Playful identities: the ludification of digital media cultures
In Playful Identities, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern...
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Weitere Verfasser: | , , , , |
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Format: | Elektronisch Software E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam
Amsterdam University Press
[2015]
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Schriftenreihe: | MediaMatters
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Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | In Playful Identities, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and iden |
Beschreibung: | 1 Online-Ressource (363 Seiten) illustrations |
ISBN: | 9048523036 9789048523030 |
Zugangseinschränkungen: | Open Access |
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245 | 1 | 0 | |a Playful identities |b the ludification of digital media cultures |c edited by Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens |
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505 | 8 | 0 | |t Homo ludens 2.0: Play, media, and identity |r Joost Raessens -- |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |t Play -- |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |t Introduction to Part I |r Joost Raessens -- |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |t Playland: Technology, self, and cultural transformation |r Kenneth J. Gergen -- |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |t Spiritual play: Encountering the sacred in World of Warcraft |r Stef Aupers -- |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |t Playful computer interaction |r Daniel Cermak-Sassenrath -- |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |t Playful identity in game design and open-ended play |r Tilde Bekker -- |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |t Breaking reality: Exploring pervasive cheating in Foursquare |r Rene Glas -- |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |
505 | 8 | 0 | |t Playing with bits and bytes: The savage mind in the digital age |r Valerie Frissen -- |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |t Media -- |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |t Introduction to Part II |r Joost Raessens -- |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |t Location-based mobile games: Interfaces to urban spaces |r Jordan Frith -- |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |t playful use of mobile phones and its link to social cohesion |r Rich Ling -- |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |t Digital cartographies as playful practices |r Sybille Lammes -- |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |t Ludic identities and the magic circle |r Gordon Calleja -- |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |t Play (for) time |r Patrick Crogan -- |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |
505 | 8 | 0 | |t Playful identity politics: How refugee games affect the player's identity |r Joost Raessens -- |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |t Identity -- |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |t Introduction to Part III |r Joost Raessens -- |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |t Playing out identities and emotions |r Jeroen Jansz -- |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |t Playing with others: The identity paradoxes of the web as social network |r Jeroen Timmermans -- |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |t New media, play, and social identities |r Leopoldina Fortunati -- |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |t Playing life in the metropolis: Mobile media and identity in Jakarta |r Michiel de Lange -- |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |t conflicts within the casual: The culture and identity of casual online play |r Frans Mayra -- |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |
505 | 8 | 0 | |t Afterplay |r Jos de Mul |g Machine generated contents note |g 1 |g pt. I |g 2 |g 3 |g 4 |g 5 |g 6 |g 7 |g pt. II |g 8 |g 9 |g 10 |g 11 |g 12 |g 13 |g pt. III |g 14 |g 15 |g 16 |g 17 |g 18 |g 19 |
506 | 0 | |a Open Access |5 EbpS | |
520 | 3 | |a In Playful Identities, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and iden | |
546 | |a English | ||
650 | 7 | |a Jeux vidéo |2 Aspect psychologique | |
650 | 7 | |a Jeux vidéo |2 Aspect social | |
650 | 7 | |a Computer games |2 Psychological aspects | |
650 | 7 | |a Computer games |2 Social aspects | |
650 | 7 | |a GAMES |2 Board | |
650 | 4 | |a Media studies | |
650 | 4 | |a Society and culture: general | |
650 | 4 | |a Society and social sciences Society and social sciences | |
650 | 7 | |a Video games |2 Psychological aspects | |
650 | 7 | |a Video games |2 Social aspects | |
650 | 4 | |a Computerspellen | |
650 | 4 | |a Identiteit | |
650 | 4 | |a Multimedia | |
650 | 4 | |a Psychologische aspecten | |
650 | 4 | |a Sociale verandering | |
