Digital mythology and the internet's monster: the slender man
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London
Bloomsbury Academic
2022
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Introduction; 1. Mythology and the Digitization of Levi-Strauss; 2. Introducing the Slender Man; 3. The Origin of the Slender Man; 4. The Origin of the Slender Man ; 5. Marble Hornets; 6. Playing the Slender Man; 7. Loving the Horror, Romancing Slender; 8. Laughing at the Horror; 9: A Dog, a Video Game and a Monster; 10: The Online Hive Mind's Stories; 11: The Slender Man's Culture; Conclusion |
Beschreibung: | viii, 244 Seiten Illustrationen 234 mm |
ISBN: | 9781350210936 |
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Datensatz im Suchindex
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adam_text | Contents List of figures List of diagrams ix x Introduction 1 1 Mythology and digitizing Lévi-Strauss 1.1 What is myth? 1.1.1 Myth and popular culture 1.1.2 Virtual storytelling 1.2 Structuralism 1.2.1 The Lévi-Straussian method 1.2.2 Neo-structuralism 1.2.3 Method 1.3 Creepypasta and mythology 11 12 14 17 19 20 22 24 25 2 Introducing the Slender Man 2.1 Slender Man’s history 2.2 Slender Man as communal story 2.3.1 Authenticity in inconsistency 2.3.2 Authenticity in narrative 2.3 Paedophilic connection 2.4 Mythology and serious play 2.5 The Slender Man as mythos 2.5.1 Progression of the study of the mythos 29 30 32 34 36 38 41 43 44 3 The origin of the Slender Man (Part 1) 3.1 Victor Surge 3.1.1 Initial post 3.1.2 Steinman Woodsand performance post 45 46 46 48 3.1.3 Sensory codes 3.1.4 Nature of violence 3.2 Mr. 47 3.2.1 Those left behind 49 51 54 54
vļ 4 Contents 3.2.2 Supernatural versusnatural 3.2.3 The StirlingCity post 3.3 Conclusion 57 59 61 The origin of the Slender Man (Part 2) 4.1 Aleph Null 4.2 Genesplicer 4.3 Shared themes in Something Awful 4.3.1 In-character 4.3.2 Facelessness 4.3.3 Powerlessness 4.3 The structure 4.4 The uncategorizable Slender Man 4.4.1 Playing with the monster 65 65 4.5 5 6 Conclusion Marble Hornets 5.1 The Marble Hornets’ story 5.2 Mytheme breakdown 5.2.1 Marble Hornets’characters 5.2.2 Mytheme breakdown 5.2.3 Locations in Marble Hornets 5.3 Marble Hornets’ structure 5.4 The Slender Man’s structure 5.5 Conclusion Playing the Slender Man 6.1 Screaming at webcams in the dark 6.1.1 Video games and online narratives 6.2 Implicit myth 6.3 Introducing Slender: The Arrival 6.4 Slender’s explicit myth 6.4.1. Locations 6.5 World building: implicit and explicit myth 6.5.1 CR and Kate 6.5.2 The flashbacks 6.6 The Arrival implicit myth 6.6.1 Achievement Hunter playthrough 6.6.2 Markiplier playthrough 67 69 69 71 73 75 80 81 82 85 87 89 89 92 94 95 98 99 103 103 104 106 109 110 111 113 114 117 118 119 121
Contents vii 6.6.3 Scary Game Squad playthrough 6.6.4 Implicit myth structure 6.7 Conclusion 123 124 126 7 Loving the horror, romancing Slender 7.1 Fanfiction 7.2 Ihe Bride of Slender Man 7.2.1 Transforming the Transformed 7.3 Slender Man erotica 7.3.1 Sensory codes 7.3.2 Locations 7.3.3 Mythemes 7.3.4 Slender’s erotic structure 7.4 Conclusion 129 129 131 132 137 138 139 140 143 144 8 Laughing at the horror 8.1 Parodying the Slender Man 8.1.1 Trender Man 8.1.2 Splendor Man 8.1.3 Parodies and the Enderman family 8.2 Comedic fanfiction 8.3 The structure 8.4 Conclusion 147 148 149 152 153 155 157 162 9 A dog, a video game and a monster 9.1 The Curious Case of Smile.jpg 9.2 The Rake 9.3 Ben Drowned 9.4 Creepypasta structure 9.5 Conclusion 163 164 167 170 173 176 10 The online hive mind’s stories 10.1 The internet plays Pokémon 10.1.1 ТРР mythemes and structure 10.2 Ihe Great Space Butterfly 10.2.1 Great Space Butterfly structure 10.3 Joint structure 10.4 Conclusion 179 180 183 187 189 190 193
