Knowledge design of digital subcultural heritage: heuristics from curating creativity, aesthetics and culture of the Demoscene
Gespeichert in:
1. Verfasser: | |
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Format: | Abschlussarbeit Buch |
Sprache: | English |
Veröffentlicht: |
Glückstadt
Verlag Werner Hülsbusch
[2022]
|
Schriftenreihe: | Schriften zur Informationswissenschaft
Band 75 |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | 314 Seiten Illustrationen, Diagramme |
ISBN: | 9783864881794 |
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Datensatz im Suchindex
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adam_text | Canan Hastik
Knowledge Design of
Digital Subcultural Heritage
Heuristics from Curating Creativity,
Aesthetics and Culture of the Demoscene
VW
Verlag Werner Hiilsbusch
Fachverlag fiir Medientechnik und -wirtschaft
Inhaltsverzeichnis
Dub, by m
Vs
Lu
tn ie
we
wow Nw ww oh
Abstract
Kurzfassung
Introduction
The Demoscene
Statement and Scope of the Thesis
Research Field and Context
Problem Statement
Research Objective
Research Approach
Scientific Contribution
Research Limitations
Structure of the Thesis
Theoretical and Technological Context
Emergence of Digital Humanities
History and Definition of Digital Humanities
The Linguistic Turn
The Cultural Turn
The Computational Turn
Summarising the Evolution of DH
Digital Humanities Rescarch Practice
Knowledge Design in DH
2 2 41 Documentation
2212 Modelling
2213 Mediation
2214 Summing up Knowledge Design in DH
DH Research Projects
2221 German DH Projects
2222 International DH Infrastructures
2 2 23 Summarising Applied DH Research
Challenges and Key Concepts of DH Research
State of Technology
Data Collection from Web Resources
2 3 11 Web Harvesting
II
6 Inhaltsverzeichnis
2312 Data Mining 66
2313 Linked Open Data and the Semantic Web 66
2314 Summarising the Trend of Collecting Big Cultural Data 69
232 Curation of Digital Subcultural Heritage Data 70
2321 Metadata Generation and Extraction 71
2322 CIDOC Conceptual Reference Model 77
2323 CRM in the Context ofthe Semantic Web 80
2324 Summarising the State of Knowledge Representation 85
233 Scope and Requirements of the State of Technology 86
2 4 Demoscene as DH Research Subject 87
241 Problem Statement 87
242 Expected Field of Research 88
243 General Research Question go
244 Scientific Approach and Methodological Context 91
3 Research Design Concept 93
3 1 Research Philosophy and Strategy 93
311 Constructivist Research 93
312 Mixed Methods Research 96
3 13 Quality Criteria 98
3 2 Research Design 101
321 Descriptive Research 101
322 Data Collection and Analysis 102
323 Implementation and Evaluation 103
324 Sampling Strategy 104
325 Summary of the Research Structure 106
3 3 Summary 107
331 Definition of Research Methods and Techniques 108
3311 Online Expert Survey 108
3312 Content Analysis ul
3313 Ontology Engineering 113
3314 Competency Questions 115
332 Summarising the Logical Structure of this Study 17
4 Interdisciplinary Classification 121
4 1 Digital Subcultural Phenomena 121
411 Definition of Digital Subeultures 121
4 12 Diversity of Digital Subcultural Forms 123
413 Research Dimensions for Digital Scenes 126
414 Summarising Challenges and Opportunities 128
Inhaltsverzeichnis 7
4 2 User Requirements 130
421 Demoscene Repositories 131
422 Web-based Expert Survey 134
4221 Qualitative Pre-test 134
4222 Experts as Surveyors 135
4223 Describing the Scientific Expert User Group 136
422 Access and Research Requirements 137
4225 Interests of Individual Experts 141
423 User Requirements and Functional Specification 142
43 Results of the Preliminary Study 146
5 Data Collection and Analysis 149
3 1 In-depth Demoscene studies 149
Schi Understanding the Demoscene 150
SL] Introduction and Definition 150
5 112 The Historical Roots 151
5113 The Scene Today 157
Sl bad Socio-cultural Examination 159
S LLS Artwork Productions 160
