Unity artificial intelligence programming: add powerful, believable, and fun AI entities in your game with the power of Unity
Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMesh. Developing artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, UK
Packt Publishing
2022
|
Ausgabe: | Fifth edition |
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 |
Zusammenfassung: | Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMesh. Developing artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters. The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees. By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game |
Beschreibung: | Includes bibliographical references |
Beschreibung: | 1 Online-Ressource (XVII, 283 Seiten) Illustrationen |
ISBN: | 9781803238531 |
Internformat
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Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
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author | Aversa, Davide |
author_facet | Aversa, Davide |
author_role | aut |
author_sort | Aversa, Davide |
author_variant | d a da |
building | Verbundindex |
bvnumber | BV048357202 |
classification_rvk | ST 324 |
collection | ZDB-30-PQE |
ctrlnum | (OCoLC)1337130386 (DE-599)HEB495393649 |
discipline | Informatik |
discipline_str_mv | Informatik |
edition | Fifth edition |
format | Electronic eBook |
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illustrated | Not Illustrated |
index_date | 2024-07-03T20:13:50Z |
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institution | BVB |
isbn | 9781803238531 |
language | English |
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publishDate | 2022 |
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spelling | Aversa, Davide Verfasser aut Unity artificial intelligence programming add powerful, believable, and fun AI entities in your game with the power of Unity Dr. Davide Aversa Fifth edition Birmingham, UK Packt Publishing 2022 Sebastopol, CA O'Reilly Media Inc 1 Online-Ressource (XVII, 283 Seiten) Illustrationen txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMesh. Developing artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters. The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees. By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game Computerspiel (DE-588)4010457-6 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Künstliche Intelligenz (DE-588)4033447-8 gnd rswk-swf Unity Benutzeroberfläche (DE-588)7857869-3 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s Künstliche Intelligenz (DE-588)4033447-8 s Unity Benutzeroberfläche (DE-588)7857869-3 s DE-604 |
spellingShingle | Aversa, Davide Unity artificial intelligence programming add powerful, believable, and fun AI entities in your game with the power of Unity Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd Künstliche Intelligenz (DE-588)4033447-8 gnd Unity Benutzeroberfläche (DE-588)7857869-3 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4076370-5 (DE-588)4033447-8 (DE-588)7857869-3 |
title | Unity artificial intelligence programming add powerful, believable, and fun AI entities in your game with the power of Unity |
title_auth | Unity artificial intelligence programming add powerful, believable, and fun AI entities in your game with the power of Unity |
title_exact_search | Unity artificial intelligence programming add powerful, believable, and fun AI entities in your game with the power of Unity |
title_exact_search_txtP | Unity artificial intelligence programming add powerful, believable, and fun AI entities in your game with the power of Unity |
title_full | Unity artificial intelligence programming add powerful, believable, and fun AI entities in your game with the power of Unity Dr. Davide Aversa |
title_fullStr | Unity artificial intelligence programming add powerful, believable, and fun AI entities in your game with the power of Unity Dr. Davide Aversa |
title_full_unstemmed | Unity artificial intelligence programming add powerful, believable, and fun AI entities in your game with the power of Unity Dr. Davide Aversa |
title_short | Unity artificial intelligence programming |
title_sort | unity artificial intelligence programming add powerful believable and fun ai entities in your game with the power of unity |
title_sub | add powerful, believable, and fun AI entities in your game with the power of Unity |
topic | Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd Künstliche Intelligenz (DE-588)4033447-8 gnd Unity Benutzeroberfläche (DE-588)7857869-3 gnd |
topic_facet | Computerspiel Programmierung Künstliche Intelligenz Unity Benutzeroberfläche |
work_keys_str_mv | AT aversadavide unityartificialintelligenceprogrammingaddpowerfulbelievableandfunaientitiesinyourgamewiththepowerofunity |