Contents viii 11 lhe Slender Man’s culture 197 11.1 Digital culture and structuralism 197 11.2 The Slender Man: Mythos and community 203 11.3 Conclusion 208 12 Conclusion 213 Bibliography 221 Index 239
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adam_txt |
Contents List of figures List of diagrams ix x Introduction 1 1 Mythology and digitizing Lévi-Strauss 1.1 What is myth? 1.1.1 Myth and popular culture 1.1.2 Virtual storytelling 1.2 Structuralism 1.2.1 The Lévi-Straussian method 1.2.2 Neo-structuralism 1.2.3 Method 1.3 Creepypasta and mythology 11 12 14 17 19 20 22 24 25 2 Introducing the Slender Man 2.1 Slender Man’s history 2.2 Slender Man as communal story 2.3.1 Authenticity in inconsistency 2.3.2 Authenticity in narrative 2.3 Paedophilic connection 2.4 Mythology and serious play 2.5 The Slender Man as mythos 2.5.1 Progression of the study of the mythos 29 30 32 34 36 38 41 43 44 3 The origin of the Slender Man (Part 1) 3.1 Victor Surge 3.1.1 Initial post 3.1.2 Steinman Woodsand performance post 45 46 46 48 3.1.3 Sensory codes 3.1.4 Nature of violence 3.2 Mr. 47 3.2.1 Those left behind 49 51 54 54
vļ 4 Contents 3.2.2 Supernatural versusnatural 3.2.3 The StirlingCity post 3.3 Conclusion 57 59 61 The origin of the Slender Man (Part 2) 4.1 Aleph Null 4.2 Genesplicer 4.3 Shared themes in Something Awful 4.3.1 In-character 4.3.2 Facelessness 4.3.3 Powerlessness 4.3 The structure 4.4 The uncategorizable Slender Man 4.4.1 Playing with the monster 65 65 4.5 5 6 Conclusion Marble Hornets 5.1 The Marble Hornets’ story 5.2 Mytheme breakdown 5.2.1 Marble Hornets’characters 5.2.2 Mytheme breakdown 5.2.3 Locations in Marble Hornets 5.3 Marble Hornets’ structure 5.4 The Slender Man’s structure 5.5 Conclusion Playing the Slender Man 6.1 Screaming at webcams in the dark 6.1.1 Video games and online narratives 6.2 Implicit myth 6.3 Introducing Slender: The Arrival 6.4 Slender’s explicit myth 6.4.1. Locations 6.5 World building: implicit and explicit myth 6.5.1 CR and Kate 6.5.2 The flashbacks 6.6 The Arrival implicit myth 6.6.1 Achievement Hunter playthrough 6.6.2 Markiplier playthrough 67 69 69 71 73 75 80 81 82 85 87 89 89 92 94 95 98 99 103 103 104 106 109 110 111 113 114 117 118 119 121
Contents vii 6.6.3 Scary Game Squad playthrough 6.6.4 Implicit myth structure 6.7 Conclusion 123 124 126 7 Loving the horror, romancing Slender 7.1 Fanfiction 7.2 Ihe Bride of Slender Man 7.2.1 Transforming the Transformed 7.3 Slender Man erotica 7.3.1 Sensory codes 7.3.2 Locations 7.3.3 Mythemes 7.3.4 Slender’s erotic structure 7.4 Conclusion 129 129 131 132 137 138 139 140 143 144 8 Laughing at the horror 8.1 Parodying the Slender Man 8.1.1 Trender Man 8.1.2 Splendor Man 8.1.3 Parodies and the Enderman family 8.2 Comedic fanfiction 8.3 The structure 8.4 Conclusion 147 148 149 152 153 155 157 162 9 A dog, a video game and a monster 9.1 The Curious Case of Smile.jpg 9.2 The Rake 9.3 Ben Drowned 9.4 Creepypasta structure 9.5 Conclusion 163 164 167 170 173 176 10 The online hive mind’s stories 10.1 The internet plays Pokémon 10.1.1 ТРР mythemes and structure 10.2 Ihe Great Space Butterfly 10.2.1 Great Space Butterfly structure 10.3 Joint structure 10.4 Conclusion 179 180 183 187 189 190 193
Contents viii 11 lhe Slender Man’s culture 197 11.1 Digital culture and structuralism 197 11.2 The Slender Man: Mythos and community 203 11.3 Conclusion 208 12 Conclusion 213 Bibliography 221 Index 239 |
