Handbook on interactive storytelling:

Cover -- Title Page -- Copyright -- Contents -- List of Figures -- List of Tables -- Preface -- Acknowledgements -- Chapter 1 Introduction -- 1.1 Interactive Storytelling -- 1.1.1 Partakers -- 1.1.2 Narrative, Plot, and Story -- 1.1.3 Interaction -- 1.2 History of Interactive Storytelling -- 1.2.1 T...

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Bibliographische Detailangaben
Hauptverfasser: Smed, Jouni 1971- (VerfasserIn), Suovuo, Tomi 1974- (VerfasserIn), Skult, Natasha 1984- (VerfasserIn), Skult, Petter 1985- (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Hoboken, NJ Wiley 2021
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Zusammenfassung:Cover -- Title Page -- Copyright -- Contents -- List of Figures -- List of Tables -- Preface -- Acknowledgements -- Chapter 1 Introduction -- 1.1 Interactive Storytelling -- 1.1.1 Partakers -- 1.1.2 Narrative, Plot, and Story -- 1.1.3 Interaction -- 1.2 History of Interactive Storytelling -- 1.2.1 Theatre -- 1.2.2 Multicursal Literature -- 1.3 Role‐playing Games -- 1.3.1 Hypertext Fiction -- 1.3.2 Webisodics -- 1.3.3 Interactive Cinema -- 1.3.4 Television -- 1.3.5 Games -- 1.3.5.1 Interactive Fiction -- 1.3.5.2 Digital Games -- 1.4 Summary -- Exercises -- Chapter 2 Background -- 2.1 Analysis of Storytelling -- 2.1.1 Aristotle's Poetics -- 2.1.1.1 Elements of Tragedy -- 2.1.1.2 Narrative Forms -- 2.1.1.3 Dramatic Arc -- 2.1.2 Visual Storytelling -- 2.1.2.1 Semiotics -- 2.1.2.2 Work of Art -- 2.1.2.3 Video Games as Visual Art -- 2.1.3 Structuralism -- 2.1.3.1 Propp's Morphology of Russian Folktales -- 2.1.3.2 Colby's Grammar of Alaska Natives' Folktales -- 2.1.3.3 Story Grammars -- 2.1.4 Joseph Campbell and the Hero's Journey -- 2.1.5 Kernels and Satellites -- 2.2 Research on Interactive Storytelling -- 2.2.1 Brenda Laurel and Interactive Drama -- 2.2.2 Janet Murray and the Cyberbard -- 2.2.3 Models for Interactive Storytelling -- 2.2.4 Narrative Paradox and Other Research Challenges -- 2.2.4.1 Platform -- 2.2.4.2 Designer -- 2.2.4.3 Interactors -- 2.2.4.4 Storyworld -- 2.2.4.5 Terminology -- 2.3 Summary -- Exercises -- Chapter 3 Platform -- 3.1 Software Development -- 3.1.1 Model-View-Controller -- 3.1.2 Interactor's Interface -- 3.1.3 Designer's Interface -- 3.1.4 Modding -- 3.2 Solving the Narrative Paradox -- 3.2.1 Author‐centric Approach -- 3.2.2 Character‐centric Approach -- 3.2.3 Hybrid Approach -- 3.3 Implementations -- 3.3.1 Pioneering Storytelling Systems -- 3.3.2 Crawford's IDS Systems -- 3.3.3 Stern's and Mateas's Façade
Beschreibung:Literaturverzeichnis: Seite 169-185 ; Ludografie: Seite 187-189
Beschreibung:1 Online-Ressource (xvii, 200 Seiten) Illustrationen
ISBN:9781119688167
9781119688174
9781119688150
DOI:10.1002/9781119688167

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