The past as a digital playground: archaeology, virtual reality and video games
This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving fro...
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Tagungsbericht Buch |
Sprache: | English Italian |
Veröffentlicht: |
Oxford
Archaeopress Publishing Ltd
[2022]
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Schriftenreihe: | Access archaeology
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site |
Beschreibung: | Conference proceedings Includes bibliographical references |
Beschreibung: | 119 Seiten Illustrationen, Diagramme (teilweise farbig) |
ISBN: | 9781803272665 |
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Datensatz im Suchindex
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Indice Introduzione p. З Stefano Bertoldi, Samanta Mariotti (Re)living Vindolanda: Designing Educational Computer Games for Outdoor Environments p. 8 Barbara Birley, Richard Davison, Claire Stocks Virtual Neapolis. Un’esperienza di visita immersiva in VR per le vie di Napoli p. 25 Francesco Gabellone, Maria Chiffi Virtual tour di Poggio Bonizio: teoria, tecnologia e applicazioni dalla grafica 3d alla VR p. 40 Stefano Bertoldi Designing video games for history classrooms p. 55 Juan Hiriart Archeologia, interazione, gioco: come il digitale ha mutato la disciplina. L’osservatorio di Archeovirtual p. 67 Augusto Palombini Hold the Hut, il progetto di valorizzazione della capanna arcaica di San Chirico Nuovo (Potenza, Basilicata) p. 73 Sabrina Mutino, Lucia Colangelo, Michele Scioscia A video game for the Archaeological Park of Poggibonsi (Italy). Towards new promotional and educational trends: potentials, challenges, and perspectives p. 91 Samanta Mariotti Tavola rotonda moderata da Stefano Bertoldi p. 105 Marco Valenti, Nicola Berti, Federico Salzotti, Maurizio Amoroso La “fine” ed un nuovo inizio: il Metaverso in archeologia Stefano Bertoldi, Samanta Mariotti з p. 114 |
adam_txt |
Indice Introduzione p. З Stefano Bertoldi, Samanta Mariotti (Re)living Vindolanda: Designing Educational Computer Games for Outdoor Environments p. 8 Barbara Birley, Richard Davison, Claire Stocks Virtual Neapolis. Un’esperienza di visita immersiva in VR per le vie di Napoli p. 25 Francesco Gabellone, Maria Chiffi Virtual tour di Poggio Bonizio: teoria, tecnologia e applicazioni dalla grafica 3d alla VR p. 40 Stefano Bertoldi Designing video games for history classrooms p. 55 Juan Hiriart Archeologia, interazione, gioco: come il digitale ha mutato la disciplina. L’osservatorio di Archeovirtual p. 67 Augusto Palombini Hold the Hut, il progetto di valorizzazione della capanna arcaica di San Chirico Nuovo (Potenza, Basilicata) p. 73 Sabrina Mutino, Lucia Colangelo, Michele Scioscia A video game for the Archaeological Park of Poggibonsi (Italy). Towards new promotional and educational trends: potentials, challenges, and perspectives p. 91 Samanta Mariotti Tavola rotonda moderata da Stefano Bertoldi p. 105 Marco Valenti, Nicola Berti, Federico Salzotti, Maurizio Amoroso La “fine” ed un nuovo inizio: il Metaverso in archeologia Stefano Bertoldi, Samanta Mariotti з p. 114 |
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spelling | The past as a digital playground archaeology, virtual reality and video games a cura di Stefano Bertoldi, Samanta Mariotti Oxford Archaeopress Publishing Ltd [2022] 119 Seiten Illustrationen, Diagramme (teilweise farbig) txt rdacontent n rdamedia nc rdacarrier Access archaeology Conference proceedings Includes bibliographical references This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site Text in English and Italian Lernspiel (DE-588)4074167-9 gnd rswk-swf Archäologie (DE-588)4002827-6 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Virtual reality in archaeology / Congresses Educational games / Congresses Archaeology / Study and teaching / Congresses (DE-588)1071861417 Konferenzschrift 2021 Poggibonsi gnd-content Videospiel (DE-2581)TH000012843 gbd Digital Humanities (DE-2581)TH000012822 gbd Archäologie (DE-588)4002827-6 s Virtuelle Realität (DE-588)4399931-1 s Videospiel (DE-588)4063465-6 s Lernspiel (DE-588)4074167-9 s DE-604 Bertoldi, Stefano (DE-588)1278394230 edt Mariotti, Samanta (DE-588)1278394389 edt Seminario The Past as a Digital Playground: Archaeology, Virtual Reality and Video Games 2021 Poggibonsi (DE-588)1265198497 orm 9781803272672 (e-Pdf) Digitalisierung BSB München - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033875137&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | The past as a digital playground archaeology, virtual reality and video games Lernspiel (DE-588)4074167-9 gnd Archäologie (DE-588)4002827-6 gnd Videospiel (DE-588)4063465-6 gnd Virtuelle Realität (DE-588)4399931-1 gnd |
subject_GND | (DE-588)4074167-9 (DE-588)4002827-6 (DE-588)4063465-6 (DE-588)4399931-1 (DE-588)1071861417 |
title | The past as a digital playground archaeology, virtual reality and video games |
title_auth | The past as a digital playground archaeology, virtual reality and video games |
title_exact_search | The past as a digital playground archaeology, virtual reality and video games |
title_exact_search_txtP | The past as a digital playground archaeology, virtual reality and video games |
title_full | The past as a digital playground archaeology, virtual reality and video games a cura di Stefano Bertoldi, Samanta Mariotti |
title_fullStr | The past as a digital playground archaeology, virtual reality and video games a cura di Stefano Bertoldi, Samanta Mariotti |
title_full_unstemmed | The past as a digital playground archaeology, virtual reality and video games a cura di Stefano Bertoldi, Samanta Mariotti |
title_short | The past as a digital playground |
title_sort | the past as a digital playground archaeology virtual reality and video games |
title_sub | archaeology, virtual reality and video games |
topic | Lernspiel (DE-588)4074167-9 gnd Archäologie (DE-588)4002827-6 gnd Videospiel (DE-588)4063465-6 gnd Virtuelle Realität (DE-588)4399931-1 gnd |
topic_facet | Lernspiel Archäologie Videospiel Virtuelle Realität Konferenzschrift 2021 Poggibonsi |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033875137&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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