3116 Presentation Practices 165
5 1,1 7 Synopsis and Results 169
312 Demoscene People, Content and Communication Practices 170
512 Top-Rated Demoscene Productions (Top Prods) 172
61221 Reality Check: Status of 250 Top Prods from pouét net 172
312 1,2 Statistics from the Total Population 176
51213 Results ofthe Analysis 179
5122 Analysing Demoscene Creativity 181
5122 Text and Language Material from the Scene 182
§ 1222 Productivity, Popularity and Votes 187
51223 Summary of the Production Practice 190
5123 The Legendary Old-School Console 191
§ 1231 Transcription of 47 VCS Prods and Thousands of Frames 192
51232 Visual Analytics 198
51233 Processing of Natural Scene Language 203
51234 Results of Transcription and Annotation 206
5 2 Demoscene Explored 207
6 Model Development and Implementation 209
6 1 Formalisation of DEMOAGE 209
611 Domain and Scope 210
612 Mapping the Demoscene to CIDOC CRM 211
613 Modelling the DEMOAGE Domain 212
6131 Modelling Creativity of the Demoscene
8 Inhaltsverzeichnis
6132 Modelling Demoscene Aesthetics 218
6133 Modelling Socio-Cultural Structures 225
6134 The T-BOX of the DEMOAGE Domain 229
614 Populating the A-BOX of DEMOAGE 232
615 DEMOAGE Specification 235
6 2 Findings and Insights of Knowledge Transformation 236
621 Review of the Concept Development Phase 236
622 Review of the Modelling and Implementation Phase 236
623 Review of the State of DEMOAGE 238
7 Test and Evaluation 239
7 1 Functional Requirements 239
7 11 Formal Competency Questions 239
VAL Overview and Details 240
7112 Socio-cultural Structure 241
7 113 Platform-specific Information 242
DAL Festival-specific Information 243
7 115 Spatial and Temporal Expansion 244
7116 Artwork Characteristics 246
7 2 Non-functional Requirements 247
721 Consistency and Coherence 248
722 Completeness 249
723 Extensibility and Reuse 252
73 Results of DEMOAGE Evaluation 252
7-3-1 Evaluation Results 253
732 Recommended Improvements of DEMOAGE 254
733 Untapped Potentials of DEMOAGE 256
8 Conclusion and Future Research 259
8 1 Research Results and Proposed Framework 259
8 2 Research Contribution and Scientific Impact 266
8 3 Future Research Directions 269
Bibliography 273
List of Figures 305
List of Tables 307
Inhaltsverzeichnis
APPENDIX 309
A Selection of German DH Research Projects 309
B Prioritisation of User Requirements 3IL
C Informal Competency Questions 312
D List of Predefined Descriptors 313
E Current DEMOAGE version 314
F Artist Roles
|
adam_txt |
Canan Hastik
Knowledge Design of
Digital Subcultural Heritage
Heuristics from Curating Creativity,
Aesthetics and Culture of the Demoscene
VW
Verlag Werner Hiilsbusch
Fachverlag fiir Medientechnik und -wirtschaft
Inhaltsverzeichnis
Dub, by m
Vs
Lu
tn ie
we
wow Nw ww oh
Abstract
Kurzfassung
Introduction
The Demoscene
Statement and Scope of the Thesis
Research Field and Context
Problem Statement
Research Objective
Research Approach
Scientific Contribution
Research Limitations
Structure of the Thesis
Theoretical and Technological Context
Emergence of Digital Humanities
History and Definition of Digital Humanities
The Linguistic Turn
The Cultural Turn
The Computational Turn
Summarising the Evolution of DH
Digital Humanities Rescarch Practice
Knowledge Design in DH
2 2 41 Documentation
2212 Modelling
2213 Mediation
2214 Summing up Knowledge Design in DH
DH Research Projects
2221 German DH Projects
2222 International DH Infrastructures
2 2 23 Summarising Applied DH Research
Challenges and Key Concepts of DH Research
State of Technology
Data Collection from Web Resources
2 3 11 Web Harvesting
II
6 Inhaltsverzeichnis
2312 Data Mining 66
2313 Linked Open Data and the Semantic Web 66
2314 Summarising the Trend of Collecting Big Cultural Data 69
232 Curation of Digital Subcultural Heritage Data 70
2321 Metadata Generation and Extraction 71
2322 CIDOC Conceptual Reference Model 77
2323 CRM in the Context ofthe Semantic Web 80
