduardo Miranda and His Improvising Slime Mold IV 175 183 Once Upon a Time: Computers That Weave Magic with Words 26 The Pinocchio Effect 191 27 The Final Frontier: Computers with a Sense of Humor 28 Al and Poetry 201 Pablo Gervás and His Poetic Algorithms 201 29 Rafael Pérez y Pérez and the Problems of Creating Rounded Stories 205 30 Nick Montfort Makes Poetry with Pi 31 211 Allison Parrish Sends Probes into Semantic Space 32 Ross Goodwin and the First Ai-Scripted Movie 225 217 193 187
Contents x 33 Sarah Harmon Uses AI to Create Illuminating Metaphors 231 34 Tony Veale and His Metaphor- and Story-Generating Programs 235 35 Hannah Davis Turns Words Into Music 36 Simon Colton's Poetic Fool V 241 245 Staged by Android Lloyd Webber and Friends 249 37 The World's First Computer-Composed Musical: Beyond the Fence VI 253 Can Computers Be Creative? 259 38 A Glimpse of the Future? 263 Creativity in Humans and Machines 265 39 What Goes On in the Computer's Brain? 267 Jason Yosinski and the Puzzle of What Machines See 267 Mark Riedl on Teaching Neural Networks to Communicate 40 What Drives Creativity? 271 Margaret Boden and Computer Creativity 41 269 Evaluating Creativity in Computers 272 275 Geraint Wiggins and the Mind's Chorus 276 Graeme Ritchie's Mathematical Criteria for Measuring the Creativity of a Computer Program 277 Anna Jordanous's Fourteen Components of Creativity 279 42 Computers with Feelings 281 Rosalind Picard on Developing Machines That Feel Machines Gaining Experience of the World 284 Machines That Suffer 286 43 The Question of Consciousness 282 289 John Searle's Chinese Room and the Question of Whether Computers Can Actually Think 290 Reducing Consciousness to the Sum of Its Parts 291
Contents xl 44 Michael Graziano: Developing Conscious Computers 295 Awareness and Attention 296 Self-Awareness, Introspection, and Perseverance in Computers Giving Computers Consciousness 299 45 Two Dissenting Voices 298 301 Douglas Hofstadter and the Horrors of a Future Controlled by Creative Machines 301 Pat Langley and Machines That Work More like People 304 46 Can We Apply the Hallmarks of Creativity to Computers? The Need to Know Your Strengths 307 The Need to Beg, Borrow, or Steal Great Ideas, and the Need for Collaboration and Competition 307 The Need to Focus and Not Be Afraid to Make Mistakes 308 The Need to Thrive on Ambiguity and the Need for Experience and Suffering 308 The Ability to Discover the Key Problem and to Spot Connections 47 The Future 311 Where We Are Now 311 Where We Are Going 312 And into the Future. 312 Acknowledgments 315 Illustration Credits 317 Notes 319 Bibliography Index 369 347 307 308
THE ARTIST IN THE MACHINE THE WORLD OF AI-POWERED CREATIVITY ARTHUR I. MILLER Today’s computers are composing music that sounds “more Bach than Bach,* turning phwyțphf into paintings in the style of Van Gogh’s Starry Night, and even writing screenplay*. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writer*Hn this book, Arthur L Miller takes us on a tour of creativity in the age ofmachines. He offers in-depth interviews with people on the cutting edge of artificial intelligence, encountering computet* that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. Mificr explores the riches of computer-created art, introducing us to artists and computer scientist* W*ho have, among much else, taught AI to imagine and produce the world’s first computer-coQipoaed musical, staged by Android Lloyd Webber and friends. Arguing that that computers can aiteatķ^a as creative as humans (and someday will surpass us) Miller celebrates the creative possibflüfeeofl artificial intelligence in art, music, and literature. .J * ARTHUR I. MILLER is Emeritus Professor of History and Philosophy of Science at UniWÖÍty College London. He is the author of Colliding Worlds: How Cutting-Edge Science b jføljføihg Contemporary Art and other books including Einstein, Picasso: Space, Time, and the BeMIjJJ Mi Causes Havoc. ՛' - |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author | Miller, Arthur I. |
author_GND | (DE-588)110892003 |
author_facet | Miller, Arthur I. |
author_role | aut |
author_sort | Miller, Arthur I. |
author_variant | a i m ai aim |
building | Verbundindex |
bvnumber | BV048500118 |
classification_rvk | AP 15970 ST 690 ST 300 LH 61380 |
ctrlnum | (OCoLC)1350773577 (DE-599)BVBBV048500118 |
discipline | Kunstgeschichte Allgemeines Informatik |
discipline_str_mv | Kunstgeschichte Allgemeines Informatik |
edition | First MIT Press paperback edition, Originally published in hardback by MIT Press, Cambridge, Massachusetts 2019 |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02515nam a2200505 c 4500</leader><controlfield tag="001">BV048500118</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20230106 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">221006s2020 a||| |||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0262539624</subfield><subfield code="c">paperback</subfield><subfield code="9">0-262-53962-4</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780262539623</subfield><subfield code="c">paperback</subfield><subfield code="9">978-0-262-53962-3</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1350773577</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV048500118</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-M472</subfield><subfield code="a">DE-11</subfield><subfield code="a">DE-355</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">AP 15970</subfield><subfield code="0">(DE-625)6966:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 690</subfield><subfield code="0">(DE-625)143691:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 300</subfield><subfield code="0">(DE-625)143650:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">LH 61380</subfield><subfield code="0">(DE-625)94233:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Miller, Arthur I.