The Anime Boom in the United States: Lessons for Global Creative Industries
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, MA
Harvard University Asia Center
2017
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Schriftenreihe: | Harvard East Asian Monographs
v.406 |
Schlagworte: | |
Online-Zugang: | HWR01 |
Beschreibung: | Description based on publisher supplied metadata and other sources |
Beschreibung: | 1 Online-Ressource (240 Seiten) |
ISBN: | 9781684175819 |
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505 | 8 | |a Intro -- The Anime Boom in the United States: Lessons for Global Creative Industries -- Contents -- List of Tables, Plates, and Figures -- Acknowledgments -- Preface -- A Note to the Reader -- List of Abbreviations -- Introduction -- Theoretical and Methodological Approaches to the Study of Anime -- Anime Goes to America -- Empirical Research and a Road Map for the Book -- 1 Reframing the Anime Boom in the United States -- A Global Industry Avant la Lettre -- A Short History of Japanese-Made Animation in the United States: Exports, Imports, Outsourcing, Adaptation, Reproduction, and Hybridization -- Conclusion: The Complexity of the Globalization of Media Content -- 2 Building Silk Roads: A Comparative Analysis of Television Animation Industries in the United States and Japan -- The Structures of the Animation Industry in the United States and Japan -- Organizational Structure and Organizational Culture in the United States and Japan -- From Domestic Production to Global Outreach -- Conclusion: Cashing in on Opportunities in the Global Animation Market -- 3 Entrepreneurs of Anime -- Entrepreneurs of Anime: Bridging Cultures and Markets -- Corporate Differences: Japanese-American Anime Collaborations -- New Business Models in the Post-Anime Boom Years -- Conclusion: Anime Entrepreneurship in Global Markets -- 4. The Legacy of Anime in the United States: Anime-Inspired Cartoons -- The Penetration of Anime into Mainstream American Cartoons -- What Are Anime-Inspired Cartoons? -- Established Forms, New Meanings -- Conclusion: The Limits of Anime as Transcultural Style -- 5 Japan's Anime Policy: Supporting the Industry or "Killing the Cool"? -- Soft-Powering Anime: The Official Soft Power Push -- The Bureaucratization of Anime -- Anime Policy: An Industry Perspective -- Conclusion: State Involvement in Japan's Anime Industry | |
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Datensatz im Suchindex
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author | Daliot-Bul, Michael |
author_facet | Daliot-Bul, Michael |
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contents | Intro -- The Anime Boom in the United States: Lessons for Global Creative Industries -- Contents -- List of Tables, Plates, and Figures -- Acknowledgments -- Preface -- A Note to the Reader -- List of Abbreviations -- Introduction -- Theoretical and Methodological Approaches to the Study of Anime -- Anime Goes to America -- Empirical Research and a Road Map for the Book -- 1 Reframing the Anime Boom in the United States -- A Global Industry Avant la Lettre -- A Short History of Japanese-Made Animation in the United States: Exports, Imports, Outsourcing, Adaptation, Reproduction, and Hybridization -- Conclusion: The Complexity of the Globalization of Media Content -- 2 Building Silk Roads: A Comparative Analysis of Television Animation Industries in the United States and Japan -- The Structures of the Animation Industry in the United States and Japan -- Organizational Structure and Organizational Culture in the United States and Japan -- From Domestic Production to Global Outreach -- Conclusion: Cashing in on Opportunities in the Global Animation Market -- 3 Entrepreneurs of Anime -- Entrepreneurs of Anime: Bridging Cultures and Markets -- Corporate Differences: Japanese-American Anime Collaborations -- New Business Models in the Post-Anime Boom Years -- Conclusion: Anime Entrepreneurship in Global Markets -- 4. The Legacy of Anime in the United States: Anime-Inspired Cartoons -- The Penetration of Anime into Mainstream American Cartoons -- What Are Anime-Inspired Cartoons? -- Established Forms, New Meanings -- Conclusion: The Limits of Anime as Transcultural Style -- 5 Japan's Anime Policy: Supporting the Industry or "Killing the Cool"? -- Soft-Powering Anime: The Official Soft Power Push -- The Bureaucratization of Anime -- Anime Policy: An Industry Perspective -- Conclusion: State Involvement in Japan's Anime Industry Conclusion: Anime Artistry, Creative Industries, and Global Business -- The End of the Anime Boom? -- The Collision of Old and New Media -- Animation May Be a Global Industry, Anime Is Not -- Seclusion and Creativity? -- What Is Next? -- Notes -- References -- Index -- Harvard East Asian Monographs |
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discipline | Allgemeines |
discipline_str_mv | Allgemeines |
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spelling | Daliot-Bul, Michael Verfasser aut The Anime Boom in the United States Lessons for Global Creative Industries Cambridge, MA Harvard University Asia Center 2017 ©2017 1 Online-Ressource (240 Seiten) txt rdacontent c rdamedia cr rdacarrier Harvard East Asian Monographs v.406 Description based on publisher supplied metadata and other sources Intro -- The Anime Boom in the United States: Lessons for Global Creative Industries -- Contents -- List of Tables, Plates, and Figures -- Acknowledgments -- Preface -- A Note to the Reader -- List of Abbreviations -- Introduction -- Theoretical and Methodological Approaches to the Study of Anime -- Anime Goes to America -- Empirical Research and a Road Map for the Book -- 1 Reframing the Anime Boom in the United States -- A Global Industry Avant la Lettre -- A Short