The Metaverse Handbook: Innovating for the Internet's Next Tectonic Shift
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Newark
John Wiley & Sons, Incorporated
2022
|
Schlagworte: | |
Online-Zugang: | HWR01 |
Beschreibung: | 1 Online-Ressource (195 Seiten) |
ISBN: | 9781119892533 |
Internformat
MARC
LEADER | 00000nmm a2200000 c 4500 | ||
---|---|---|---|
001 | BV048324048 | ||
003 | DE-604 | ||
005 | 20220916 | ||
007 | cr|uuu---uuuuu | ||
008 | 220712s2022 |||| o||u| ||||||eng d | ||
020 | |a 9781119892533 |q (electronic bk.) |9 9781119892533 | ||
035 | |a (ZDB-30-PQE)EBC6955516 | ||
035 | |a (ZDB-30-PAD)EBC6955516 | ||
035 | |a (ZDB-89-EBL)EBL6955516 | ||
035 | |a (OCoLC)1312162742 | ||
035 | |a (DE-599)BVBBV048324048 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-2070s | ||
084 | |a MS 7965 |0 (DE-625)123801: |2 rvk | ||
084 | |a ST 300 |0 (DE-625)143650: |2 rvk | ||
100 | 1 | |a Terry, Quharrison |e Verfasser |4 aut | |
245 | 1 | 0 | |a The Metaverse Handbook |b Innovating for the Internet's Next Tectonic Shift |
264 | 1 | |a Newark |b John Wiley & Sons, Incorporated |c 2022 | |
264 | 4 | |c ©2022 | |
300 | |a 1 Online-Ressource (195 Seiten) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
505 | 8 | |a Cover -- Title Page -- Copyright Page -- Contents at a Glance -- Contents -- Foreword -- Introduction -- Chapter 1 A Vision for the Metaverse in 2032 -- Extended Reality Emerges -- Your Own Personalized Metaverse -- The Rise of Bots and Digital Humans -- The Ubiquitous Metaverse -- Chapter 2 What Is the Metaverse? -- From Snow Crash to Meta -- Defining the Metaverse -- The Metaverse Represents the Next Digital Shifts -- Changes to Digital Identity -- Changes to Digital Value -- Digital Respect and Signaling Identity -- Access to Exclusive Internet Experiences -- Crowdfunding 2.0 -- Changes to Internet Immersion -- It Starts with Web3 Communities -- What's the Metaverse's Interface? -- Preparing for the Metaverse -- Chapter 3 Why You Should Care About the Metaverse Now -- The Well-Timed Interest Geek -- Interest Geeks of the Metaverse -- Interest Geeks Over Power Brokers -- Chapter 4 History of the Metaverse -- La Réalité Virtuelle -- The Early Internet -- Early Virtual Worlds -- Blockchain and Digital Assets -- The Modern Metaverse -- Chapter 5 The Metaverse Building Blocks -- The Main Metaverse Tools -- The Secondary Metaverse Tools -- Building Your First Metaverse Asset -- Chapter 6 Enter the Metaverse -- Sandbox Metaverses -- Decentraland -- The Sandbox -- Cryptovoxels -- Somnium Space -- Honorable Mentions -- Gaming Metaverses -- Miscellaneous Metaverses -- Digital Presence -- Phygital Commerce -- Readymade Metaverse Environments -- Social VR Worlds -- The Mass Migration to the Metaverse -- Chapter 7 Metaverse Assets -- What We Will Own in the Metaverse -- Avatars -- Accessories -- Objects -- Real Estate -- Metaverse Asset Management -- Chapter 8 Challenges of the Metaverse -- Interoperable Economies -- Interoperable Graphics and Hardware -- The Negative Narratives of the Metaverse -- Chapter 9 Your Metaverse Plan | |
505 | 8 | |a Designing Your Metaverse Plan -- For Brands and Corporations with IP -- For Entertainers -- For Metaverse Interest Geeks -- Further Reading at MetaverseQT.com -- Index -- EULA. | |
650 | 0 | 7 | |a Metaversum |0 (DE-588)126084787X |2 gnd |9 rswk-swf |
653 | 6 | |a Electronic books | |
689 | 0 | 0 | |a Metaversum |0 (DE-588)126084787X |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Keeney, Scott |e Sonstige |4 oth | |
700 | 1 | |a Hilton, Paris |e Sonstige |4 oth | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a Terry, Quharrison |t The Metaverse Handbook |d Newark : John Wiley & Sons, Incorporated,c2022 |z 9781119892526 |
912 | |a ZDB-30-PQE | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-033703343 | ||
966 | e | |u https://ebookcentral.proquest.com/lib/hwr/detail.action?docID=6955516 |l HWR01 |p ZDB-30-PQE |q HWR_PDA_PQE_Kauf |x Aggregator |3 Volltext |
Datensatz im Suchindex
_version_ | 1804184183181934592 |
---|---|
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Terry, Quharrison |
author_facet | Terry, Quharrison |
author_role | aut |
author_sort | Terry, Quharrison |
author_variant | q t qt |
building | Verbundindex |
bvnumber | BV048324048 |
classification_rvk | MS 7965 ST 300 |
collection | ZDB-30-PQE |
