Mediatized fan play: moods, modes and dark play in networked communities
"Addressing fans' digital practices, this book places fans' play at the centre of a networked mainstream culture that seems to increasingly cater to, amalgamate with, and adapt to fans' mediatized play. The chapters in the book offer insights into fans skilled at establishing and...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London ; New York
Routledge
2022
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | "Addressing fans' digital practices, this book places fans' play at the centre of a networked mainstream culture that seems to increasingly cater to, amalgamate with, and adapt to fans' mediatized play. The chapters in the book offer insights into fans skilled at establishing and maintaining play moods through specific play modes. Through case studies of the fan communities of the Hamilton Musical, and Norwegian streaming hit SKAM, along with examples from many other online fan communities, the book dives into how fans navigate and create play rules as part of their community building in a networked digital landscape and how they use the digital affordances of social media to engage in language play. It analyses the role of mediatized fan play in the context of political culture and identifies processes of fanization as fans' play moods and modes are integrated into politics. Finally, the book discusses the role of fan play in the context of the global conspiracy theory, Q-Anon, as those instigating the conspiracy and those who are fans of the movement engage in dark play and deep play, respectively. The book suggests that we might understand fan communities as pioneer communities in the sense that there is placed increased value on fans' mood work and fan play is integrated into other societal domains. This is an engaging book for scholars and students studying media studies and cultural studies, particularly courses on fan studies, film studies, television studies, and mediatization" |
Beschreibung: | xi, 150 Seiten Illustrationen |
ISBN: | 9781138545861 9781138545847 |
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505 | 8 | |a Introduction: Fans just wanna have fun -- Play moods. Fandom as mediatized play -- Play moods in digital fandom -- Play modes. Play rules in transmedia participation: SKAM fandom -- Language play on social media: the digital room where it happens -- Fanization, dark and deep play. The playful fanization of political culture -- Dark and deep play: QAnon as transmedia conspiracy -- Conclusion: The role of fan play in networked culture | |
520 | 3 | |a "Addressing fans' digital practices, this book places fans' play at the centre of a networked mainstream culture that seems to increasingly cater to, amalgamate with, and adapt to fans' mediatized play. The chapters in the book offer insights into fans skilled at establishing and maintaining play moods through specific play modes. Through case studies of the fan communities of the Hamilton Musical, and Norwegian streaming hit SKAM, along with examples from many other online fan communities, the book dives into how fans navigate and create play rules as part of their community building in a networked digital landscape and how they use the digital affordances of social media to engage in language play. It analyses the role of mediatized fan play in the context of political culture and identifies processes of fanization as fans' play moods and modes are integrated into politics. Finally, the book discusses the role of fan play in the context of the global conspiracy theory, Q-Anon, as those instigating the conspiracy and those who are fans of the movement engage in dark play and deep play, respectively. The book suggests that we might understand fan communities as pioneer communities in the sense that there is placed increased value on fans' mood work and fan play is integrated into other societal domains. This is an engaging book for scholars and students studying media studies and cultural studies, particularly courses on fan studies, film studies, television studies, and mediatization" | |
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Datensatz im Suchindex
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---|---|
adam_text | CONTENTS List of illustrations Acknowledgements Introduction: fans just wanna have fun Fandom is autotelic 1 The structure of the book 6 ix x 1 PART 1 Play moods 1 Fandom as mediatized play 11 13 Fandom as playing communities 13 Play 16 Mediatization 20 Fandom 28 2 Play moods in digital fandom Fan play as a way of being in the world 32 Play moods in fandom 34 Digital media as a playground 41 Fan objects as play material 44 32
