Introduction to Blender 3.0: learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with Blender
Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.You will configure a 3D architectural environment and set up the workflow of an art and design proje...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Berkeley, CA
Apress
[2022]
©2022 |
Ausgabe: | 1st ed |
Schlagworte: | |
Zusammenfassung: | Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools—mesh modeling and sculpting—to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler.What You Will Learn - Create objects and architectural buildings with different techniques of 3D modeling- Master creating an environment for your objects and how to light them- Determine how to create node materials and assign them to your Blender objects- Pick up UV unwrapping and texture painting- Get closer to painting and drawing in Blender- Render your scenes and create stunning videosWho This Book Is ForArtists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments |
Beschreibung: | Chapter 1: Introducing Blender 3.0Subtopics: • Main changes in the new version 3.0• How to install Blender 3.0 and other versions• The new user interface and user experience• How to use new keyboard shortcuts• Start to understand the new real-time renderer; Chapter 2: Modeling Inorganic and Organic Objects in Blender Subtopics: • Modeling with mesh, curve, surface, and other types of objects• Modeling with modifiers• Sculpting: the basics of modeling in sculpt mode• Project: The mad hatter's tea party; Chapter 3: Building a 3D Environment Subtopics: • Modeling for architecture• Character modeling for architecture• Blender 3.0 add-ons for architectural modeling• Procedural and parametric modeling• Modeling and importing furniture• Projects - Modeling a living room - Populating our environment - Modeling a chair for the mad hatter's tea party; Chapter 4: Materials, Lighting, and World Settings Subtopics: • Nodes and material nodes• Textures• UV mapping and unwrapping• Lights and shadows• Cameras• The world settings: Sky texture and environment texture• Projects - Creating traditional material nodes - Creating a PBR material - Creating textures for PBR materials - Creating a procedural material; Chapter 5: PaintingSubtopics:• Painting modes in Blender - Vertex paint - Weight paint• Digital painting tools - Blender's - Krita's• Projects: Weight paint - Painting a texture - Creating a painted texture - Node-based texture painting; Chapter 6: Render, Compositing, and Video Editing Subtopics:• Cycles and Eevee• The Eevee Rendering Engine• The Cycles Rendering Engine• Freestyle• Post Processing: the Compositor and the Video Sequence Editor (VSE)• Projects - Rendering an image and a video with Eevee - Rendering with Cycles with Denoise - Deepening compositing techniques - Creating a brief video |
Beschreibung: | xvii, 466 Seiten Illustrationen, Diagramme 913 grams |
ISBN: | 9781484279533 |
Internformat
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100 | 1 | |a Moioli, Giampiero |d 1964- |e Verfasser |0 (DE-588)119298899 |4 aut | |
245 | 1 | 0 | |a Introduction to Blender 3.0 |b learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with Blender |c Gianpiero Moioli |
250 | |a 1st ed | ||
264 | 1 | |a Berkeley, CA |b Apress |c [2022] | |
264 | 1 | |a ©2022 | |
300 | |a xvii, 466 Seiten |b Illustrationen, Diagramme |c 913 grams | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
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500 | |a Chapter 1: Introducing Blender 3.0Subtopics: • Main changes in the new version 3.0• How to install Blender 3.0 and other versions• The new user interface and user experience• How to use new keyboard shortcuts• Start to understand the new real-time renderer; Chapter 2: Modeling Inorganic and Organic Objects in Blender Subtopics: • Modeling with mesh, curve, surface, and other types of objects• Modeling with modifiers• Sculpting: the basics of modeling in sculpt mode• Project: The mad hatter's tea party; Chapter 3: Building a 3D Environment Subtopics: • Modeling for architecture• Character modeling for architecture• Blender 3.0 add-ons for architectural modeling• Procedural and parametric modeling• Modeling and importing furniture• Projects - Modeling a living room - Populating our environment - Modeling a chair for the mad hatter's tea party; Chapter 4: Materials, Lighting, and World Settings Subtopics: • Nodes and material nodes• Textures• UV mapping and unwrapping• Lights and shadows• Cameras• The world settings: Sky texture and environment texture• Projects - Creating traditional material nodes - Creating a PBR material - Creating textures for PBR materials - Creating a procedural material; Chapter 5: PaintingSubtopics:• Painting modes in Blender - Vertex paint - Weight paint• Digital painting tools - Blender's - Krita's• Projects: Weight paint - Painting a texture - Creating a painted texture - Node-based texture painting; Chapter 6: Render, Compositing, and Video Editing Subtopics:• Cycles and Eevee• The Eevee Rendering Engine• The Cycles Rendering Engine• Freestyle• Post Processing: the Compositor and the Video Sequence Editor (VSE)• Projects - Rendering an image and a video with Eevee - Rendering with Cycles with Denoise - Deepening compositing techniques - Creating a brief video | ||
520 | |a Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools—mesh modeling and sculpting—to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler.What You Will Learn - Create objects and architectural buildings with different techniques of 3D modeling- Master creating an environment for your objects and how to light them- Determine how to create node materials and assign them to your Blender objects- Pick up UV unwrapping and texture painting- Get closer to painting and drawing in Blender- Render your scenes and create stunning videosWho This Book Is ForArtists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments | ||