contents | Cover -- Title Page -- Copyright Page -- Contents at a Glance -- Contents -- Foreword -- Introduction -- Chapter 1 A Vision for the Metaverse in 2032 -- Extended Reality Emerges -- Your Own Personalized Metaverse -- The Rise of Bots and Digital Humans -- The Ubiquitous Metaverse -- Chapter 2 What Is the Metaverse? -- From Snow Crash to Meta -- Defining the Metaverse -- The Metaverse Represents the Next Digital Shifts -- Changes to Digital Identity -- Changes to Digital Value -- Digital Respect and Signaling Identity -- Access to Exclusive Internet Experiences -- Crowdfunding 2.0 -- Changes to Internet Immersion -- It Starts with Web3 Communities -- What's the Metaverse's Interface? -- Preparing for the Metaverse -- Chapter 3 Why You Should Care About the Metaverse Now -- The Well-Timed Interest Geek -- Interest Geeks of the Metaverse -- Interest Geeks Over Power Brokers -- Chapter 4 History of the Metaverse -- La Réalité Virtuelle -- The Early Internet -- Early Virtual Worlds -- Blockchain and Digital Assets -- The Modern Metaverse -- Chapter 5 The Metaverse Building Blocks -- The Main Metaverse Tools -- The Secondary Metaverse Tools -- Building Your First Metaverse Asset -- Chapter 6 Enter the Metaverse -- Sandbox Metaverses -- Decentraland -- The Sandbox -- Cryptovoxels -- Somnium Space -- Honorable Mentions -- Gaming Metaverses -- Miscellaneous Metaverses -- Digital Presence -- Phygital Commerce -- Readymade Metaverse Environments -- Social VR Worlds -- The Mass Migration to the Metaverse -- Chapter 7 Metaverse Assets -- What We Will Own in the Metaverse -- Avatars -- Accessories -- Objects -- Real Estate -- Metaverse Asset Management -- Chapter 8 Challenges of the Metaverse -- Interoperable Economies -- Interoperable Graphics and Hardware -- The Negative Narratives of the Metaverse -- Chapter 9 Your Metaverse Plan Designing Your Metaverse Plan -- For Brands and Corporations with IP -- For Entertainers -- For Metaverse Interest Geeks -- Further Reading at MetaverseQT.com -- Index -- EULA. |
ctrlnum | (ZDB-30-PQE)EBC6955516 (ZDB-30-PAD)EBC6955516 (ZDB-89-EBL)EBL6955516 (OCoLC)1312162742 (DE-599)BVBBV048324048 |
discipline | Informatik Soziologie |
discipline_str_mv | Informatik Soziologie |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03682nmm a2200457 c 4500</leader><controlfield tag="001">BV048324048</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20220916 </controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">220712s2022 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781119892533</subfield><subfield code="q">(electronic bk.)</subfield><subfield code="9">9781119892533</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-30-PQE)EBC6955516</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-30-PAD)EBC6955516</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-89-EBL)EBL6955516</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1312162742</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV048324048</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-2070s</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">MS 7965</subfield><subfield code="0">(DE-625)123801:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 300</subfield><subfield code="0">(DE-625)143650:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Terry, Quharrison</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">The Metaverse Handbook</subfield><subfield code="b">Innovating for the Internet's Next Tectonic Shift</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Newark</subfield><subfield code="b">John Wiley & Sons, Incorporated</subfield><subfield code="c">2022</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2022</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (195 Seiten)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Cover -- Title Page -- Copyright Page -- Contents at a Glance -- Contents -- Foreword -- Introduction -- Chapter 1 A Vision for the Metaverse in 2032 -- Extended Reality Emerges -- Your Own Personalized Metaverse -- The Rise of Bots and Digital Humans -- The Ubiquitous Metaverse -- Chapter 2 What Is the Metaverse? -- From Snow Crash to Meta -- Defining the Metaverse -- The Metaverse Represents the Next Digital Shifts -- Changes to Digital Identity -- Changes to Digital Value -- Digital Respect and Signaling Identity -- Access to Exclusive Internet Experiences -- Crowdfunding 2.0 -- Changes to Internet Immersion -- It Starts with Web3 Communities -- What's the Metaverse's Interface? -- Preparing for the Metaverse -- Chapter 3 Why You Should Care About the Metaverse Now -- The Well-Timed Interest Geek -- Interest Geeks