vill Contents PART 2 Play modes 3 Play rules in transmedia participation: SKAM fandom 49 51 Play rules as transmedia play mode 51 The magic circle in a transmedia landscape 55 SKAM as transmedia storytelling 57 Play rules in the SKAM fandom 58 4 Language play on social media: the digital room where it happens 71 Fans’ digitahlanguage practices as play mode 71 Language play 73 Three modes of language play in Hamilton fandom 76 PART 3 Fanization, dark and deep play 5 The playful fanization of political culture 91 93 Fanization: a process of mediatization 93 Play, civilisation and ambivalence 96 Digitisation of political activism and consumption 99 Celebrification of politics 100 A process of fanization of politics 102 6 Dark and deep play: QAnon as transmedia conspiracy theory 111 Dark play in networked communities 111 The origins of QAnon 115 Deep play in digital communities 124 7 Conclusion: the role of fan play in networked culture 131 Bibliography 137 Index 145
|
adam_txt |
CONTENTS List of illustrations Acknowledgements Introduction: fans just wanna have fun Fandom is autotelic 1 The structure of the book 6 ix x 1 PART 1 Play moods 1 Fandom as mediatized play 11 13 Fandom as playing communities 13 Play 16 Mediatization 20 Fandom 28 2 Play moods in digital fandom Fan play as a way of being in the world 32 Play moods in fandom 34 Digital media as a playground 41 Fan objects as play material 44 32
vill Contents PART 2 Play modes 3 Play rules in transmedia participation: SKAM fandom 49 51 Play rules as transmedia play mode 51 The magic circle in a transmedia landscape 55 SKAM as transmedia storytelling 57 Play rules in the SKAM fandom 58 4 Language play on social media: the digital room where it happens 71 Fans’ digitahlanguage practices as play mode 71 Language play 73 Three modes of language play in Hamilton fandom 76 PART 3 Fanization, dark and deep play 5 The playful fanization of political culture 91 93 Fanization: a process of mediatization 93 Play, civilisation and ambivalence 96 Digitisation of political activism and consumption 99 Celebrification of politics 100 A process of fanization of politics 102 6 Dark and deep play: QAnon as transmedia conspiracy theory 111 Dark play in networked communities 111 The origins of QAnon 115 Deep play in digital communities 124 7 Conclusion: the role of fan play in networked culture 131 Bibliography 137 Index 145 |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author | Petersen, Line Nybro |
author_GND | (DE-588)1262485517 |
author_facet | Petersen, Line Nybro |
author_role | aut |
author_sort | Petersen, Line Nybro |
author_variant | l n p ln lnp |
building | Verbundindex |
bvnumber | BV048247548 |
classification_rvk | AP 14000 AP 17120 LB 42000 |
contents | Introduction: Fans just wanna have fun -- Play moods. Fandom as mediatized play -- Play moods in digital fandom -- Play modes. Play rules in transmedia participation: SKAM fandom -- Language play on social media: the digital room where it happens -- Fanization, dark and deep play. The playful fanization of political culture -- Dark and deep play: QAnon as transmedia conspiracy -- Conclusion: The role of fan play in networked culture |
ctrlnum | (OCoLC)1337117777 (DE-599)BVBBV048247548 |
discipline | Allgemeines Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
discipline_str_mv | Allgemeines Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
format | Book |
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genre_facet | Hochschulschrift |
id | DE-604.BV048247548 |
illustrated | Illustrated |
index_date | 2024-07-03T19:56:13Z |
indexdate | 2024-07-10T09:33:02Z |
institution | BVB |
isbn | 9781138545861 9781138545847 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-033627908 |
oclc_num | 1337117777 |
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physical | xi, 150 Seiten Illustrationen |
psigel | BSB_NED_20220930 |
publishDate | 2022 |
publishDateSearch | 2022 |
publishDateSort | 2022 |
publisher | Routledge |