650 | 4 | |a Computer games |x Psychological aspects | |
650 | 4 | |a Computer games |x Social aspects | |
650 | 4 | |a Video games |x Psychological aspects | |
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700 | 1 | |a Lammes, Sybille |e editor |4 oth | |
700 | 1 | |a Lange, Michiel de |d 1976- |e editor |4 oth | |
700 | 1 | |a Mul, Jos de |d 1956- |e editor |4 oth | |
700 | 1 | |a Raessens, Joost |d 1960- |e editor |4 oth | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |t Playful identities |d Amsterdam : Amsterdam University Press [2015] |z 9789089646392 |
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Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author2 | Frissen, Valerie Lammes, Sybille Lange, Michiel de 1976- Mul, Jos de 1956- Raessens, Joost 1960- |
author2_role | edt edt edt edt edt |
author2_variant | v f vf s l sl m d l md mdl j d m jd jdm j r jr |
author_additional | Joost Raessens -- Kenneth J. Gergen -- Stef Aupers -- Daniel Cermak-Sassenrath -- Tilde Bekker -- Rene Glas -- Valerie Frissen -- Jordan Frith -- Rich Ling -- Sybille Lammes -- Gordon Calleja -- Patrick Crogan -- Jeroen Jansz -- Jeroen Timmermans -- Leopoldina Fortunati -- Michiel de Lange -- Frans Mayra -- Jos de Mul |
author_facet | Frissen, Valerie Lammes, Sybille Lange, Michiel de 1976- Mul, Jos de 1956- Raessens, Joost 1960- |
building | Verbundindex |
bvnumber | BV048283181 |
classification_rvk | AP 15963 |
collection | ZDB-4-EOAC |
contents | Homo ludens 2.0: Play, media, and identity Play -- Introduction to Part I Playland: Technology, self, and cultural transformation Spiritual play: Encountering the sacred in World of Warcraft Playful computer interaction Playful identity in game design and open-ended play Breaking reality: Exploring pervasive cheating in Foursquare Playing with bits and bytes: The savage mind in the digital age Media -- Introduction to Part II Location-based mobile games: Interfaces to urban spaces playful use of mobile phones and its link to social cohesion Digital cartographies as playful practices Ludic identities and the magic circle Play (for) time Playful identity politics: How refugee games affect the player's identity Identity -- Introduction to Part III Playing out identities and emotions Playing with others: The identity paradoxes of the web as social network New media, play, and social identities Playing life in the metropolis: Mobile media and identity in Jakarta conflicts within the casual: The culture and identity of casual online play Afterplay |
ctrlnum | (OCoLC)908685847 (DE-599)BVBBV048283181 |
discipline | Allgemeines |
discipline_str_mv | Allgemeines |
format | Electronic Software eBook |
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I</subfield><subfield code="g">2</subfield><subfield code="g">3</subfield><subfield code="g">4</subfield><subfield code="g">5</subfield><subfield code="g">6</subfield><subfield code="g">7</subfield><subfield code="g">pt. II</subfield><subfield code="g">8</subfield><subfield code="g">9</subfield><subfield code="g">10</subfield><subfield code="g">11</subfield><subfield code="g">12</subfield><subfield code="g">13</subfield><subfield code="g">pt. III</subfield><subfield code="g">14</subfield><subfield code="g">15</subfield><subfield code="g">16</subfield><subfield code="g">17</subfield><subfield code="g">18</subfield><subfield code="g">19</subfield><subfield code="t">Playful computer interaction</subfield><subfield code="r">Daniel Cermak-Sassenrath --</subfield><subfield code="g">Machine generated contents note</subfield><subfield code="g">1</subfield><subfield code="g">pt. I</subfield><subfield code="g">2</subfield><subfield code="g">3</subfield><subfield code="g">4</subfield><subfield code="g">5</subfield><subfield code="g">6</subfield><subfield code="g">7</subfield><subfield code="g">pt. II</subfield><subfield code="g">8</subfield><subfield code="g">9</subfield><subfield code="g">10</subfield><subfield code="g">11</subfield><subfield code="g">12</subfield><subfield code="g">13</subfield><subfield code="g">pt. III</subfield><subfield code="g">14</subfield><subfield code="g">15</subfield><subfield code="g">16</subfield><subfield code="g">17</subfield><subfield code="g">18</subfield><subfield code="g">19</subfield><subfield code="t">Playful identity in game design and open-ended play</subfield><subfield code="r">Tilde Bekker --</subfield><subfield code="g">Machine generated contents note</subfield><subfield code="g">1</subfield><subfield code="g">pt. I</subfield><subfield code="g">2</subfield><subfield code="g">3</subfield><subfield code="g">4</subfield><subfield code="g">5</subfield><subfield code="g">6</subfield><subfield code="g">7</subfield><subfield code="g">pt. II</subfield><subfield code="g">8</subfield><subfield code="g">9</subfield><subfield code="g">10</subfield><subfield code="g">11</subfield><subfield code="g">12</subfield><subfield code="g">13</subfield><subfield code="g">pt. III</subfield><subfield code="g">14</subfield><subfield code="g">15</subfield><subfield