Play redux: the form of computer games
A new look at digital gaming and the aesthetics of play
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Format: | Elektronisch E-Book |
Sprache: | English |
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | A new look at digital gaming and the aesthetics of play Play Reduxis an ambitious description and critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Employing a concept of biological naturalism grounded in cognitive theory, Myers argues for a clear delineation between the aesthetics of play and the aesthetics of texts. In the course of this study, Myers asks a number of interesting questions: What are the mechanics of human play as exhibited in computer games? Can these mechanisms be modeled? What is the evolutionary function of cognitive play, and is it, on the whole, a good thing? Intended as a provocative corrective to the currently ascendant, if not dominant, cultural and ethnographic approach to game studies and play,Play Reduxwill generate interest among scholars of communications, new media, and film |
Beschreibung: | 1 Online-Ressource (viii, 184 Seiten) |
ISBN: | 0472026879 0472900390 6612639172 9780472026876 9780472900398 9786612639173 |
Zugangseinschränkungen: | Open Access |
Internformat
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100 | 1 | |a Myers, David |d 1953- |e Verfasser |4 aut | |
245 | 1 | 0 | |a Play redux |b the form of computer games |c David Myers |
264 | 0 | |a Ann Arbor |b The University of Michigan Press |c c2010 | |
264 | 0 | |b The University of Michigan Library |c c2010 | |
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505 | 8 | |a Bad play -- Anti-ness -- Formalism redux -- Interface and code -- The computer game anti-aesthetic -- Anti-narrative -- The backstory -- Civilization -- Social play -- City of Heroes -- Play and punishment -- Final comments | |
506 | 0 | |a Open Access |5 EbpS | |
520 | 3 | |a A new look at digital gaming and the aesthetics of play | |
520 | 3 | |a Play Reduxis an ambitious description and critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Employing a concept of biological naturalism grounded in cognitive theory, Myers argues for a clear delineation between the aesthetics of play and the aesthetics of texts. In the course of this study, Myers asks a number of interesting questions: What are the mechanics of human play as exhibited in computer games? Can these mechanisms be modeled? What is the evolutionary function of cognitive play, and is it, on the whole, a good thing? Intended as a provocative corrective to the currently ascendant, if not dominant, cultural and ethnographic approach to game studies and play,Play Reduxwill generate interest among scholars of communications, new media, and film | |
546 | |a English | ||
650 | 7 | |a Jeu |2 Aspect social | |
650 | 7 | |a Computer games |2 online games: strategy guides | |
650 | 7 | |a Computer games |2 Social aspects | |
650 | 7 | |a GAMES |2 General | |
650 | 7 | |a GAMES |2 Video & Electronic | |
650 | 4 | |a Hobbies, quizzes & games | |
650 | 7 | |a Play |2 Social aspects | |
650 | 4 | |a Computer games |x Social aspects | |
650 | 4 | |a Play |x Social aspects | |
653 | 6 | |a Electronic books | |
653 | 6 | |a Electronic books | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |t Play redux |d Ann Arbor : The University of Michigan Press : c2010 |z 9780472070923 (cloth : alk. paper) |
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Datensatz im Suchindex
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author | Myers, David 1953- |
author_facet | Myers, David 1953- |
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contents | Bad play -- Anti-ness -- Formalism redux -- Interface and code -- The computer game anti-aesthetic -- Anti-narrative -- The backstory -- Civilization -- Social play -- City of Heroes -- Play and punishment -- Final comments |
ctrlnum | (OCoLC)1269415779 (DE-599)BVBBV048282320 |
format | Electronic eBook |
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spelling | Myers, David 1953- Verfasser aut Play redux the form of computer games David Myers Ann Arbor The University of Michigan Press c2010 The University of Michigan Library c2010 1 Online-Ressource (viii, 184 Seiten) txt rdacontent c rdamedia cr rdacarrier Bad play -- Anti-ness -- Formalism redux -- Interface and code -- The computer game anti-aesthetic -- Anti-narrative -- The backstory -- Civilization -- Social play -- City of Heroes -- Play and punishment -- Final comments Open Access EbpS A new look at digital gaming and the aesthetics of play Play Reduxis an ambitious description and critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Employing a concept of biological naturalism grounded in cognitive theory, Myers argues for a clear delineation between the aesthetics of play and the aesthetics of texts. In the course of this study, Myers asks a number of interesting questions: What are the mechanics of human play as exhibited in computer games? Can these mechanisms be modeled? What is the evolutionary function of cognitive play, and is it, on the whole, a good thing? Intended as a provocative corrective to the currently ascendant, if not dominant, cultural and ethnographic approach to game studies and play,Play Reduxwill generate interest among scholars of communications, new media, and film English Jeu Aspect social Computer games online games: strategy guides Computer games Social aspects GAMES General GAMES Video & Electronic Hobbies, quizzes & games Play Social aspects Electronic books Erscheint auch als Druck-Ausgabe Play redux Ann Arbor : The University of Michigan Press : c2010 9780472070923 (cloth : alk. paper) https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=328960 Verlag kostenfrei Volltext text file |
spellingShingle | Myers, David 1953- Play redux the form of computer games Bad play -- Anti-ness -- Formalism redux -- Interface and code -- The computer game anti-aesthetic -- Anti-narrative -- The backstory -- Civilization -- Social play -- City of Heroes -- Play and punishment -- Final comments Jeu Aspect social Computer games online games: strategy guides Computer games Social aspects GAMES General GAMES Video & Electronic Hobbies, quizzes & games Play Social aspects |
title | Play redux the form of computer games |
title_auth | Play redux the form of computer games |
title_exact_search | Play redux the form of computer games |
title_exact_search_txtP | Play redux the form of computer games |
title_full | Play redux the form of computer games David Myers |
title_fullStr | Play redux the form of computer games David Myers |
title_full_unstemmed | Play redux the form of computer games David Myers |
title_short | Play redux |
title_sort | play redux the form of computer games |
title_sub | the form of computer games |
topic | Jeu Aspect social Computer games online games: strategy guides Computer games Social aspects GAMES General GAMES Video & Electronic Hobbies, quizzes & games Play Social aspects |
topic_facet | Jeu Computer games GAMES Hobbies, quizzes & games Play Computer games Social aspects Play Social aspects |
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work_keys_str_mv | AT myersdavid playreduxtheformofcomputergames |