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spelling | Asimos, Vivian Verfasser (DE-588)1233312618 aut Digital mythology and the internet's monster the slender man Vivian Asimos London Bloomsbury Academic 2022 viii, 244 Seiten Illustrationen 234 mm txt rdacontent n rdamedia nc rdacarrier Introduction; 1. Mythology and the Digitization of Levi-Strauss; 2. Introducing the Slender Man; 3. The Origin of the Slender Man; 4. The Origin of the Slender Man ; 5. Marble Hornets; 6. Playing the Slender Man; 7. Loving the Horror, Romancing Slender; 8. Laughing at the Horror; 9: A Dog, a Video Game and a Monster; 10: The Online Hive Mind's Stories; 11: The Slender Man's Culture; Conclusion Slender Man Fiktive Gestalt 2009- (DE-588)1081849614 gnd rswk-swf bicssc / Media studies bisacsh / PHILOSOPHY / Movements / Structuralism Folklore and the Internet Contagion Social psychology Memes Computerunterstützte Kommunikation (DE-588)4535905-2 gnd rswk-swf Internetphänomen (DE-588)1189361760 gnd rswk-swf Social Media (DE-588)4639271-3 gnd rswk-swf Erzählforschung (DE-588)4152968-6 gnd rswk-swf Social Media (DE-588)4639271-3 s Internetphänomen (DE-588)1189361760 s Slender Man Fiktive Gestalt 2009- (DE-588)1081849614 p DE-604 Computerunterstützte Kommunikation (DE-588)4535905-2 s Erzählforschung (DE-588)4152968-6 s Äquivalent Druck-Ausgabe, Hardcover 9781350181441 Erscheint auch als Online-Ausgabe, PDF 9781350181458 Erscheint auch als Online-Ausgabe 9781350181465 Digitalisierung UB Bamberg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033830853&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Asimos, Vivian Digital mythology and the internet's monster the slender man Slender Man Fiktive Gestalt 2009- (DE-588)1081849614 gnd bicssc / Media studies bisacsh / PHILOSOPHY / Movements / Structuralism Folklore and the Internet Contagion Social psychology Memes Computerunterstützte Kommunikation (DE-588)4535905-2 gnd Internetphänomen (DE-588)1189361760 gnd Social Media (DE-588)4639271-3 gnd Erzählforschung (DE-588)4152968-6 gnd |
subject_GND | (DE-588)1081849614 (DE-588)4535905-2 (DE-588)1189361760 (DE-588)4639271-3 (DE-588)4152968-6 |
title | Digital mythology and the internet's monster the slender man |
title_auth | Digital mythology and the internet's monster the slender man |
title_exact_search | Digital mythology and the internet's monster the slender man |
title_exact_search_txtP | Digital mythology and the internet's monster the slender man |
title_full | Digital mythology and the internet's monster the slender man Vivian Asimos |
title_fullStr | Digital mythology and the internet's monster the slender man Vivian Asimos |
title_full_unstemmed | Digital mythology and the internet's monster the slender man Vivian Asimos |
title_short | Digital mythology and the internet's monster |
title_sort | digital mythology and the internet s monster the slender man |
title_sub | the slender man |
topic | Slender Man Fiktive Gestalt 2009- (DE-588)1081849614 gnd bicssc / Media studies bisacsh / PHILOSOPHY / Movements / Structuralism Folklore and the Internet Contagion Social psychology Memes Computerunterstützte Kommunikation (DE-588)4535905-2 gnd Internetphänomen (DE-588)1189361760 gnd Social Media (DE-588)4639271-3 gnd Erzählforschung (DE-588)4152968-6 gnd |
topic_facet | Slender Man Fiktive Gestalt 2009- bicssc / Media studies bisacsh / PHILOSOPHY / Movements / Structuralism Folklore and the Internet Contagion Social psychology Memes Computerunterstützte Kommunikation Internetphänomen Social Media Erzählforschung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033830853&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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