code="g">16</subfield><subfield code="g">17</subfield><subfield code="g">18</subfield><subfield code="g">19</subfield><subfield code="t">Breaking reality: Exploring pervasive cheating in Foursquare</subfield><subfield code="r">Rene Glas --</subfield><subfield code="g">Machine generated contents note</subfield><subfield code="g">1</subfield><subfield code="g">pt. I</subfield><subfield code="g">2</subfield><subfield code="g">3</subfield><subfield code="g">4</subfield><subfield code="g">5</subfield><subfield code="g">6</subfield><subfield code="g">7</subfield><subfield code="g">pt. II</subfield><subfield code="g">8</subfield><subfield code="g">9</subfield><subfield code="g">10</subfield><subfield code="g">11</subfield><subfield code="g">12</subfield><subfield code="g">13</subfield><subfield code="g">pt. III</subfield><subfield code="g">14</subfield><subfield code="g">15</subfield><subfield code="g">16</subfield><subfield code="g">17</subfield><subfield code="g">18</subfield><subfield code="g">19</subfield></datafield><datafield tag="505" ind1="8" ind2="0"><subfield code="t">Playing with bits and bytes: The savage mind in the digital age</subfield><subfield code="r">Valerie Frissen --</subfield><subfield code="g">Machine generated contents note</subfield><subfield code="g">1</subfield><subfield code="g">pt. I</subfield><subfield code="g">2</subfield><subfield code="g">3</subfield><subfield code="g">4</subfield><subfield code="g">5</subfield><subfield code="g">6</subfield><subfield code="g">7</subfield><subfield code="g">pt. II</subfield><subfield code="g">8</subfield><subfield code="g">9</subfield><subfield code="g">10</subfield><subfield code="g">11</subfield><subfield code="g">12</subfield><subfield code="g">13</subfield><subfield code="g">pt. III</subfield><subfield code="g">14</subfield><subfield code="g">15</subfield><subfield code="g">16</subfield><subfield code="g">17</subfield><subfield code="g">18</subfield><subfield code="g">19</subfield><subfield code="t">Media --</subfield><subfield code="g">Machine generated contents note</subfield><subfield code="g">1</subfield><subfield code="g">pt. I</subfield><subfield code="g">2</subfield><subfield code="g">3</subfield><subfield code="g">4</subfield><subfield code="g">5</subfield><subfield code="g">6</subfield><subfield code="g">7</subfield><subfield code="g">pt. II</subfield><subfield code="g">8</subfield><subfield code="g">9</subfield><subfield code="g">10</subfield><subfield code="g">11</subfield><subfield code="g">12</subfield><subfield code="g">13</subfield><subfield code="g">pt. III</subfield><subfield code="g">14</subfield><subfield code="g">15</subfield><subfield code="g">16</subfield><subfield code="g">17</subfield><subfield code="g">18</subfield><subfield code="g">19</subfield><subfield code="t">Introduction to Part II</subfield><subfield code="r">Joost Raessens --</subfield><subfield code="g">Machine generated contents note</subfield><subfield code="g">1</subfield><subfield code="g">pt. I</subfield><subfield code="g">2</subfield><subfield code="g">3</subfield><subfield code="g">4</subfield><subfield code="g">5</subfield><subfield code="g">6</subfield><subfield code="g">7</subfield><subfield code="g">pt. II</subfield><subfield code="g">8</subfield><subfield code="g">9</subfield><subfield code="g">10</subfield><subfield code="g">11</subfield><subfield code="g">12</subfield><subfield code="g">13</subfield><subfield code="g">pt. III</subfield><subfield code="g">14</subfield><subfield code="g">15</subfield><subfield code="g">16</subfield><subfield code="g">17</subfield><subfield code="g">18</subfield><subfield code="g">19</subfield><subfield code="t">Location-based mobile games: Interfaces to urban spaces</subfield><subfield code="r">Jordan Frith --</subfield><subfield code="g">Machine generated contents note</subfield><subfield code="g">1</subfield><subfield code="g">pt. I</subfield><subfield code="g">2</subfield><subfield code="g">3</subfield><subfield code="g">4</subfield><subfield code="g">5</subfield><subfield code="g">6</subfield><subfield code="g">7</subfield><subfield code="g">pt. II</subfield><subfield code="g">8</subfield><subfield code="g">9</subfield><subfield code="g">10</subfield><subfield code="g">11</subfield><subfield code="g">12</subfield><subfield code="g">13</subfield><subfield code="g">pt. III</subfield><subfield code="g">14</subfield><subfield code="g">15</subfield><subfield code="g">16</subfield><subfield code="g">17</subfield><subfield code="g">18</subfield><subfield code="g">19</subfield><subfield code="t">playful use of mobile phones and its link to social cohesion</subfield><subfield code="r">Rich Ling --</subfield><subfield code="g">Machine generated contents note</subfield><subfield code="g">1</subfield><subfield code="g">pt. I</subfield><subfield code="g">2</subfield><subfield code="g">3</subfield><subfield code="g">4</subfield><subfield code="g">5</subfield><subfield code="g">6</subfield><subfield code="g">7</subfield><subfield code="g">pt. II</subfield><subfield