Teaching the Middle Ages through modern games: using, modding and creating games for education and impact
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Tagungsbericht Buch |
Sprache: | English |
Veröffentlicht: |
Berlin ; Boston
De Gruyter Oldenbourg
[2022]
|
Schriftenreihe: | Video games and the humanities
volume 11 |
Schlagworte: | |
Online-Zugang: | UER01 Inhaltsverzeichnis |
Beschreibung: | Aus der Danksagung: "This volume emerged from a conference strand at the International Medieval Congress at the University of Leeds in 2019." |
Beschreibung: | VIII, 306 Seiten Illustrationen 23 cm x 15.5 cm |
ISBN: | 9783110711967 |
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Datensatz im Suchindex
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---|---|
adam_text | CONTENTS
ACKNOWLEDGEMENTS
-
V
ROBERT
HOUGHTON
1
INTRODUCTION:
TEACHING
THE
MIDDLE
AGES
THROUGH
MODERN
GAMES
-
1
PART
I:
THE
EDUCATIONAL
IMPACT
OF
GAMES
EVE
STIRLING
AND
JAMIE
WOOD
2
LEARNING
ABOUT
THE
PAST
THROUGH
DIGITAL
PLAY:
HISTORY
STUDENTS
AND
VIDEO
GAMES
-
29
PART
II:
TEACHING
THROUGH
COMMERCIAL
GAMES
MIKE
HORSWELL
3
HISTORICISING
ASSASSIN
S
CREED
(2007):
CRUSADER
MEDIEVALISM,
HISTORIOGRAPHY,
AND
DIGITAL
GAMES
FOR
THE
CLASSROOM
-
47
DAVID
DEVINE
4
DECLAIMING
DRAGONS:
EMPATHY
LEARNING
AND
THE
ELDER
SCROLLS
IN
TEACHING
MEDIEVAL
RHETORICAL
SCHEMES
-
69
AHMET
ERDEM
TOZOGLU
AND
MEHMET
§UKRU
KURAN
5
WHAT
IF
YOU
ARE
A
MEDIEVAL
MONARCH?
:
A
CRUSADER
KINGS
III
EXPERIENCE
TO
LEARN
MEDIEVAL
HISTORY
-
87
PART
III:
CREATING
EDUCATIONAL
GAMES
KLIO
STAMOU,
ANNA
SOTIROPOULOU,
PHIVOS
MYLONAS
AND
YORGHOS
VOUTOS
6
A
VIDEO
GAME
FOR
BYZANTINE
HISTORY
-
AKRITAS:
PLAYING
AT
THE
BYZANTINE
BORDERS
-----
113
OWEN
GOTTLIEB
AND
SHAWN
CLYBOR
7
COLLABORATIVE
CONSTRUCTIONS:
DESIGNING
HIGH
SCHOOL
HISTORY
CURRICULUM
WITH
THE
LOST&
FOUND
GAME
SERIES
-----
131
VIII
-
CONTENTS
COURTNAY
KONSHUH
AND
FRANK
KLAASSEN
8
THE
RENAISSANCE
MARRIAGE
GAME:
A
SIMULATION
GAME
FOR
LARGE
CLASSES
-----
155
PART
IV:
USER
MODIFICATION
AS
LEARNING
PRACTICE
ERIK
CHAMPION,
TERHI
NURMIKKO-FULLER
AND
KATRINA
GRANT
9
ALCHEMY
AND
ARCHIVES,
SWORDS,
SPELLS,
AND
CASTLES:
MEDIEVAL-MODDING
SKYRIM
-----
175
ROBERT
HOUGHTON
10
PLAYING
THE
INVESTITURE
CONTEST:
MODDING
AS
HISTORICAL
DEBATE
IN
THE
UNDERGRADUATE
AND
POSTGRADUATE
CLASSROOM
-
201
FRANK
KLAASSEN
11
GAME
DEVELOPMENT
IN
A
SENIOR
SEMINAR
-
229
PART
V:
GAMES
BEYOND
THE
CLASSROOM
MARIANA
LOPEZ,
MARQUES
HARDIN
AND
WENQI
WAN
12
THE
SOUNDSCAPES
OF
THE
YORK
MYSTERY
PLAYS:
PLAYING
WITH
MEDIEVAL
SONIC
HISTORIES
-----
249
ROBERT
HOUGHTON
13
BEYOND
EDUCATION
AND
IMPACT:
GAMES
AS
RESEARCH
TOOLS
AND
OUTPUTS
-
279
LIST
OF
CONTRIBUTORS
-
299
INDEX
----
303
|
adam_txt |
CONTENTS
ACKNOWLEDGEMENTS
-
V
ROBERT
HOUGHTON
1
INTRODUCTION:
TEACHING
THE
MIDDLE
AGES
THROUGH
MODERN
GAMES
-
1
PART
I:
THE
EDUCATIONAL
IMPACT
OF
GAMES
EVE
STIRLING
AND
JAMIE
WOOD
2
LEARNING
ABOUT
THE
PAST
THROUGH
DIGITAL
PLAY:
HISTORY
STUDENTS
AND
VIDEO
GAMES
-
29
PART
II:
TEACHING
THROUGH
COMMERCIAL
GAMES
MIKE
HORSWELL
3
HISTORICISING
ASSASSIN
'
S
CREED
(2007):
CRUSADER
MEDIEVALISM,
HISTORIOGRAPHY,
AND
DIGITAL
GAMES
FOR
THE
CLASSROOM
-
47
DAVID
DEVINE
4
DECLAIMING
DRAGONS:
EMPATHY
LEARNING
AND
THE
ELDER
SCROLLS
IN
TEACHING
MEDIEVAL