2324 Summarising the State of Knowledge Representation 85
233 Scope and Requirements of the State of Technology 86
2 4 Demoscene as DH Research Subject 87
241 Problem Statement 87
242 Expected Field of Research 88
243 General Research Question go
244 Scientific Approach and Methodological Context 91
3 Research Design Concept 93
3 1 Research Philosophy and Strategy 93
311 Constructivist Research 93
312 Mixed Methods Research 96
3 13 Quality Criteria 98
3 2 Research Design 101
321 Descriptive Research 101
322 Data Collection and Analysis 102
323 Implementation and Evaluation 103
324 Sampling Strategy 104
325 Summary of the Research Structure 106
3 3 Summary 107
331 Definition of Research Methods and Techniques 108
3311 Online Expert Survey 108
3312 Content Analysis ul
3313 Ontology Engineering 113
3314 Competency Questions 115
332 Summarising the Logical Structure of this Study 17
4 Interdisciplinary Classification 121
4 1 Digital Subcultural Phenomena 121
411 Definition of Digital Subeultures 121
4 12 Diversity of Digital Subcultural Forms 123
413 Research Dimensions for Digital Scenes 126
414 Summarising Challenges and Opportunities 128
Inhaltsverzeichnis 7
4 2 User Requirements 130
421 Demoscene Repositories 131
422 Web-based Expert Survey 134
4221 Qualitative Pre-test 134
4222 Experts as Surveyors 135
4223 Describing the Scientific Expert User Group 136
422 Access and Research Requirements 137
4225 Interests of Individual Experts 141
423 User Requirements and Functional Specification 142
43 Results of the Preliminary Study 146
5 Data Collection and Analysis 149
3 1 In-depth Demoscene studies 149
Schi Understanding the Demoscene 150
SL] Introduction and Definition 150
5 112 The Historical Roots 151
5113 The Scene Today 157
Sl bad Socio-cultural Examination 159
S LLS Artwork Productions 160
3116 Presentation Practices 165
5 1,1 7 Synopsis and Results 169
312 Demoscene People, Content and Communication Practices 170
512 Top-Rated Demoscene Productions (Top Prods) 172
61221 Reality Check: Status of 250 Top Prods from pouét net 172
312 1,2 Statistics from the Total Population 176
51213 Results ofthe Analysis 179
5122 Analysing Demoscene Creativity 181
5122 Text and Language Material from the Scene 182
§ 1222 Productivity, Popularity and Votes 187
51223 Summary of the Production Practice 190
5123 The Legendary Old-School Console 191
§ 1231 Transcription of 47 VCS Prods and Thousands of Frames 192
51232 Visual Analytics 198
51233 Processing of Natural Scene Language 203
51234 Results of Transcription and Annotation 206
5 2 Demoscene Explored 207
6 Model Development and Implementation 209
6 1 Formalisation of DEMOAGE 209
611 Domain and Scope 210
612 Mapping the Demoscene to CIDOC CRM 211
613 Modelling the DEMOAGE Domain 212
6131 Modelling Creativity of the Demoscene
8 Inhaltsverzeichnis
6132 Modelling Demoscene Aesthetics 218
6133 Modelling Socio-Cultural Structures 225
6134 The T-BOX of the DEMOAGE Domain 229
614 Populating the A-BOX of DEMOAGE 232
615 DEMOAGE Specification 235
6 2 Findings and Insights of Knowledge Transformation 236
621 Review of the Concept Development Phase 236
622 Review of the Modelling and Implementation Phase 236
623 Review of the State of DEMOAGE 238
7 Test and Evaluation 239
7 1 Functional Requirements 239
7 11 Formal Competency Questions 239
VAL Overview and Details 240
7112 Socio-cultural Structure 241
7 113 Platform-specific Information 242
DAL Festival-specific Information 243
7 115 Spatial and Temporal Expansion 244
7116 Artwork Characteristics 246
7 2 Non-functional Requirements 247
721 Consistency and Coherence 248
722 Completeness 249
723 Extensibility and Reuse 252
73 Results of DEMOAGE Evaluation 252
7-3-1 Evaluation Results 253
732 Recommended Improvements of DEMOAGE 254
733 Untapped Potentials of DEMOAGE 256
8 Conclusion and Future Research 259
8 1 Research Results and Proposed Framework 259