code="g">8</subfield><subfield code="g">9</subfield><subfield code="g">10</subfield><subfield code="g">11</subfield><subfield code="g">12</subfield><subfield code="g">13</subfield><subfield code="g">pt. III</subfield><subfield code="g">14</subfield><subfield code="g">15</subfield><subfield code="g">16</subfield><subfield code="g">17</subfield><subfield code="g">18</subfield><subfield code="g">19</subfield><subfield code="t">Digital cartographies as playful practices</subfield><subfield code="r">Sybille Lammes --</subfield><subfield code="g">Machine generated contents note</subfield><subfield code="g">1</subfield><subfield code="g">pt. I</subfield><subfield code="g">2</subfield><subfield code="g">3</subfield><subfield code="g">4</subfield><subfield code="g">5</subfield><subfield code="g">6</subfield><subfield code="g">7</subfield><subfield code="g">pt. II</subfield><subfield code="g">8</subfield><subfield code="g">9</subfield><subfield code="g">10</subfield><subfield code="g">11</subfield><subfield code="g">12</subfield><subfield code="g">13</subfield><subfield code="g">pt. III</subfield><subfield code="g">14</subfield><subfield code="g">15</subfield><subfield code="g">16</subfield><subfield code="g">17</subfield><subfield code="g">18</subfield><subfield code="g">19</subfield><subfield code="t">Ludic identities and the magic circle</subfield><subfield code="r">Gordon Calleja --</subfield><subfield code="g">Machine generated contents note</subfield><subfield code="g">1</subfield><subfield code="g">pt. I</subfield><subfield code="g">2</subfield><subfield code="g">3</subfield><subfield code="g">4</subfield><subfield code="g">5</subfield><subfield code="g">6</subfield><subfield code="g">7</subfield><subfield code="g">pt. II</subfield><subfield code="g">8</subfield><subfield code="g">9</subfield><subfield code="g">10</subfield><subfield code="g">11</subfield><subfield code="g">12</subfield><subfield code="g">13</subfield><subfield code="g">pt. III</subfield><subfield code="g">14</subfield><subfield code="g">15</subfield><subfield code="g">16</subfield><subfield code="g">17</subfield><subfield code="g">18</subfield><subfield code="g">19</subfield><subfield code="t">Play (for) time</subfield><subfield code="r">Patrick Crogan --</subfield><subfield code="g">Machine generated contents note</subfield><subfield code="g">1</subfield><subfield code="g">pt. I</subfield><subfield code="g">2</subfield><subfield code="g">3</subfield><subfield code="g">4</subfield><subfield code="g">5</subfield><subfield code="g">6</subfield><subfield code="g">7</subfield><subfield code="g">pt. II</subfield><subfield code="g">8</subfield><subfield code="g">9</subfield><subfield code="g">10</subfield><subfield code="g">11</subfield><subfield code="g">12</subfield><subfield code="g">13</subfield><subfield code="g">pt. III</subfield><subfield code="g">14</subfield><subfield code="g">15</subfield><subfield code="g">16</subfield><subfield code="g">17</subfield><subfield code="g">18</subfield><subfield code="g">19</subfield></datafield><datafield tag="505" ind1="8" ind2="0"><subfield code="t">Playful identity politics: How refugee games affect the player's identity</subfield><subfield code="r">Joost Raessens --</subfield><subfield code="g">Machine generated contents note</subfield><subfield code="g">1</subfield><subfield code="g">pt. I</subfield><subfield code="g">2</subfield><subfield code="g">3</subfield><subfield code="g">4</subfield><subfield code="g">5</subfield><subfield code="g">6</subfield><subfield code="g">7</subfield><subfield code="g">pt. II</subfield><subfield code="g">8</subfield><subfield code="g">9</subfield><subfield code="g">10</subfield><subfield code="g">11</subfield><subfield code="g">12</subfield><subfield code="g">13</subfield><subfield code="g">pt. III</subfield><subfield code="g">14</subfield><subfield code="g">15</subfield><subfield code="g">16</subfield><subfield code="g">17</subfield><subfield code="g">18</subfield><subfield code="g">19</subfield><subfield code="t">Identity --</subfield><subfield code="g">Machine generated contents note</subfield><subfield code="g">1</subfield><subfield code="g">pt. I</subfield><subfield code="g">2</subfield><subfield code="g">3</subfield><subfield code="g">4</subfield><subfield code="g">5</subfield><subfield code="g">6</subfield><subfield code="g">7</subfield><subfield code="g">pt. II</subfield><subfield code="g">8</subfield><subfield code="g">9</subfield><subfield code="g">10</subfield><subfield code="g">11</subfield><subfield code="g">12</subfield><subfield code="g">13</subfield><subfield code="g">pt. III</subfield><subfield code="g">14</subfield><subfield code="g">15</subfield><subfield code="g">16</subfield><subfield code="g">17</subfield><subfield code="g">18</subfield><subfield code="g">19</subfield><subfield code="t">Introduction to Part III</subfield><subfield code="r">Joost Raessens --</subfield><subfield code="g">Machine generated contents note</subfield><subfield code="g">1</subfield><subfield