Learning C# by developing games with unity 2021: kickstart your C# programming and Unity journey by building 3D games from scratch, sixth edition
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham ; Mumbai
Packt
October 2021
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Ausgabe: | Sixth edition |
Schlagworte: | |
Online-Zugang: | FHA01 FHM01 UBY01 Volltext |
Beschreibung: | Includes bibliographical references and index. - Mode of access: World Wide Web |
Beschreibung: | 1 Online-Ressource |
ISBN: | 9781801812962 |
Internformat
MARC
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245 | 1 | 0 | |a Learning C# by developing games with unity 2021 |b kickstart your C# programming and Unity journey by building 3D games from scratch, sixth edition |c Harrison Ferrone |
250 | |a Sixth edition | ||
264 | 1 | |a Birmingham ; Mumbai |b Packt |c October 2021 | |
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500 | |a Includes bibliographical references and index. - Mode of access: World Wide Web | ||
505 | 8 | |a The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine | |
650 | 4 | |a COMPUTERS / Software Development & Engineering / Computer Graphics | |
650 | 4 | |a COMPUTERS / Programming / Games | |
650 | 4 | |a COMPUTERS / Languages / C# | |
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Datensatz im Suchindex
_version_ | 1804183529867706368 |
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Ferrone, Harrison |
author_facet | Ferrone, Harrison |
author_role | aut |
author_sort | Ferrone, Harrison |
author_variant | h f hf |
building | Verbundindex |
bvnumber | BV047911529 |
collection | ZDB-221-PPR ZDB-221-PPK |
contents | The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine |
ctrlnum | (ZDB-221-PPR)072614439 (OCoLC)1310246825 (DE-599)BVBBV047911529 |
dewey-full | 005 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005 |
dewey-search | 005 |
dewey-sort | 15 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
discipline_str_mv | Informatik |
edition | Sixth edition |
format | Electronic eBook |
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illustrated | Not Illustrated |
index_date | 2024-07-03T19:31:27Z |
indexdate | 2024-07-10T09:24:54Z |
institution | BVB |
isbn | 9781801812962 |
language | English |
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publishDate | 2021 |
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publisher | Packt |
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spelling | Ferrone, Harrison Verfasser aut Learning C# by developing games with unity 2021 kickstart your C# programming and Unity journey by building 3D games from scratch, sixth edition Harrison Ferrone Sixth edition Birmingham ; Mumbai Packt October 2021 1 Online-Ressource txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references and index. - Mode of access: World Wide Web The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine COMPUTERS / Software Development & Engineering / Computer Graphics COMPUTERS / Programming / Games COMPUTERS / Languages / C# Erscheint auch als Druck-Ausgabe 978-1-80181-394-5 https://portal.igpublish.com/iglibrary/search/PACKT0006056.html Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Ferrone, Harrison Learning C# by developing games with unity 2021 kickstart your C# programming and Unity journey by building 3D games from scratch, sixth edition The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine COMPUTERS / Software Development & Engineering / Computer Graphics COMPUTERS / Programming / Games COMPUTERS / Languages / C# |
title | Learning C# by developing games with unity 2021 kickstart your C# programming and Unity journey by building 3D games from scratch, sixth edition |
title_auth | Learning C# by developing games with unity 2021 kickstart your C# programming and Unity journey by building 3D games from scratch, sixth edition |
title_exact_search | Learning C# by developing games with unity 2021 kickstart your C# programming and Unity journey by building 3D games from scratch, sixth edition |
title_exact_search_txtP | Learning C# by developing games with unity 2021 kickstart your C# programming and Unity journey by building 3D games from scratch, sixth edition |
title_full | Learning C# by developing games with unity 2021 kickstart your C# programming and Unity journey by building 3D games from scratch, sixth edition Harrison Ferrone |
title_fullStr | Learning C# by developing games with unity 2021 kickstart your C# programming and Unity journey by building 3D games from scratch, sixth edition Harrison Ferrone |
title_full_unstemmed | Learning C# by developing games with unity 2021 kickstart your C# programming and Unity journey by building 3D games from scratch, sixth edition Harrison Ferrone |
title_short | Learning C# by developing games with unity 2021 |
title_sort | learning c by developing games with unity 2021 kickstart your c programming and unity journey by building 3d games from scratch sixth edition |
title_sub | kickstart your C# programming and Unity journey by building 3D games from scratch, sixth edition |
topic | COMPUTERS / Software Development & Engineering / Computer Graphics COMPUTERS / Programming / Games COMPUTERS / Languages / C# |
topic_facet | COMPUTERS / Software Development & Engineering / Computer Graphics COMPUTERS / Programming / Games COMPUTERS / Languages / C# |
url | https://portal.igpublish.com/iglibrary/search/PACKT0006056.html |
work_keys_str_mv | AT ferroneharrison learningcbydevelopinggameswithunity2021kickstartyourcprogrammingandunityjourneybybuilding3dgamesfromscratchsixthedition |