The world is born from zero: understanding speculation and video games
The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, m...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Berlin ; Boston
De Gruyter Oldenbourg
[2022]
© 2022 |
Schriftenreihe: | Video Games and the Humanities
volume 8 |
Schlagworte: | |
Online-Zugang: | BSB01 FAB01 FAW01 FCO01 FHA01 FKE01 FLA01 UBG01 UBT01 UBY01 UPA01 Volltext |
Zusammenfassung: | The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other |
Beschreibung: | 1 Online-Ressource (VIII, 198 Seiten) |
ISBN: | 9783110719451 9783110719475 |
DOI: | 10.1515/9783110719451 |
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Datensatz im Suchindex
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author | Kunzelman, Cameron |
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doi_str_mv | 10.1515/9783110719451 |
format | Electronic eBook |
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language | English |
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spelling | Kunzelman, Cameron Verfasser (DE-588)1272426122 aut The world is born from zero understanding speculation and video games Cameron Kunzelman Berlin ; Boston De Gruyter Oldenbourg [2022] © 2022 1 Online-Ressource (VIII, 198 Seiten) txt rdacontent c rdamedia cr rdacarrier Video Games and the Humanities volume 8 The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other Philosophie Quentin Meillassoux Spekulation Videospiele HISTORY / Study & Teaching bisacsh Erscheint auch als Druck-Ausgabe 978-3-11-071832-4 Video Games and the Humanities volume 8 (DE-604)BV047033770 8 https://doi.org/10.1515/9783110719451 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Kunzelman, Cameron The world is born from zero understanding speculation and video games Video Games and the Humanities Philosophie Quentin Meillassoux Spekulation Videospiele HISTORY / Study & Teaching bisacsh |
title | The world is born from zero understanding speculation and video games |
title_auth | The world is born from zero understanding speculation and video games |
title_exact_search | The world is born from zero understanding speculation and video games |
title_exact_search_txtP | The world is born from zero understanding speculation and video games |
title_full | The world is born from zero understanding speculation and video games Cameron Kunzelman |
title_fullStr | The world is born from zero understanding speculation and video games Cameron Kunzelman |
title_full_unstemmed | The world is born from zero understanding speculation and video games Cameron Kunzelman |
title_short | The world is born from zero |
title_sort | the world is born from zero understanding speculation and video games |
title_sub | understanding speculation and video games |
topic | Philosophie Quentin Meillassoux Spekulation Videospiele HISTORY / Study & Teaching bisacsh |
topic_facet | Philosophie Quentin Meillassoux Spekulation Videospiele HISTORY / Study & Teaching |
url | https://doi.org/10.1515/9783110719451 |
volume_link | (DE-604)BV047033770 |
work_keys_str_mv | AT kunzelmancameron theworldisbornfromzerounderstandingspeculationandvideogames |