</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)110892003</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">The artist in the machine</subfield><subfield code="b">the world of AI-powered creativity</subfield><subfield code="c">Arthur I. Miller</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">First MIT Press paperback edition, Originally published in hardback by MIT Press, Cambridge, Massachusetts 2019</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Cambridge, Massachusetts ; London, England</subfield><subfield code="b">The MIT Press</subfield><subfield code="c">2020</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">© 2019</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">xxviii, 399 Seiten, 4 Seiten Bildtafeln</subfield><subfield code="b">Illustrationen</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Kreativität</subfield><subfield code="0">(DE-588)4032903-3</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerdichtung</subfield><subfield code="0">(DE-588)4300098-8</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Künstliche Intelligenz</subfield><subfield code="0">(DE-588)4033447-8</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computermusik</subfield><subfield code="0">(DE-588)4113239-7</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerkunst</subfield><subfield code="0">(DE-588)4010453-9</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Kreativität</subfield><subfield code="0">(DE-588)4032903-3</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Künstliche Intelligenz</subfield><subfield code="0">(DE-588)4033447-8</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Computerkunst</subfield><subfield code="0">(DE-588)4010453-9</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="3"><subfield code="a">Computermusik</subfield><subfield code="0">(DE-588)4113239-7</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="4"><subfield code="a">Computerdichtung</subfield><subfield code="0">(DE-588)4300098-8</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe, Hardcover</subfield><subfield code="d">2019</subfield><subfield code="z">978-0-262-04285-7</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">Digitalisierung UB Regensburg - ADAM Catalogue Enrichment</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033877418&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Inhaltsverzeichnis</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">Digitalisierung UB Regensburg - ADAM Catalogue Enrichment</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033877418&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Klappentext</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-033877418</subfield></datafield></record></collection> |
id | DE-604.BV048500118 |
illustrated | Illustrated |
index_date | 2024-07-03T20:44:20Z |
indexdate | 2024-07-10T09:39:49Z |
institution | BVB |
isbn | 0262539624 9780262539623 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-033877418 |
oclc_num | 1350773577 |
open_access_boolean | |
owner | DE-M472 DE-11 DE-355 DE-BY-UBR |
owner_facet | DE-M472 DE-11 DE-355 DE-BY-UBR |
physical | xxviii, 399 Seiten, 4 Seiten Bildtafeln Illustrationen |
publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | The MIT Press |
record_format | marc |
spelling | Miller, Arthur I. Verfasser (DE-588)110892003 aut The artist in the machine the world of AI-powered creativity Arthur I. Miller First MIT Press paperback edition, Originally published in hardback by MIT Press, Cambridge, Massachusetts 2019 Cambridge, Massachusetts ; London, England The MIT Press 2020 © 2019 xxviii, 399 Seiten, 4 Seiten Bildtafeln Illustrationen txt rdacontent n rdamedia nc rdacarrier Kreativität (DE-588)4032903-3 gnd rswk-swf Computerdichtung (DE-588)4300098-8 gnd rswk-swf Künstliche Intelligenz (DE-588)4033447-8 gnd rswk-swf Computermusik (DE-588)4113239-7 gnd rswk-swf Computerkunst (DE-588)4010453-9 gnd rswk-swf Kreativität (DE-588)4032903-3 s Künstliche Intelligenz (DE-588)4033447-8 s Computerkunst (DE-588)4010453-9 s Computermusik (DE-588)4113239-7 s Computerdichtung (DE-588)4300098-8 s DE-604 Erscheint auch als Druck-Ausgabe, Hardcover 2019 978-0-262-04285-7 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033877418&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033877418&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Miller, Arthur I. The artist in the machine the world of AI-powered creativity Kreativität (DE-588)4032903-3 gnd Computerdichtung (DE-588)4300098-8 gnd Künstliche Intelligenz (DE-588)4033447-8 gnd Computermusik (DE-588)4113239-7 gnd Computerkunst (DE-588)4010453-9 gnd |
subject_GND | (DE-588)4032903-3 (DE-588)4300098-8 (DE-588)4033447-8 (DE-588)4113239-7 (DE-588)4010453-9 |
title | The artist in the machine the world of AI-powered creativity |
title_auth | The artist in the machine the world of AI-powered creativity |
title_exact_search | The artist in the machine the world of AI-powered creativity |
title_exact_search_txtP | The artist in the machine the world of AI-powered creativity |
title_full | The artist in the machine the world of AI-powered creativity Arthur I. Miller |
title_fullStr | The artist in the machine the world of AI-powered creativity Arthur I. Miller |
title_full_unstemmed | The artist in the machine the world of AI-powered creativity Arthur I. Miller |
title_short | The artist in the machine |
title_sort | the artist in the machine the world of ai powered creativity |
title_sub | the world of AI-powered creativity |
topic | Kreativität (DE-588)4032903-3 gnd Computerdichtung (DE-588)4300098-8 gnd Künstliche Intelligenz (DE-588)4033447-8 gnd Computermusik (DE-588)4113239-7 gnd Computerkunst (DE-588)4010453-9 gnd |
topic_facet | Kreativität Computerdichtung Künstliche Intelligenz Computermusik Computerkunst |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033877418&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033877418&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT millerarthuri theartistinthemachinetheworldofaipoweredcreativity |