Gaming the stage: playable media and the rise of English commercial theater
"As we have entered a moment in history when games are more pervasive than ever, while theatrical plays tend to be relegated to the status of elite entertainment, it is vital that we ask: What do theatrical plays and games have in common, for their producers and their spectators? And what can w...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Ann Arbor
University of Michigan Press
[2018]
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Schriftenreihe: | Theater: Theory/Text/Performance
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Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "As we have entered a moment in history when games are more pervasive than ever, while theatrical plays tend to be relegated to the status of elite entertainment, it is vital that we ask: What do theatrical plays and games have in common, for their producers and their spectators? And what can we learn about gaming and about theater by uncovering the links between these media forms? Recent developments in digital gaming make these questions particularly timely and urgent. The emergence of performing arts games and the popularity of full-body gaming platforms like the Nintendo Wii and the Microsoft Kinect (best known for its use with Xbox systems) signal a return to traditional theatrical concepts in gaming. These games mandate that players become embodied performers, treat the game space as a kind of stage, and even encourage spectators to cluster around and watch gameplay as if it were a performance for an audience. Although the content of most of these games is dance or music, not theatrical drama, the gaming done via Xbox and Nintendo's Wii systems is fundamentally theatrical in design and effect. To understand this gaming technology and its social uses fully, we need to look more closely at a historical moment when theater and games were decidedly interdependent media technologies: the sixteenth and seventeenth centuries, or the 'early modern' period. My book turns to this moment in history to argue for games as theatrical media and theater as an interactive gaming technology"-- |
Beschreibung: | 1 Online-Ressource |
ISBN: | 0472073818 0472123912 0472901087 9780472073818 9780472123919 9780472901081 |
Zugangseinschränkungen: | Open Access |
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Datensatz im Suchindex
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contents | Gaming history -- Cards: imperfect information and male friendship -- Backgammon: space and scopic dominance -- Chess: performative history and dynastic marriage |
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discipline | Anglistik / Amerikanistik |
discipline_str_mv | Anglistik / Amerikanistik |
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era_facet | Geschichte 1570-1620 |
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spelling | Bloom, Gina Verfasser aut Gaming the stage playable media and the rise of English commercial theater Gina Bloom Ann Arbor University of Michigan Press [2018] 1 Online-Ressource txt rdacontent c rdamedia cr rdacarrier Theater: Theory/Text/Performance Gaming history -- Cards: imperfect information and male friendship -- Backgammon: space and scopic dominance -- Chess: performative history and dynastic marriage Open Access EbpS "As we have entered a moment in history when games are more pervasive than ever, while theatrical plays tend to be relegated to the status of elite entertainment, it is vital that we ask: What do theatrical plays and games have in common, for their producers and their spectators? And what can we learn about gaming and about theater by uncovering the links between these media forms? Recent developments in digital gaming make these questions particularly timely and urgent. The emergence of performing arts games and the popularity of full-body gaming platforms like the Nintendo Wii and the Microsoft Kinect (best known for its use with Xbox systems) signal a return to traditional theatrical concepts in gaming. These games mandate that players become embodied performers, treat the game space as a kind of stage, and even encourage spectators to cluster around and watch gameplay as if it were a performance for an audience. Although the content of most of these games is dance or music, not theatrical drama, the gaming done via Xbox and Nintendo's Wii systems is fundamentally theatrical in design and effect. To understand this gaming technology and its social uses fully, we need to look more closely at a historical moment when theater and games were decidedly interdependent media technologies: the sixteenth and seventeenth centuries, or the 'early modern' period. My book turns to this moment in history to argue for games as theatrical media and theater as an interactive gaming technology"-- Geschichte 1570-1620 gnd rswk-swf Théâtre et société Histoire Théâtre Histoire Games Games Social aspects Literary studies: c 1500 to c 1800 PERFORMING ARTS Theater Theater and society Theater Games Social aspects England London History 16th century Games Social aspects England London History 17th century Theater and society England London History 16th century Theater and society England London History 17th century Theater England London History 16th century Theater England London History 17th century Theater (DE-588)4059702-7 gnd rswk-swf Glücksspiel (DE-588)4021329-8 gnd rswk-swf Drama (DE-588)4012899-4 gnd rswk-swf Gesellschaftsspiel (DE-588)4020650-6 gnd rswk-swf England (DE-588)4014770-8 gnd rswk-swf 1500-1699 England / London Great Britain Electronic books History England (DE-588)4014770-8 g Drama (DE-588)4012899-4 s Theater (DE-588)4059702-7 s Glücksspiel (DE-588)4021329-8 s Gesellschaftsspiel (DE-588)4020650-6 s Geschichte 1570-1620 z DE-604 Erscheint auch als Druck-Ausgabe Bloom, Gina Gaming the stage Ann Arbor : University of Michigan Press, 2018 9780472073818 https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1847406 Verlag kostenfrei Volltext data file This work is licensed under the Creative Commons Attribution-No Derivatives https://creativecommons.org/licenses/by-nd/4.0 |
spellingShingle | Bloom, Gina Gaming the stage playable media and the rise of English commercial theater Gaming history -- Cards: imperfect information and male friendship -- Backgammon: space and scopic dominance -- Chess: performative history and dynastic marriage Théâtre et société Histoire Théâtre Histoire Games Games Social aspects Literary studies: c 1500 to c 1800 PERFORMING ARTS Theater Theater and society Theater Games Social aspects England London History 16th century Games Social aspects England London History 17th century Theater and society England London History 16th century Theater and society England London History 17th century Theater England London History 16th century Theater England London History 17th century Theater (DE-588)4059702-7 gnd Glücksspiel (DE-588)4021329-8 gnd Drama (DE-588)4012899-4 gnd Gesellschaftsspiel (DE-588)4020650-6 gnd |
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title | Gaming the stage playable media and the rise of English commercial theater |
title_auth | Gaming the stage playable media and the rise of English commercial theater |
title_exact_search | Gaming the stage playable media and the rise of English commercial theater |
title_exact_search_txtP | Gaming the stage playable media and the rise of English commercial theater |
title_full | Gaming the stage playable media and the rise of English commercial theater Gina Bloom |
title_fullStr | Gaming the stage playable media and the rise of English commercial theater Gina Bloom |
title_full_unstemmed | Gaming the stage playable media and the rise of English commercial theater Gina Bloom |
title_short | Gaming the stage |
title_sort | gaming the stage playable media and the rise of english commercial theater |
title_sub | playable media and the rise of English commercial theater |
topic | Théâtre et société Histoire Théâtre Histoire Games Games Social aspects Literary studies: c 1500 to c 1800 PERFORMING ARTS Theater Theater and society Theater Games Social aspects England London History 16th century Games Social aspects England London History 17th century Theater and society England London History 16th century Theater and society England London History 17th century Theater England London History 16th century Theater England London History 17th century Theater (DE-588)4059702-7 gnd Glücksspiel (DE-588)4021329-8 gnd Drama (DE-588)4012899-4 gnd Gesellschaftsspiel (DE-588)4020650-6 gnd |
topic_facet | Théâtre et société Théâtre Games Literary studies: c 1500 to c 1800 PERFORMING ARTS Theater and society Theater Games Social aspects England London History 16th century Games Social aspects England London History 17th century Theater and society England London History 16th century Theater and society England London History 17th century Theater England London History 16th century Theater England London History 17th century Glücksspiel Drama Gesellschaftsspiel England |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1847406 |
work_keys_str_mv | AT bloomgina gamingthestageplayablemediaandtheriseofenglishcommercialtheater |