History of Japanese-Made Animation in the United States: Exports, Imports, Outsourcing, Adaptation, Reproduction, and Hybridization -- Conclusion: The Complexity of the Globalization of Media Content -- 2 Building Silk Roads: A Comparative Analysis of Television Animation Industries in the United States and Japan -- The Structures of the Animation Industry in the United States and Japan -- Organizational Structure and Organizational Culture in the United States and Japan -- From Domestic Production to Global Outreach -- Conclusion: Cashing in on Opportunities in the Global Animation Market -- 3 Entrepreneurs of Anime -- Entrepreneurs of Anime: Bridging Cultures and Markets -- Corporate Differences: Japanese-American Anime Collaborations -- New Business Models in the Post-Anime Boom Years -- Conclusion: Anime Entrepreneurship in Global Markets -- 4. The Legacy of Anime in the United States: Anime-Inspired Cartoons -- The Penetration of Anime into Mainstream American Cartoons -- What Are Anime-Inspired Cartoons? -- Established Forms, New Meanings -- Conclusion: The Limits of Anime as Transcultural Style -- 5 Japan's Anime Policy: Supporting the Industry or "Killing the Cool"? -- Soft-Powering Anime: The Official Soft Power Push -- The Bureaucratization of Anime -- Anime Policy: An Industry Perspective -- Conclusion: State Involvement in Japan's Anime Industry Conclusion: Anime Artistry, Creative Industries, and Global Business -- The End of the Anime Boom? -- The Collision of Old and New Media -- Animation May Be a Global Industry, Anime Is Not -- Seclusion and Creativity? -- What Is Next? -- Notes -- References -- Index -- Harvard East Asian Monographs Film (DE-588)4017102-4 gnd rswk-swf Fernsehserie (DE-588)4154072-4 gnd rswk-swf Anime (DE-588)1041601824 gnd rswk-swf USA (DE-588)4078704-7 gnd rswk-swf Anime (DE-588)1041601824 s Film (DE-588)4017102-4 s Fernsehserie (DE-588)4154072-4 s USA (DE-588)4078704-7 g DE-604 Otmazgin, Nissim Sonstige oth Erscheint auch als Druck-Ausgabe Daliot-Bul, Michael The Anime Boom in the United States : Lessons for Global Creative Industries Cambridge, MA : Harvard University Asia Center,c2017 9780674976993 |
spellingShingle | Daliot-Bul, Michael The Anime Boom in the United States Lessons for Global Creative Industries Intro -- The Anime Boom in the United States: Lessons for Global Creative Industries -- Contents -- List of Tables, Plates, and Figures -- Acknowledgments -- Preface -- A Note to the Reader -- List of Abbreviations -- Introduction -- Theoretical and Methodological Approaches to the Study of Anime -- Anime Goes to America -- Empirical Research and a Road Map for the Book -- 1 Reframing the Anime Boom in the United States -- A Global Industry Avant la Lettre -- A Short History of Japanese-Made Animation in the United States: Exports, Imports, Outsourcing, Adaptation, Reproduction, and Hybridization -- Conclusion: The Complexity of the Globalization of Media Content -- 2 Building Silk Roads: A Comparative Analysis of Television Animation Industries in the United States and Japan -- The Structures of the Animation Industry in the United States and Japan -- Organizational Structure and Organizational Culture in the United States and Japan -- From Domestic Production to Global Outreach -- Conclusion: Cashing in on Opportunities in the Global Animation Market -- 3 Entrepreneurs of Anime -- Entrepreneurs of Anime: Bridging Cultures and Markets -- Corporate Differences: Japanese-American Anime Collaborations -- New Business Models in the Post-Anime Boom Years -- Conclusion: Anime Entrepreneurship in Global Markets -- 4. The Legacy of Anime in the United States: Anime-Inspired Cartoons -- The Penetration of Anime into Mainstream American Cartoons -- What Are Anime-Inspired Cartoons? -- Established Forms, New Meanings -- Conclusion: The Limits of Anime as Transcultural Style -- 5 Japan's Anime Policy: Supporting the Industry or "Killing the Cool"? -- Soft-Powering Anime: The Official Soft Power Push -- The Bureaucratization of Anime -- Anime Policy: An Industry Perspective -- Conclusion: State Involvement in Japan's Anime Industry Conclusion: Anime Artistry, Creative Industries, and Global Business -- The End of the Anime Boom? -- The Collision of Old and New Media -- Animation May Be a Global Industry, Anime Is Not -- Seclusion and Creativity? -- What Is Next? -- Notes -- References -- Index -- Harvard East Asian Monographs Film (DE-588)4017102-4 gnd Fernsehserie (DE-588)4154072-4 gnd Anime (DE-588)1041601824 gnd |
subject_GND | (DE-588)4017102-4 (DE-588)4154072-4 (DE-588)1041601824 (DE-588)4078704-7 |
title | The Anime Boom in the United States Lessons for Global Creative Industries |
title_auth | The Anime Boom in the United States Lessons for Global Creative Industries |
title_exact_search | The Anime Boom in the United States Lessons for Global Creative Industries |
title_exact_search_txtP | The Anime Boom in the United States Lessons for Global Creative Industries |
title_full | The Anime Boom in the United States Lessons for Global Creative Industries |
title_fullStr | The Anime Boom in the United States Lessons for Global Creative Industries |
title_full_unstemmed | The Anime Boom in the United States Lessons for Global Creative Industries |
title_short | The Anime Boom in the United States |
title_sort | the anime boom in the united states lessons for global creative industries |
title_sub | Lessons for Global Creative Industries |
topic | Film (DE-588)4017102-4 gnd Fernsehserie (DE-588)4154072-4 gnd Anime (DE-588)1041601824 gnd |
topic_facet | Film Fernsehserie Anime USA |
work_keys_str_mv | AT daliotbulmichael theanimeboomintheunitedstateslessonsforglobalcreativeindustries AT otmazginnissim theanimeboomintheunitedstateslessonsforglobalcreativeindustries |