8 2 Research Contribution and Scientific Impact 266
8 3 Future Research Directions 269
Bibliography 273
List of Figures 305
List of Tables 307
Inhaltsverzeichnis
APPENDIX 309
A Selection of German DH Research Projects 309
B Prioritisation of User Requirements 3IL
C Informal Competency Questions 312
D List of Predefined Descriptors 313
E Current DEMOAGE version 314
F Artist Roles |
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spelling | Hastik, Canan Verfasser (DE-588)1222693283 aut Knowledge design of digital subcultural heritage heuristics from curating creativity, aesthetics and culture of the Demoscene Canan Hastik Glückstadt Verlag Werner Hülsbusch [2022] © 2022 314 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier Schriften zur Informationswissenschaft Band 75 Dissertation Technische Universität Darmstadt 2018 Demo Programm (DE-588)7501501-8 gnd rswk-swf Digitalisierung (DE-588)4123065-6 gnd rswk-swf Informations- und Dokumentationswissenschaft (DE-588)4128313-2 gnd rswk-swf Digital Humanities (DE-588)1038714850 gnd rswk-swf (DE-588)4113937-9 Hochschulschrift gnd-content Digital Humanities (DE-588)1038714850 s Demo Programm (DE-588)7501501-8 s Informations- und Dokumentationswissenschaft (DE-588)4128313-2 s Digitalisierung (DE-588)4123065-6 s b DE-604 Schriften zur Informationswissenschaft Band 75 (DE-604)BV004702920 75 HEBIS Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033777381&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Hastik, Canan Knowledge design of digital subcultural heritage heuristics from curating creativity, aesthetics and culture of the Demoscene Schriften zur Informationswissenschaft Demo Programm (DE-588)7501501-8 gnd Digitalisierung (DE-588)4123065-6 gnd Informations- und Dokumentationswissenschaft (DE-588)4128313-2 gnd Digital Humanities (DE-588)1038714850 gnd |
subject_GND | (DE-588)7501501-8 (DE-588)4123065-6 (DE-588)4128313-2 (DE-588)1038714850 (DE-588)4113937-9 |
title | Knowledge design of digital subcultural heritage heuristics from curating creativity, aesthetics and culture of the Demoscene |
title_auth | Knowledge design of digital subcultural heritage heuristics from curating creativity, aesthetics and culture of the Demoscene |
title_exact_search | Knowledge design of digital subcultural heritage heuristics from curating creativity, aesthetics and culture of the Demoscene |
title_exact_search_txtP | Knowledge design of digital subcultural heritage heuristics from curating creativity, aesthetics and culture of the Demoscene |
title_full | Knowledge design of digital subcultural heritage heuristics from curating creativity, aesthetics and culture of the Demoscene Canan Hastik |
title_fullStr | Knowledge design of digital subcultural heritage heuristics from curating creativity, aesthetics and culture of the Demoscene Canan Hastik |
title_full_unstemmed | Knowledge design of digital subcultural heritage heuristics from curating creativity, aesthetics and culture of the Demoscene Canan Hastik |
title_short | Knowledge design of digital subcultural heritage |
title_sort | knowledge design of digital subcultural heritage heuristics from curating creativity aesthetics and culture of the demoscene |
title_sub | heuristics from curating creativity, aesthetics and culture of the Demoscene |
topic | Demo Programm (DE-588)7501501-8 gnd Digitalisierung (DE-588)4123065-6 gnd Informations- und Dokumentationswissenschaft (DE-588)4128313-2 gnd Digital Humanities (DE-588)1038714850 gnd |
topic_facet | Demo Programm Digitalisierung Informations- und Dokumentationswissenschaft Digital Humanities Hochschulschrift |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033777381&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV004702920 |
work_keys_str_mv | AT hastikcanan knowledgedesignofdigitalsubculturalheritageheuristicsfromcuratingcreativityaestheticsandcultureofthedemoscene |