For the win: the power of gamification and game thinking in business, education, government, and social impact
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Philadelphia
Wharton School Press
2020
|
Ausgabe: | revised and updated edition |
Schlagworte: | |
Online-Zugang: | FWS01 FWS02 |
Beschreibung: | Description based on publisher supplied metadata and other sources |
Beschreibung: | 1 Online-Ressource (152 Seiten) |
ISBN: | 9781613631041 |
Internformat
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245 | 1 | 0 | |a For the win |b the power of gamification and game thinking in business, education, government, and social impact |
250 | |a revised and updated edition | ||
264 | 1 | |a Philadelphia |b Wharton School Press |c 2020 | |
264 | 4 | |c ©2020 | |
300 | |a 1 Online-Ressource (152 Seiten) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Description based on publisher supplied metadata and other sources | ||
505 | 8 | |a Intro -- Copyright -- Dedication -- Contents -- Introduction: Why Can't Life Be Fun? -- Level 1: Getting into the Game: An Introduction to Gamification -- Level 2: Game Thinking: Learning to Think Like a Game Designer -- Level 3: Why Games Work: The Rules of Motivation -- Level 4: The Gamification Toolkit: Game Elements -- Level 5: Game Changer: Six Steps to Gamification -- Level 6: Epic Fails: And How to Avoid Them -- Endgame: In Conclusion -- Acknowledgments -- Glossary -- Additional Resources -- About the Authors -- About Wharton School Press -- About the Wharton School | |
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776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a Werbach, Kevin |t For the Win, Revised and Updated Edition : The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact |d Chicago : Wharton School Press,c2020 |z 9781613631058 |
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Datensatz im Suchindex
DE-BY-FWS_katkey | 1030961 |
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adam_txt | |
any_adam_object | |
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author | Werbach, Kevin |
author_GND | (DE-588)1173855637 (DE-588)1024619605 |
author_facet | Werbach, Kevin |
author_role | aut |
author_sort | Werbach, Kevin |
author_variant | k w kw |
building | Verbundindex |
bvnumber | BV048220044 |
classification_rvk | QP 320 QP 413 SU 500 ST 324 |
collection | ZDB-30-PQE ebook |
contents | Intro -- Copyright -- Dedication -- Contents -- Introduction: Why Can't Life Be Fun? -- Level 1: Getting into the Game: An Introduction to Gamification -- Level 2: Game Thinking: Learning to Think Like a Game Designer -- Level 3: Why Games Work: The Rules of Motivation -- Level 4: The Gamification Toolkit: Game Elements -- Level 5: Game Changer: Six Steps to Gamification -- Level 6: Epic Fails: And How to Avoid Them -- Endgame: In Conclusion -- Acknowledgments -- Glossary -- Additional Resources -- About the Authors -- About Wharton School Press -- About the Wharton School |
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discipline | Informatik Wirtschaftswissenschaften |
discipline_str_mv | Informatik Wirtschaftswissenschaften |
edition | revised and updated edition |
format | Electronic eBook |
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id | DE-604.BV048220044 |
illustrated | Not Illustrated |
index_date | 2024-07-03T19:50:30Z |
indexdate | 2024-08-01T10:59:18Z |
institution | BVB |
isbn | 9781613631041 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-033600790 |
oclc_num | 1319630065 |
open_access_boolean | |
owner | DE-863 DE-BY-FWS DE-862 DE-BY-FWS |
owner_facet | DE-863 DE-BY-FWS DE-862 DE-BY-FWS |
physical | 1 Online-Ressource (152 Seiten) |
psigel | ZDB-30-PQE ebook ebook Einzelkauf |
publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | Wharton School Press |
record_format | marc |
spellingShingle | Werbach, Kevin For the win the power of gamification and game thinking in business, education, government, and social impact Intro -- Copyright -- Dedication -- Contents -- Introduction: Why Can't Life Be Fun? -- Level 1: Getting into the Game: An Introduction to Gamification -- Level 2: Game Thinking: Learning to Think Like a Game Designer -- Level 3: Why Games Work: The Rules of Motivation -- Level 4: The Gamification Toolkit: Game Elements -- Level 5: Game Changer: Six Steps to Gamification -- Level 6: Epic Fails: And How to Avoid Them -- Endgame: In Conclusion -- Acknowledgments -- Glossary -- Additional Resources -- About the Authors -- About Wharton School Press -- About the Wharton School Arbeitsmotivation (DE-588)4132063-3 gnd Betriebspsychologie (DE-588)4135098-4 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4132063-3 (DE-588)4135098-4 (DE-588)4010457-6 |
title | For the win the power of gamification and game thinking in business, education, government, and social impact |
title_auth | For the win the power of gamification and game thinking in business, education, government, and social impact |
title_exact_search | For the win the power of gamification and game thinking in business, education, government, and social impact |
title_exact_search_txtP | For the win the power of gamification and game thinking in business, education, government, and social impact |
title_full | For the win the power of gamification and game thinking in business, education, government, and social impact |
title_fullStr | For the win the power of gamification and game thinking in business, education, government, and social impact |
title_full_unstemmed | For the win the power of gamification and game thinking in business, education, government, and social impact |
title_short | For the win |
title_sort | for the win the power of gamification and game thinking in business education government and social impact |
title_sub | the power of gamification and game thinking in business, education, government, and social impact |
topic | Arbeitsmotivation (DE-588)4132063-3 gnd Betriebspsychologie (DE-588)4135098-4 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Arbeitsmotivation Betriebspsychologie Computerspiel |
work_keys_str_mv | AT werbachkevin forthewinthepowerofgamificationandgamethinkinginbusinesseducationgovernmentandsocialimpact AT hunterdan forthewinthepowerofgamificationandgamethinkinginbusinesseducationgovernmentandsocialimpact |