code="g">pt. I</subfield><subfield code="g">2</subfield><subfield code="g">3</subfield><subfield code="g">4</subfield><subfield code="g">5</subfield><subfield code="g">6</subfield><subfield code="g">7</subfield><subfield code="g">pt. II</subfield><subfield code="g">8</subfield><subfield code="g">9</subfield><subfield code="g">10</subfield><subfield code="g">11</subfield><subfield code="g">12</subfield><subfield code="g">13</subfield><subfield code="g">pt. III</subfield><subfield code="g">14</subfield><subfield code="g">15</subfield><subfield code="g">16</subfield><subfield code="g">17</subfield><subfield code="g">18</subfield><subfield code="g">19</subfield><subfield code="t">Playing out identities and emotions</subfield><subfield code="r">Jeroen Jansz --</subfield><subfield code="g">Machine generated contents note</subfield><subfield code="g">1</subfield><subfield code="g">pt. I</subfield><subfield code="g">2</subfield><subfield code="g">3</subfield><subfield code="g">4</subfield><subfield code="g">5</subfield><subfield code="g">6</subfield><subfield code="g">7</subfield><subfield code="g">pt. II</subfield><subfield code="g">8</subfield><subfield code="g">9</subfield><subfield code="g">10</subfield><subfield code="g">11</subfield><subfield code="g">12</subfield><subfield code="g">13</subfield><subfield code="g">pt. III</subfield><subfield code="g">14</subfield><subfield code="g">15</subfield><subfield code="g">16</subfield><subfield code="g">17</subfield><subfield code="g">18</subfield><subfield code="g">19</subfield><subfield code="t">Playing with others: The identity paradoxes of the web as social network</subfield><subfield code="r">Jeroen Timmermans --</subfield><subfield code="g">Machine generated contents note</subfield><subfield code="g">1</subfield><subfield code="g">pt. I</subfield><subfield code="g">2</subfield><subfield code="g">3</subfield><subfield code="g">4</subfield><subfield code="g">5</subfield><subfield code="g">6</subfield><subfield code="g">7</subfield><subfield code="g">pt. II</subfield><subfield code="g">8</subfield><subfield code="g">9</subfield><subfield code="g">10</subfield><subfield code="g">11</subfield><subfield code="g">12</subfield><subfield code="g">13</subfield><subfield code="g">pt. III</subfield><subfield code="g">14</subfield><subfield code="g">15</subfield><subfield code="g">16</subfield><subfield code="g">17</subfield><subfield code="g">18</subfield><subfield code="g">19</subfield><subfield code="t">New media, play, and social identities</subfield><subfield code="r">Leopoldina Fortunati --</subfield><subfield code="g">Machine generated contents note</subfield><subfield code="g">1</subfield><subfield code="g">pt. I</subfield><subfield code="g">2</subfield><subfield code="g">3</subfield><subfield code="g">4</subfield><subfield code="g">5</subfield><subfield code="g">6</subfield><subfield code="g">7</subfield><subfield code="g">pt. II</subfield><subfield code="g">8</subfield><subfield code="g">9</subfield><subfield code="g">10</subfield><subfield code="g">11</subfield><subfield code="g">12</subfield><subfield code="g">13</subfield><subfield code="g">pt. III</subfield><subfield code="g">14</subfield><subfield code="g">15</subfield><subfield code="g">16</subfield><subfield code="g">17</subfield><subfield code="g">18</subfield><subfield code="g">19</subfield><subfield code="t">Playing life in the metropolis: Mobile media and identity in Jakarta</subfield><subfield code="r">Michiel de Lange --</subfield><subfield code="g">Machine generated contents note</subfield><subfield code="g">1</subfield><subfield code="g">pt. I</subfield><subfield code="g">2</subfield><subfield code="g">3</subfield><subfield code="g">4</subfield><subfield code="g">5</subfield><subfield code="g">6</subfield><subfield code="g">7</subfield><subfield code="g">pt. II</subfield><subfield code="g">8</subfield><subfield code="g">9</subfield><subfield code="g">10</subfield><subfield code="g">11</subfield><subfield code="g">12</subfield><subfield code="g">13</subfield><subfield code="g">pt. III</subfield><subfield code="g">14</subfield><subfield code="g">15</subfield><subfield code="g">16</subfield><subfield code="g">17</subfield><subfield code="g">18</subfield><subfield code="g">19</subfield><subfield code="t">conflicts within the casual: The culture and identity of casual online play</subfield><subfield code="r">Frans Mayra --</subfield><subfield code="g">Machine generated contents note</subfield><subfield code="g">1</subfield><subfield code="g">pt. I</subfield><subfield code="g">2</subfield><subfield code="g">3</subfield><subfield code="g">4</subfield><subfield code="g">5</subfield><subfield code="g">6</subfield><subfield code="g">7</subfield><subfield code="g">pt. II</subfield><subfield code="g">8</subfield><subfield code="g">9</subfield><subfield code="g">10</subfield><subfield code="g">11</subfield><subfield code="g">12</subfield><subfield code="g">13</subfield><subfield code="g">pt. III</subfield><subfield code="g">14</subfield><subfield