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spelling | Petersen, Line Nybro Verfasser (DE-588)1262485517 aut Mediatized fan play moods, modes and dark play in networked communities Line Nybro Petersen London ; New York Routledge 2022 xi, 150 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Introduction: Fans just wanna have fun -- Play moods. Fandom as mediatized play -- Play moods in digital fandom -- Play modes. Play rules in transmedia participation: SKAM fandom -- Language play on social media: the digital room where it happens -- Fanization, dark and deep play. The playful fanization of political culture -- Dark and deep play: QAnon as transmedia conspiracy -- Conclusion: The role of fan play in networked culture "Addressing fans' digital practices, this book places fans' play at the centre of a networked mainstream culture that seems to increasingly cater to, amalgamate with, and adapt to fans' mediatized play. The chapters in the book offer insights into fans skilled at establishing and maintaining play moods through specific play modes. Through case studies of the fan communities of the Hamilton Musical, and Norwegian streaming hit SKAM, along with examples from many other online fan communities, the book dives into how fans navigate and create play rules as part of their community building in a networked digital landscape and how they use the digital affordances of social media to engage in language play. It analyses the role of mediatized fan play in the context of political culture and identifies processes of fanization as fans' play moods and modes are integrated into politics. Finally, the book discusses the role of fan play in the context of the global conspiracy theory, Q-Anon, as those instigating the conspiracy and those who are fans of the movement engage in dark play and deep play, respectively. The book suggests that we might understand fan communities as pioneer communities in the sense that there is placed increased value on fans' mood work and fan play is integrated into other societal domains. This is an engaging book for scholars and students studying media studies and cultural studies, particularly courses on fan studies, film studies, television studies, and mediatization" Spiel (DE-588)4056218-9 gnd rswk-swf Interaktion (DE-588)4027266-7 gnd rswk-swf Fan (DE-588)4131020-2 gnd rswk-swf Massenmedien (DE-588)4037877-9 gnd rswk-swf Fans (Persons) / Social networks Subculture Social media Play (Philosophy) Mass media / Social aspects SOCIAL SCIENCE / Media Studies (DE-588)4113937-9 Hochschulschrift gnd-content Massenmedien (DE-588)4037877-9 s Fan (DE-588)4131020-2 s Interaktion (DE-588)4027266-7 s Spiel (DE-588)4056218-9 s DE-604 Erscheint auch als Online-Ausgabe 978-1-351-00184-7 Erscheint auch als Online-Ausgabe, PDF 978-1-351-00183-0 (DE-604)BV048221869 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033627908&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Petersen, Line Nybro Mediatized fan play moods, modes and dark play in networked communities Introduction: Fans just wanna have fun -- Play moods. Fandom as mediatized play -- Play moods in digital fandom -- Play modes. Play rules in transmedia participation: SKAM fandom -- Language play on social media: the digital room where it happens -- Fanization, dark and deep play. The playful fanization of political culture -- Dark and deep play: QAnon as transmedia conspiracy -- Conclusion: The role of fan play in networked culture Spiel (DE-588)4056218-9 gnd Interaktion (DE-588)4027266-7 gnd Fan (DE-588)4131020-2 gnd Massenmedien (DE-588)4037877-9 gnd |
subject_GND | (DE-588)4056218-9 (DE-588)4027266-7 (DE-588)4131020-2 (DE-588)4037877-9 (DE-588)4113937-9 |
title | Mediatized fan play moods, modes and dark play in networked communities |
title_auth | Mediatized fan play moods, modes and dark play in networked communities |
title_exact_search | Mediatized fan play moods, modes and dark play in networked communities |
title_exact_search_txtP | Mediatized fan play moods, modes and dark play in networked communities |
title_full | Mediatized fan play moods, modes and dark play in networked communities Line Nybro Petersen |
title_fullStr | Mediatized fan play moods, modes and dark play in networked communities Line Nybro Petersen |
title_full_unstemmed | Mediatized fan play moods, modes and dark play in networked communities Line Nybro Petersen |
title_short | Mediatized fan play |
title_sort | mediatized fan play moods modes and dark play in networked communities |
title_sub | moods, modes and dark play in networked communities |
topic | Spiel (DE-588)4056218-9 gnd Interaktion (DE-588)4027266-7 gnd Fan (DE-588)4131020-2 gnd Massenmedien (DE-588)4037877-9 gnd |
topic_facet | Spiel Interaktion Fan Massenmedien Hochschulschrift |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033627908&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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