of the Metaverse -- Interest Geeks Over Power Brokers -- Chapter 4 History of the Metaverse -- La Réalité Virtuelle -- The Early Internet -- Early Virtual Worlds -- Blockchain and Digital Assets -- The Modern Metaverse -- Chapter 5 The Metaverse Building Blocks -- The Main Metaverse Tools -- The Secondary Metaverse Tools -- Building Your First Metaverse Asset -- Chapter 6 Enter the Metaverse -- Sandbox Metaverses -- Decentraland -- The Sandbox -- Cryptovoxels -- Somnium Space -- Honorable Mentions -- Gaming Metaverses -- Miscellaneous Metaverses -- Digital Presence -- Phygital Commerce -- Readymade Metaverse Environments -- Social VR Worlds -- The Mass Migration to the Metaverse -- Chapter 7 Metaverse Assets -- What We Will Own in the Metaverse -- Avatars -- Accessories -- Objects -- Real Estate -- Metaverse Asset Management -- Chapter 8 Challenges of the Metaverse -- Interoperable Economies -- Interoperable Graphics and Hardware -- The Negative Narratives of the Metaverse -- Chapter 9 Your Metaverse Plan</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Designing Your Metaverse Plan -- For Brands and Corporations with IP -- For Entertainers -- For Metaverse Interest Geeks -- Further Reading at MetaverseQT.com -- Index -- EULA.</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Metaversum</subfield><subfield code="0">(DE-588)126084787X</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="653" ind1=" " ind2="6"><subfield code="a">Electronic books</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Metaversum</subfield><subfield code="0">(DE-588)126084787X</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Keeney, Scott</subfield><subfield code="e">Sonstige</subfield><subfield code="4">oth</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Hilton, Paris</subfield><subfield code="e">Sonstige</subfield><subfield code="4">oth</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="a">Terry, Quharrison</subfield><subfield code="t">The Metaverse Handbook</subfield><subfield code="d">Newark : John Wiley & Sons, Incorporated,c2022</subfield><subfield code="z">9781119892526</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-PQE</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-033703343</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://ebookcentral.proquest.com/lib/hwr/detail.action?docID=6955516</subfield><subfield code="l">HWR01</subfield><subfield code="p">ZDB-30-PQE</subfield><subfield code="q">HWR_PDA_PQE_Kauf</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
id | DE-604.BV048324048 |
illustrated | Not Illustrated |
index_date | 2024-07-03T20:12:43Z |
indexdate | 2024-07-10T09:35:17Z |
institution | BVB |
isbn | 9781119892533 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-033703343 |
oclc_num | 1312162742 |
open_access_boolean | |
owner | DE-2070s |
owner_facet | DE-2070s |
physical | 1 Online-Ressource (195 Seiten) |
psigel | ZDB-30-PQE ZDB-30-PQE HWR_PDA_PQE_Kauf |
publishDate | 2022 |
publishDateSearch | 2022 |
publishDateSort | 2022 |
publisher | John Wiley & Sons, Incorporated |
record_format | marc |
spelling | Terry, Quharrison Verfasser aut The Metaverse Handbook Innovating for the Internet's Next Tectonic Shift Newark John Wiley & Sons, Incorporated 2022 ©2022 1 Online-Ressource (195 Seiten) txt rdacontent c rdamedia cr rdacarrier Cover -- Title Page -- Copyright Page -- Contents at a Glance -- Contents -- Foreword -- Introduction -- Chapter 1 A Vision for the Metaverse in 2032 -- Extended Reality Emerges -- Your Own Personalized Metaverse -- The Rise of Bots and Digital Humans -- The Ubiquitous Metaverse -- Chapter 2 What Is the Metaverse? -- From Snow Crash to Meta -- Defining the Metaverse -- The Metaverse Represents the Next Digital Shifts -- Changes to Digital Identity -- Changes to Digital Value -- Digital Respect and Signaling Identity -- Access to Exclusive Internet Experiences -- Crowdfunding 2.0 -- Changes to Internet Immersion -- It Starts with Web3 Communities -- What's the Metaverse's Interface? -- Preparing for the Metaverse -- Chapter 3 Why You Should Care About the Metaverse Now -- The Well-Timed Interest Geek -- Interest Geeks of the Metaverse -- Interest Geeks Over Power Brokers -- Chapter 4 History of the Metaverse -- La Réalité Virtuelle -- The Early Internet -- Early Virtual Worlds -- Blockchain and Digital Assets -- The Modern Metaverse -- Chapter 5 The Metaverse Building Blocks -- The Main Metaverse Tools -- The Secondary Metaverse Tools -- Building Your First