code="g">15</subfield><subfield code="g">16</subfield><subfield code="g">17</subfield><subfield code="g">18</subfield><subfield code="g">19</subfield></datafield><datafield tag="505" ind1="8" ind2="0"><subfield code="t">Afterplay</subfield><subfield code="r">Jos de Mul</subfield><subfield code="g">Machine generated contents note</subfield><subfield code="g">1</subfield><subfield code="g">pt. I</subfield><subfield code="g">2</subfield><subfield code="g">3</subfield><subfield code="g">4</subfield><subfield code="g">5</subfield><subfield code="g">6</subfield><subfield code="g">7</subfield><subfield code="g">pt. II</subfield><subfield code="g">8</subfield><subfield code="g">9</subfield><subfield code="g">10</subfield><subfield code="g">11</subfield><subfield code="g">12</subfield><subfield code="g">13</subfield><subfield code="g">pt. III</subfield><subfield code="g">14</subfield><subfield code="g">15</subfield><subfield code="g">16</subfield><subfield code="g">17</subfield><subfield code="g">18</subfield><subfield code="g">19</subfield></datafield><datafield tag="506" ind1="0" ind2=" "><subfield code="a">Open Access</subfield><subfield code="5">EbpS</subfield></datafield><datafield tag="520" ind1="3" ind2=" "><subfield code="a">In Playful Identities, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and iden</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">English</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Jeux vidéo</subfield><subfield code="2">Aspect psychologique</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Jeux vidéo</subfield><subfield code="2">Aspect social</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games</subfield><subfield code="2">Psychological aspects</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games</subfield><subfield code="2">Social aspects</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">GAMES</subfield><subfield code="2">Board</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Media studies</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Society and culture: general</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Society and social sciences Society and social sciences</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Video games</subfield><subfield code="2">Psychological aspects</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Video games</subfield><subfield code="2">Social aspects</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computerspellen</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Identiteit</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Multimedia</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Psychologische aspecten</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Sociale verandering</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games</subfield><subfield code="x">Psychological aspects</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games</subfield><subfield code="x">Social aspects</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games</subfield><subfield code="x">Psychological aspects</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games</subfield><subfield code="x">Social aspects</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Gamification</subfield><subfield code="0">(DE-588)1082245879</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Social Media</subfield><subfield code="0">(DE-588)4639271-3</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Neue Medien</subfield><subfield code="0">(DE-588)4196910-8</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Identität</subfield><subfield code="0">(DE-588)4026482-8</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Digital media</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Homo Ludens</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Huizinga</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Identity</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Play</subfield></datafield><datafield tag="653" ind1=" " ind2="6"><subfield code="a">Electronic book</subfield></datafield><datafield tag="653" ind1=" " ind2="6"><subfield code="a">Electronic books</subfield></datafield><datafield tag="655" ind1=" " ind2="7"><subfield code="0">(DE-588)4143413-4</subfield><subfield code="a">Aufsatzsammlung</subfield><subfield code="2">gnd-content</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Neue Medien</subfield><subfield code="0">(DE-588)4196910-8</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Gamification</subfield><subfield code="0">(DE-588)1082245879</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield 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genre | (DE-588)4143413-4 Aufsatzsammlung gnd-content |
genre_facet | Aufsatzsammlung |
id | DE-604.BV048283181 |
illustrated | Illustrated |
index_date | 2024-07-03T20:00:58Z |
indexdate | 2024-07-10T09:34:07Z |
institution | BVB |
isbn | 9048523036 9789048523030 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-033663347 |
oclc_num | 908685847 |
