Digital zombies, undead stories: narrative emergence and videogames
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York
Bloomsbury Academic
2021
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | Hier auch später erschienene, unveränderte Nachdrucke |
Beschreibung: | viii, 254 Seiten |
ISBN: | 9781501363542 9781501374876 |
Internformat
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Datensatz im Suchindex
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adam_text | Contents List of illustrations Acknowledgements 1 2 3 4 5 6 7 8 Introduction Stories of the undead Rules of emergence (and the emergence of rules) Familiar storytelling and popular memories Making, breaking and bending rules at the textual margins Unstable media, infectious stories and migratory rules Delayed apocalypse, deliberate design Conclusion Appendix Bibliography Index vi vii 1 19 51 83 117 153 187 219 231 236 248
Through analysis of three case study videogames - Leň 4 Dead 2, DayZ and Minecraft- and their online player communities. Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players’ creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games’ boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time. Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.
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adam_txt |
Contents List of illustrations Acknowledgements 1 2 3 4 5 6 7 8 Introduction Stories of the undead Rules of emergence (and the emergence of rules) Familiar storytelling and popular memories Making, breaking and bending rules at the textual margins Unstable media, infectious stories and migratory rules Delayed apocalypse, deliberate design Conclusion Appendix Bibliography Index vi vii 1 19 51 83 117 153 187 219 231 236 248
Through analysis of three case study videogames - Leň 4 Dead 2, DayZ and Minecraft- and their online player communities. Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players’ creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games’ boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time. Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres. |
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author | May, Lawrence ca. 20./21. Jh |
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illustrated | Not Illustrated |
index_date | 2024-07-03T20:33:41Z |
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language | English |
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spelling | May, Lawrence ca. 20./21. Jh. Verfasser (DE-588)1270415956 aut Digital zombies, undead stories narrative emergence and videogames Lawrence May New York Bloomsbury Academic 2021 viii, 254 Seiten txt rdacontent n rdamedia nc rdacarrier Hier auch später erschienene, unveränderte Nachdrucke Computerspiel (DE-588)4010457-6 gnd rswk-swf Zombie (DE-588)4407180-2 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Zombie (DE-588)4407180-2 s DE-604 Erscheint auch als Online-Ausgabe 978-1-5013-6353-5 Erscheint auch als Online-Ausgabe, PDF 978-1-5013-6352-8 Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033839331&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033839331&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | May, Lawrence ca. 20./21. Jh Digital zombies, undead stories narrative emergence and videogames Computerspiel (DE-588)4010457-6 gnd Zombie (DE-588)4407180-2 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4407180-2 |
title | Digital zombies, undead stories narrative emergence and videogames |
title_auth | Digital zombies, undead stories narrative emergence and videogames |
title_exact_search | Digital zombies, undead stories narrative emergence and videogames |
title_exact_search_txtP | Digital zombies, undead stories narrative emergence and videogames |
title_full | Digital zombies, undead stories narrative emergence and videogames Lawrence May |
title_fullStr | Digital zombies, undead stories narrative emergence and videogames Lawrence May |
title_full_unstemmed | Digital zombies, undead stories narrative emergence and videogames Lawrence May |
title_short | Digital zombies, undead stories |
title_sort | digital zombies undead stories narrative emergence and videogames |
title_sub | narrative emergence and videogames |
topic | Computerspiel (DE-588)4010457-6 gnd Zombie (DE-588)4407180-2 gnd |
topic_facet | Computerspiel Zombie |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033839331&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033839331&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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