650 | 4 | |a Computer graphics | |
653 | |a Hardcover, Softcover / Informatik, EDV/Anwendungs-Software | ||
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-1-4842-7954-0 |
999 | |a oai:aleph.bib-bvb.de:BVB01-033584200 |
Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Moioli, Giampiero 1964- |
author_GND | (DE-588)119298899 |
author_facet | Moioli, Giampiero 1964- |
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author_sort | Moioli, Giampiero 1964- |
author_variant | g m gm |
building | Verbundindex |
bvnumber | BV048203245 |
ctrlnum | (OCoLC)1334041961 (DE-599)BVBBV048203245 |
edition | 1st ed |
format | Book |
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illustrated | Illustrated |
index_date | 2024-07-03T19:47:13Z |
indexdate | 2024-07-10T09:31:54Z |
institution | BVB |
isbn | 9781484279533 |
language | English |
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oclc_num | 1334041961 |
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owner | DE-29T |
owner_facet | DE-29T |
physical | xvii, 466 Seiten Illustrationen, Diagramme 913 grams |
publishDate | 2022 |
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spelling | Moioli, Giampiero 1964- Verfasser (DE-588)119298899 aut Introduction to Blender 3.0 learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with Blender Gianpiero Moioli 1st ed Berkeley, CA Apress [2022] ©2022 xvii, 466 Seiten Illustrationen, Diagramme 913 grams txt rdacontent n rdamedia nc rdacarrier Chapter 1: Introducing Blender 3.0Subtopics: • Main changes in the new version 3.0• How to install Blender 3.0 and other versions• The new user interface and user experience• How to use new keyboard shortcuts• Start to understand the new real-time renderer; Chapter 2: Modeling Inorganic and Organic Objects in Blender Subtopics: • Modeling with mesh, curve, surface, and other types of objects• Modeling with modifiers• Sculpting: the basics of modeling in sculpt mode• Project: The mad hatter's tea party; Chapter 3: Building a 3D Environment Subtopics: • Modeling for architecture• Character modeling for architecture• Blender 3.0 add-ons for architectural modeling• Procedural and parametric modeling• Modeling and importing furniture• Projects - Modeling a living room - Populating our environment - Modeling a chair for the mad hatter's tea party; Chapter 4: Materials, Lighting, and World Settings Subtopics: • Nodes and material nodes• Textures• UV mapping and unwrapping• Lights and shadows• Cameras• The world settings: Sky texture and environment texture• Projects - Creating traditional material nodes - Creating a PBR material - Creating textures for PBR materials - Creating a procedural material; Chapter 5: PaintingSubtopics:• Painting modes in Blender - Vertex paint - Weight paint• Digital painting tools - Blender's - Krita's• Projects: Weight paint - Painting a texture - Creating a painted texture - Node-based texture painting; Chapter 6: Render, Compositing, and Video Editing Subtopics:• Cycles and Eevee• The Eevee Rendering Engine• The Cycles Rendering Engine• Freestyle• Post Processing: the Compositor and the Video Sequence Editor (VSE)• Projects - Rendering an image and a video with Eevee - Rendering with Cycles with Denoise - Deepening compositing techniques - Creating a brief video Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools—mesh modeling and sculpting—to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler.What You Will Learn - Create objects and architectural buildings with different techniques of 3D modeling- Master creating an environment for your objects and how to light them- Determine how to create node materials and assign them to your Blender objects- Pick up UV unwrapping and texture painting- Get closer to painting and drawing in Blender- Render your scenes and create stunning videosWho This Book Is ForArtists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments Computer graphics Hardcover, Softcover / Informatik, EDV/Anwendungs-Software Erscheint auch als Online-Ausgabe 978-1-4842-7954-0 |
spellingShingle | Moioli, Giampiero 1964- Introduction to Blender 3.0 learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with Blender Computer graphics |
title | Introduction to Blender 3.0 learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with Blender |
title_auth | Introduction to Blender 3.0 learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with Blender |
title_exact_search | Introduction to Blender 3.0 learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with Blender |
title_exact_search_txtP | Introduction to Blender 3.0 learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with Blender |
title_full | Introduction to Blender 3.0 learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with Blender Gianpiero Moioli |
title_fullStr | Introduction to Blender 3.0 learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with Blender Gianpiero Moioli |
title_full_unstemmed | Introduction to Blender 3.0 learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with Blender Gianpiero Moioli |
title_short | Introduction to Blender 3.0 |
title_sort | introduction to blender 3 0 learn organic and architectural modeling lighting materials painting rendering and compositing with blender |
title_sub | learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with Blender |
topic | Computer graphics |
topic_facet | Computer graphics |
work_keys_str_mv | AT moioligiampiero introductiontoblender30learnorganicandarchitecturalmodelinglightingmaterialspaintingrenderingandcompositingwithblender |