open_access_boolean | 1 |
owner | DE-355 DE-BY-UBR DE-Po75 |
owner_facet | DE-355 DE-BY-UBR DE-Po75 |
physical | 1 Online-Ressource (363 Seiten) illustrations |
psigel | ZDB-4-EOAC |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
publisher | Amsterdam University Press |
record_format | marc |
series2 | MediaMatters |
spelling | Playful identities the ludification of digital media cultures edited by Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens Amsterdam Amsterdam University Press [2015] ©2015 1 Online-Ressource (363 Seiten) illustrations txt rdacontent c rdamedia cr rdacarrier MediaMatters Homo ludens 2.0: Play, media, and identity Joost Raessens -- Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 Play -- Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 Introduction to Part I Joost Raessens -- Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 Playland: Technology, self, and cultural transformation Kenneth J. Gergen -- Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 Spiritual play: Encountering the sacred in World of Warcraft Stef Aupers -- Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 Playful computer interaction Daniel Cermak-Sassenrath -- Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 Playful identity in game design and open-ended play Tilde Bekker -- Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 Breaking reality: Exploring pervasive cheating in Foursquare Rene Glas -- Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 Playing with bits and bytes: The savage mind in the digital age Valerie Frissen -- Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 Media -- Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 Introduction to Part II Joost Raessens -- Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 Location-based mobile games: Interfaces to urban spaces Jordan Frith -- Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 playful use of mobile phones and its link to social cohesion Rich Ling -- Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 Digital cartographies as playful practices Sybille Lammes -- Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 Ludic identities and the magic circle Gordon Calleja -- Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 Play (for) time Patrick Crogan -- Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 Playful identity politics: How refugee games affect the player's identity Joost Raessens -- Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 Identity -- Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 Introduction to Part III Joost Raessens -- Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 Playing out identities and emotions Jeroen Jansz -- Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 Playing with others: The identity paradoxes of the web as social network Jeroen Timmermans -- Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 New media, play, and social identities Leopoldina Fortunati -- Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 Playing life in the metropolis: Mobile media and identity in Jakarta Michiel de Lange -- Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 conflicts within the casual: The culture and identity of casual online play Frans Mayra -- Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 Afterplay Jos de Mul Machine generated contents note 1 pt. I 2 3 4 5 6 7 pt. II 8 9 10 11 12 13 pt. III 14 15 16 17 18 19 Open Access EbpS In Playful Identities, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and iden English Jeux vidéo Aspect psychologique Jeux vidéo Aspect social Computer games Psychological aspects Computer games Social aspects GAMES Board Media studies Society and culture: general Society and social sciences Society and social sciences Video games Psychological aspects Video games Social aspects Computerspellen Identiteit Multimedia Psychologische aspecten Sociale verandering Gamification (DE-588)1082245879 gnd rswk-swf Social Media (DE-588)4639271-3 gnd rswk-swf Neue Medien (DE-588)4196910-8 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Identität (DE-588)4026482-8 gnd rswk-swf Digital media Homo Ludens Huizinga Identity Play Electronic book Electronic books (DE-588)4143413-4 Aufsatzsammlung gnd-content Neue Medien (DE-588)4196910-8 s Gamification (DE-588)1082245879 s Identität (DE-588)4026482-8 s DE-604 Computerspiel (DE-588)4010457-6 s Social Media (DE-588)4639271-3 s Frissen, Valerie editor oth Lammes, Sybille editor oth Lange, Michiel de 1976- editor oth Mul, Jos de 1956- editor oth Raessens, Joost 1960- editor oth Erscheint auch als Druck-Ausgabe Playful identities Amsterdam : Amsterdam University Press [2015] 9789089646392 https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=970823 Verlag kostenfrei Volltext text file PDF rda |