RHETORICAL
SCHEMES
-
69
AHMET
ERDEM
TOZOGLU
AND
MEHMET
§UKRU
KURAN
5
"WHAT
IF
YOU
ARE
A
MEDIEVAL
MONARCH?
"
:
A
CRUSADER
KINGS
III
EXPERIENCE
TO
LEARN
MEDIEVAL
HISTORY
-
87
PART
III:
CREATING
EDUCATIONAL
GAMES
KLIO
STAMOU,
ANNA
SOTIROPOULOU,
PHIVOS
MYLONAS
AND
YORGHOS
VOUTOS
6
A
VIDEO
GAME
FOR
BYZANTINE
HISTORY
-
AKRITAS:
PLAYING
AT
THE
BYZANTINE
BORDERS
-----
113
OWEN
GOTTLIEB
AND
SHAWN
CLYBOR
7
COLLABORATIVE
CONSTRUCTIONS:
DESIGNING
HIGH
SCHOOL
HISTORY
CURRICULUM
WITH
THE
LOST&
FOUND
GAME
SERIES
-----
131
VIII
-
CONTENTS
COURTNAY
KONSHUH
AND
FRANK
KLAASSEN
8
THE
RENAISSANCE
MARRIAGE
GAME:
A
SIMULATION
GAME
FOR
LARGE
CLASSES
-----
155
PART
IV:
USER
MODIFICATION
AS
LEARNING
PRACTICE
ERIK
CHAMPION,
TERHI
NURMIKKO-FULLER
AND
KATRINA
GRANT
9
ALCHEMY
AND
ARCHIVES,
SWORDS,
SPELLS,
AND
CASTLES:
MEDIEVAL-MODDING
SKYRIM
-----
175
ROBERT
HOUGHTON
10
PLAYING
THE
INVESTITURE
CONTEST:
MODDING
AS
HISTORICAL
DEBATE
IN
THE
UNDERGRADUATE
AND
POSTGRADUATE
CLASSROOM
-
201
FRANK
KLAASSEN
11
GAME
DEVELOPMENT
IN
A
SENIOR
SEMINAR
-
229
PART
V:
GAMES
BEYOND
THE
CLASSROOM
MARIANA
LOPEZ,
MARQUES
HARDIN
AND
WENQI
WAN
12
THE
SOUNDSCAPES
OF
THE
YORK
MYSTERY
PLAYS:
PLAYING
WITH
MEDIEVAL
SONIC
HISTORIES
-----
249
ROBERT
HOUGHTON
13
BEYOND
EDUCATION
AND
IMPACT:
GAMES
AS
RESEARCH
TOOLS
AND
OUTPUTS
-
279
LIST
OF
CONTRIBUTORS
-
299
INDEX
----
303 |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author2 | Houghton, Robert ca. 20./21. Jh |
author2_role | edt |
author2_variant | r h rh |
author_GND | (DE-588)1234277700 |
author_facet | Houghton, Robert ca. 20./21. Jh |
building | Verbundindex |
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classification_rvk | NB 8100 NM 1300 NM 1500 |
collection | ZDB-23-DGG |
ctrlnum | (ZDB-23-DGG)9783110712032 (OCoLC)1382394575 (DE-599)DNB1254673911 |
discipline | Geschichte |
discipline_str_mv | Geschichte |
format | Conference Proceeding Book |
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id | DE-604.BV048306154 |
illustrated | Illustrated |
index_date | 2024-07-03T20:08:13Z |
indexdate | 2024-07-10T09:34:47Z |
institution | BVB |
institution_GND | (DE-588)1065492103 (DE-588)1278901930 |
isbn | 9783110711967 |
language | English |
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owner_facet | DE-29 DE-19 DE-BY-UBM DE-11 DE-703 |
physical | VIII, 306 Seiten Illustrationen 23 cm x 15.5 cm |
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publishDate | 2022 |
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record_format | marc |
series | Video games and the humanities |
series2 | Video games and the humanities |
spelling | Teaching the Middle Ages through modern games using, modding and creating games for education and impact edited by Robert Houghton Berlin ; Boston De Gruyter Oldenbourg [2022] © 2022 VIII, 306 Seiten Illustrationen 23 cm x 15.5 cm txt rdacontent n rdamedia nc rdacarrier Video games and the humanities volume 11 Aus der Danksagung: "This volume emerged from a conference strand at the International Medieval Congress at the University of Leeds in 2019." Geschichtsunterricht (DE-588)4020533-2 gnd rswk-swf Lernspiel (DE-588)4074167-9 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Mittelalter (DE-588)4129108-6 gnd rswk-swf Spiel Lernspiel Erziehung Bildung Education Educational games Games (DE-588)1071861417 Konferenzschrift 2019 Leeds gnd-content Mittelalter (DE-588)4129108-6 s Geschichtsunterricht (DE-588)4020533-2 s Lernspiel (DE-588)4074167-9 s Computerspiel (DE-588)4010457-6 s DE-604 Houghton, Robert ca. 20./21. Jh. (DE-588)1234277700 edt De Gruyter Oldenbourg (DE-588)1065492103 pbl International Medieval Congress 2019 Leeds Sonstige (DE-588)1278901930 oth Erscheint auch als Online-Ausgabe, EPUB 978-3-11-071211-7 Erscheint auch als Online-Ausgabe, PDF 978-3-11-071203-2 (DE-604)BV048572209 Video games and the humanities volume 11 (DE-604)BV047341913 11 DNB Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033685846&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 1\p vlb 20220402 DE-101 https://d-nb.info/provenance/plan#vlb |
spellingShingle | Teaching the Middle Ages through modern games using, modding and creating games for education and impact Video games and the humanities Geschichtsunterricht (DE-588)4020533-2 gnd Lernspiel (DE-588)4074167-9 gnd Computerspiel (DE-588)4010457-6 gnd Mittelalter (DE-588)4129108-6 gnd |
subject_GND | (DE-588)4020533-2 (DE-588)4074167-9 (DE-588)4010457-6 (DE-588)4129108-6 (DE-588)1071861417 |
title | Teaching the Middle Ages through modern games using, modding and creating games for education and impact |
title_auth | Teaching the Middle Ages through modern games using, modding and creating games for education and impact |
title_exact_search | Teaching the Middle Ages through modern games using, modding and creating games for education and impact |
title_exact_search_txtP | Teaching the Middle Ages through modern games using, modding and creating games for education and impact |
title_full | Teaching the Middle Ages through modern games using, modding and creating games for education and impact edited by Robert Houghton |
title_fullStr | Teaching the Middle Ages through modern games using, modding and creating games for education and impact edited by Robert Houghton |
title_full_unstemmed | Teaching the Middle Ages through modern games using, modding and creating games for education and impact edited by Robert Houghton |
title_short | Teaching the Middle Ages through modern games |
title_sort | teaching the middle ages through modern games using modding and creating games for education and impact |
title_sub | using, modding and creating games for education and impact |
topic | Geschichtsunterricht (DE-588)4020533-2 gnd Lernspiel (DE-588)4074167-9 gnd Computerspiel (DE-588)4010457-6 gnd Mittelalter (DE-588)4129108-6 gnd |
topic_facet | Geschichtsunterricht Lernspiel Computerspiel Mittelalter Konferenzschrift 2019 Leeds |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033685846&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV047341913 |
work_keys_str_mv | AT houghtonrobert teachingthemiddleagesthroughmoderngamesusingmoddingandcreatinggamesforeducationandimpact AT degruyteroldenbourg teachingthemiddleagesthroughmoderngamesusingmoddingandcreatinggamesforeducationandimpact AT internationalmedievalcongressleeds teachingthemiddleagesthroughmoderngamesusingmoddingandcreatinggamesforeducationandimpact |