Manifestations of queerness in video games:
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London ; New York
Routledge, Taylor & Francis Group
2023
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Schriftenreihe: | Routledge advances in game studies
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | xxi, 118 Seiten Illustrationen |
ISBN: | 9780367900649 9781032311579 |
Internformat
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Datensatz im Suchindex
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Contents Acknowledgements Introduction 1 Sporting Moustaches, Riding Bulls, Flashing Bums Dorian Pavus’s Queer Odyssey vi vii 1 2 The Sissy the Cyborg - or How to Set the World on Fire in Fabulous Robes 23 3 ‘Gotta Smuggle Them All! ’ - Queer Détournement, Drag, and Border Politics 44 4 Wandering Through Paths and Pixels - The Queer Meandering of the Gaming Flâneur 59 5 Flawless in Defeat - In and For the Margins 83 Conclusion Ludography Index 107 113 115
Manifestations of Queerness in Video Games Taking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political, and cultural medium, which provides us with tools to navigate the future of gaming. Situated at the intersection of New Media, Game, Cultural and Queer Studies, the book navigates diverse interspecies relationships, queer villains from the past, Pokémon memes on border politics, flânerie in post-industrial cities, and one sided erotic fights. It provides new critical engagements with the works of Jose Esteban Muñoz, Bonnie Ruberg, Guy Debord, and Jack Halberstam, examining queer representation, gaming subcultures, and dissident play practices. Making the bold claim that video games might be the queerest medium today, this book provides organic, self-reflective and, ultimately, thought-provoking thinking in which both games and gamers are queered. This book will be of interest to not only scholars researching game studies, sex, gender, and sexuality in new media, but also readers interested in literature, digital media, society, participatory culture, and queer studies. |
adam_txt |
Contents Acknowledgements Introduction 1 Sporting Moustaches, Riding Bulls, Flashing Bums Dorian Pavus’s Queer Odyssey vi vii 1 2 The Sissy the Cyborg - or How to Set the World on Fire in Fabulous Robes 23 3 ‘Gotta Smuggle Them All! ’ - Queer Détournement, Drag, and Border Politics 44 4 Wandering Through Paths and Pixels - The Queer Meandering of the Gaming Flâneur 59 5 Flawless in Defeat - In and For the Margins 83 Conclusion Ludography Index 107 113 115
Manifestations of Queerness in Video Games Taking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political, and cultural medium, which provides us with tools to navigate the future of gaming. Situated at the intersection of New Media, Game, Cultural and Queer Studies, the book navigates diverse interspecies relationships, queer villains from the past, Pokémon memes on border politics, flânerie in post-industrial cities, and one sided erotic fights. It provides new critical engagements with the works of Jose Esteban Muñoz, Bonnie Ruberg, Guy Debord, and Jack Halberstam, examining queer representation, gaming subcultures, and dissident play practices. Making the bold claim that video games might be the queerest medium today, this book provides organic, self-reflective and, ultimately, thought-provoking thinking in which both games and gamers are queered. This book will be of interest to not only scholars researching game studies, sex, gender, and sexuality in new media, but also readers interested in literature, digital media, society, participatory culture, and queer studies. |
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discipline_str_mv | Allgemeines |
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spelling | Pelurson, Gaspard ca. 20./21. Jh. Verfasser (DE-588)1268479608 aut Manifestations of queerness in video games Gaspard Pelurson London ; New York Routledge, Taylor & Francis Group 2023 xxi, 118 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Routledge advances in game studies LGBT (DE-588)7705503-2 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s LGBT (DE-588)7705503-2 s DE-604 Erscheint auch als Online-Ausgabe 10.4324/9781003022268 978-1-003-02226-8 Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033760905&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033760905&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Pelurson, Gaspard ca. 20./21. Jh Manifestations of queerness in video games LGBT (DE-588)7705503-2 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)7705503-2 (DE-588)4010457-6 |
title | Manifestations of queerness in video games |
title_auth | Manifestations of queerness in video games |
title_exact_search | Manifestations of queerness in video games |
title_exact_search_txtP | Manifestations of queerness in video games |
title_full | Manifestations of queerness in video games Gaspard Pelurson |
title_fullStr | Manifestations of queerness in video games Gaspard Pelurson |
title_full_unstemmed | Manifestations of queerness in video games Gaspard Pelurson |
title_short | Manifestations of queerness in video games |
title_sort | manifestations of queerness in video games |
topic | LGBT (DE-588)7705503-2 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | LGBT Computerspiel |
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