spellingShingle | Playful identities the ludification of digital media cultures Homo ludens 2.0: Play, media, and identity Play -- Introduction to Part I Playland: Technology, self, and cultural transformation Spiritual play: Encountering the sacred in World of Warcraft Playful computer interaction Playful identity in game design and open-ended play Breaking reality: Exploring pervasive cheating in Foursquare Playing with bits and bytes: The savage mind in the digital age Media -- Introduction to Part II Location-based mobile games: Interfaces to urban spaces playful use of mobile phones and its link to social cohesion Digital cartographies as playful practices Ludic identities and the magic circle Play (for) time Playful identity politics: How refugee games affect the player's identity Identity -- Introduction to Part III Playing out identities and emotions Playing with others: The identity paradoxes of the web as social network New media, play, and social identities Playing life in the metropolis: Mobile media and identity in Jakarta conflicts within the casual: The culture and identity of casual online play Afterplay Jeux vidéo Aspect psychologique Jeux vidéo Aspect social Computer games Psychological aspects Computer games Social aspects GAMES Board Media studies Society and culture: general Society and social sciences Society and social sciences Video games Psychological aspects Video games Social aspects Computerspellen Identiteit Multimedia Psychologische aspecten Sociale verandering Gamification (DE-588)1082245879 gnd Social Media (DE-588)4639271-3 gnd Neue Medien (DE-588)4196910-8 gnd Computerspiel (DE-588)4010457-6 gnd Identität (DE-588)4026482-8 gnd |
subject_GND | (DE-588)1082245879 (DE-588)4639271-3 (DE-588)4196910-8 (DE-588)4010457-6 (DE-588)4026482-8 (DE-588)4143413-4 |
title | Playful identities the ludification of digital media cultures |
title_alt | Homo ludens 2.0: Play, media, and identity Play -- Introduction to Part I Playland: Technology, self, and cultural transformation Spiritual play: Encountering the sacred in World of Warcraft Playful computer interaction Playful identity in game design and open-ended play Breaking reality: Exploring pervasive cheating in Foursquare Playing with bits and bytes: The savage mind in the digital age Media -- Introduction to Part II Location-based mobile games: Interfaces to urban spaces playful use of mobile phones and its link to social cohesion Digital cartographies as playful practices Ludic identities and the magic circle Play (for) time Playful identity politics: How refugee games affect the player's identity Identity -- Introduction to Part III Playing out identities and emotions Playing with others: The identity paradoxes of the web as social network New media, play, and social identities Playing life in the metropolis: Mobile media and identity in Jakarta conflicts within the casual: The culture and identity of casual online play Afterplay |
title_auth | Playful identities the ludification of digital media cultures |
title_exact_search | Playful identities the ludification of digital media cultures |
title_exact_search_txtP | Playful identities the ludification of digital media cultures |
title_full | Playful identities the ludification of digital media cultures edited by Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens |
title_fullStr | Playful identities the ludification of digital media cultures edited by Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens |
title_full_unstemmed | Playful identities the ludification of digital media cultures edited by Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens |
title_short | Playful identities |
title_sort | playful identities the ludification of digital media cultures |
title_sub | the ludification of digital media cultures |
topic | Jeux vidéo Aspect psychologique Jeux vidéo Aspect social Computer games Psychological aspects Computer games Social aspects GAMES Board Media studies Society and culture: general Society and social sciences Society and social sciences Video games Psychological aspects Video games Social aspects Computerspellen Identiteit Multimedia Psychologische aspecten Sociale verandering Gamification (DE-588)1082245879 gnd Social Media (DE-588)4639271-3 gnd Neue Medien (DE-588)4196910-8 gnd Computerspiel (DE-588)4010457-6 gnd Identität (DE-588)4026482-8 gnd |
topic_facet | Jeux vidéo Computer games GAMES Media studies Society and culture: general Society and social sciences Society and social sciences Video games Computerspellen Identiteit Multimedia Psychologische aspecten Sociale verandering Computer games Psychological aspects Computer games Social aspects Video games Psychological aspects Video games Social aspects Gamification Social Media Neue Medien Computerspiel Identität Aufsatzsammlung |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=970823 |
work_keys_str_mv | AT frissenvalerie playfulidentitiestheludificationofdigitalmediacultures AT lammessybille playfulidentitiestheludificationofdigitalmediacultures AT langemichielde playfulidentitiestheludificationofdigitalmediacultures AT muljosde playfulidentitiestheludificationofdigitalmediacultures AT raessensjoost playfulidentitiestheludificationofdigitalmediacultures |