Metaverse Asset -- Chapter 6 Enter the Metaverse -- Sandbox Metaverses -- Decentraland -- The Sandbox -- Cryptovoxels -- Somnium Space -- Honorable Mentions -- Gaming Metaverses -- Miscellaneous Metaverses -- Digital Presence -- Phygital Commerce -- Readymade Metaverse Environments -- Social VR Worlds -- The Mass Migration to the Metaverse -- Chapter 7 Metaverse Assets -- What We Will Own in the Metaverse -- Avatars -- Accessories -- Objects -- Real Estate -- Metaverse Asset Management -- Chapter 8 Challenges of the Metaverse -- Interoperable Economies -- Interoperable Graphics and Hardware -- The Negative Narratives of the Metaverse -- Chapter 9 Your Metaverse Plan Designing Your Metaverse Plan -- For Brands and Corporations with IP -- For Entertainers -- For Metaverse Interest Geeks -- Further Reading at MetaverseQT.com -- Index -- EULA. Metaversum (DE-588)126084787X gnd rswk-swf Electronic books Metaversum (DE-588)126084787X s DE-604 Keeney, Scott Sonstige oth Hilton, Paris Sonstige oth Erscheint auch als Druck-Ausgabe Terry, Quharrison The Metaverse Handbook Newark : John Wiley & Sons, Incorporated,c2022 9781119892526 |
spellingShingle | Terry, Quharrison The Metaverse Handbook Innovating for the Internet's Next Tectonic Shift Cover -- Title Page -- Copyright Page -- Contents at a Glance -- Contents -- Foreword -- Introduction -- Chapter 1 A Vision for the Metaverse in 2032 -- Extended Reality Emerges -- Your Own Personalized Metaverse -- The Rise of Bots and Digital Humans -- The Ubiquitous Metaverse -- Chapter 2 What Is the Metaverse? -- From Snow Crash to Meta -- Defining the Metaverse -- The Metaverse Represents the Next Digital Shifts -- Changes to Digital Identity -- Changes to Digital Value -- Digital Respect and Signaling Identity -- Access to Exclusive Internet Experiences -- Crowdfunding 2.0 -- Changes to Internet Immersion -- It Starts with Web3 Communities -- What's the Metaverse's Interface? -- Preparing for the Metaverse -- Chapter 3 Why You Should Care About the Metaverse Now -- The Well-Timed Interest Geek -- Interest Geeks of the Metaverse -- Interest Geeks Over Power Brokers -- Chapter 4 History of the Metaverse -- La Réalité Virtuelle -- The Early Internet -- Early Virtual Worlds -- Blockchain and Digital Assets -- The Modern Metaverse -- Chapter 5 The Metaverse Building Blocks -- The Main Metaverse Tools -- The Secondary Metaverse Tools -- Building Your First Metaverse Asset -- Chapter 6 Enter the Metaverse -- Sandbox Metaverses -- Decentraland -- The Sandbox -- Cryptovoxels -- Somnium Space -- Honorable Mentions -- Gaming Metaverses -- Miscellaneous Metaverses -- Digital Presence -- Phygital Commerce -- Readymade Metaverse Environments -- Social VR Worlds -- The Mass Migration to the Metaverse -- Chapter 7 Metaverse Assets -- What We Will Own in the Metaverse -- Avatars -- Accessories -- Objects -- Real Estate -- Metaverse Asset Management -- Chapter 8 Challenges of the Metaverse -- Interoperable Economies -- Interoperable Graphics and Hardware -- The Negative Narratives of the Metaverse -- Chapter 9 Your Metaverse Plan Designing Your Metaverse Plan -- For Brands and Corporations with IP -- For Entertainers -- For Metaverse Interest Geeks -- Further Reading at MetaverseQT.com -- Index -- EULA. Metaversum (DE-588)126084787X gnd |
subject_GND | (DE-588)126084787X |
title | The Metaverse Handbook Innovating for the Internet's Next Tectonic Shift |
title_auth | The Metaverse Handbook Innovating for the Internet's Next Tectonic Shift |
title_exact_search | The Metaverse Handbook Innovating for the Internet's Next Tectonic Shift |
title_exact_search_txtP | The Metaverse Handbook Innovating for the Internet's Next Tectonic Shift |
title_full | The Metaverse Handbook Innovating for the Internet's Next Tectonic Shift |
title_fullStr | The Metaverse Handbook Innovating for the Internet's Next Tectonic Shift |
title_full_unstemmed | The Metaverse Handbook Innovating for the Internet's Next Tectonic Shift |
title_short | The Metaverse Handbook |
title_sort | the metaverse handbook innovating for the internet s next tectonic shift |
title_sub | Innovating for the Internet's Next Tectonic Shift |
topic | Metaversum (DE-588)126084787X gnd |
topic_facet | Metaversum |
work_keys_str_mv | AT terryquharrison themetaversehandbookinnovatingfortheinternetsnexttectonicshift AT keeneyscott themetaversehandbookinnovatingfortheinternetsnexttectonicshift AT hiltonparis themetaversehandbookinnovatingfortheinternetsnexttectonicshift |