Beginning Android games development: from beginner to pro
"Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks...
Gespeichert in:
Hauptverfasser: | , , , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York
Apress
[2020]
|
Ausgabe: | Fourth edition |
Schlagworte: | |
Zusammenfassung: | "Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. The book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation. You will: Gain knowledge on the fundamentals of game programming in the context of Android; Use Android's APIs for graphics, audio, and user input to reflect those fundamentals; Develop two 2D games from scratch, based on Canvas API and OpenGL ES; Create a full-featured 3D game; Publish your games, get crash reports, and support your users; Complete your own playable 2D OpenGL games."--Publisher's description |
Beschreibung: | Includes index |
Beschreibung: | xvii, 364 Seiten Illustrationen 24 cm |
ISBN: | 9781484261200 1484261208 |
Internformat
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505 | 8 | |a Chapter 1: Setup -- Chapter 2: Project Basics -- Chapter 3: Android Studio -- Chapter 4: What's in an Android Application? -- Chapter 5: Introduction to Game Development -- Chapter 6: Building the Crazy Eights Game -- Chapter 7: Building the Balloon Popper Game -- Chapter 8: Testing and Debugging -- Chapter 9: Introduction to OpenGL ES -- Chapter 10: Monetization -- Chapter 11: Publishing the Game -- Chapter 12: What's Next | |
520 | 3 | |a "Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. The book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation. You will: Gain knowledge on the fundamentals of game programming in the context of Android; Use Android's APIs for graphics, audio, and user input to reflect those fundamentals; Develop two 2D games from scratch, based on Canvas API and OpenGL ES; Create a full-featured 3D game; Publish your games, get crash reports, and support your users; Complete your own playable 2D OpenGL games."--Publisher's description | |
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Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Hagos, Ted Zechner, Mario DiMarzio, J. F. Green, Robert |
author_GND | (DE-588)1174766468 (DE-588)1031486135 (DE-588)1122443889 (DE-588)1031490434 |
author_facet | Hagos, Ted Zechner, Mario DiMarzio, J. F. Green, Robert |
author_role | aut aut aut aut |
author_sort | Hagos, Ted |
author_variant | t h th m z mz j f d jf jfd r g rg |
building | Verbundindex |
bvnumber | BV047891778 |
classification_tum | DAT 435 DAT 758 |
contents | Chapter 1: Setup -- Chapter 2: Project Basics -- Chapter 3: Android Studio -- Chapter 4: What's in an Android Application? -- Chapter 5: Introduction to Game Development -- Chapter 6: Building the Crazy Eights Game -- Chapter 7: Building the Balloon Popper Game -- Chapter 8: Testing and Debugging -- Chapter 9: Introduction to OpenGL ES -- Chapter 10: Monetization -- Chapter 11: Publishing the Game -- Chapter 12: What's Next |
ctrlnum | (OCoLC)1310257541 (DE-599)BVBBV047891778 |
discipline | Informatik |
discipline_str_mv | Informatik |
edition | Fourth edition |
format | Book |
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id | DE-604.BV047891778 |
illustrated | Illustrated |
index_date | 2024-07-03T19:26:23Z |
indexdate | 2024-07-10T09:24:23Z |
institution | BVB |
isbn | 9781484261200 1484261208 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-033273865 |
oclc_num | 1310257541 |
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owner | DE-91G DE-BY-TUM |
owner_facet | DE-91G DE-BY-TUM |
physical | xvii, 364 Seiten Illustrationen 24 cm |
publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | Apress |
record_format | marc |
spelling | Hagos, Ted Verfasser (DE-588)1174766468 aut Beginning Android games Beginning Android games development from beginner to pro Ted Hagos, Mario Zechner, J.F. DiMarzio, Robert Green Fourth edition New York Apress [2020] xvii, 364 Seiten Illustrationen 24 cm txt rdacontent n rdamedia nc rdacarrier Includes index Chapter 1: Setup -- Chapter 2: Project Basics -- Chapter 3: Android Studio -- Chapter 4: What's in an Android Application? -- Chapter 5: Introduction to Game Development -- Chapter 6: Building the Crazy Eights Game -- Chapter 7: Building the Balloon Popper Game -- Chapter 8: Testing and Debugging -- Chapter 9: Introduction to OpenGL ES -- Chapter 10: Monetization -- Chapter 11: Publishing the Game -- Chapter 12: What's Next "Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. The book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation. You will: Gain knowledge on the fundamentals of game programming in the context of Android; Use Android's APIs for graphics, audio, and user input to reflect those fundamentals; Develop two 2D games from scratch, based on Canvas API and OpenGL ES; Create a full-featured 3D game; Publish your games, get crash reports, and support your users; Complete your own playable 2D OpenGL games."--Publisher's description Softwareentwicklung (DE-588)4116522-6 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Android Systemplattform (DE-588)7635475-1 gnd rswk-swf App Programm (DE-588)7705206-7 gnd rswk-swf Anwendungssoftware (DE-588)4120906-0 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Online-Spiel (DE-588)4509428-7 gnd rswk-swf Android (Electronic resource) Mobile games / Design Application software / Development Open source software MATHEMATICS / General Mobile games Android Systemplattform (DE-588)7635475-1 s Anwendungssoftware (DE-588)4120906-0 s Computerspiel (DE-588)4010457-6 s Softwareentwicklung (DE-588)4116522-6 s DE-604 App Programm (DE-588)7705206-7 s Online-Spiel (DE-588)4509428-7 s Programmierung (DE-588)4076370-5 s Zechner, Mario Verfasser (DE-588)1031486135 aut DiMarzio, J. F. Verfasser (DE-588)1122443889 aut Green, Robert Verfasser (DE-588)1031490434 aut Revision of Zechner, Mario Beginning Android games Third edition [New York, N.Y.] : Apress : Distributed to the Book trade worldwide by Springer Science+Business Media, [2016] 9781484204733 |
spellingShingle | Hagos, Ted Zechner, Mario DiMarzio, J. F. Green, Robert Beginning Android games development from beginner to pro Chapter 1: Setup -- Chapter 2: Project Basics -- Chapter 3: Android Studio -- Chapter 4: What's in an Android Application? -- Chapter 5: Introduction to Game Development -- Chapter 6: Building the Crazy Eights Game -- Chapter 7: Building the Balloon Popper Game -- Chapter 8: Testing and Debugging -- Chapter 9: Introduction to OpenGL ES -- Chapter 10: Monetization -- Chapter 11: Publishing the Game -- Chapter 12: What's Next Softwareentwicklung (DE-588)4116522-6 gnd Programmierung (DE-588)4076370-5 gnd Android Systemplattform (DE-588)7635475-1 gnd App Programm (DE-588)7705206-7 gnd Anwendungssoftware (DE-588)4120906-0 gnd Computerspiel (DE-588)4010457-6 gnd Online-Spiel (DE-588)4509428-7 gnd |
subject_GND | (DE-588)4116522-6 (DE-588)4076370-5 (DE-588)7635475-1 (DE-588)7705206-7 (DE-588)4120906-0 (DE-588)4010457-6 (DE-588)4509428-7 |
title | Beginning Android games development from beginner to pro |
title_alt | Beginning Android games |
title_auth | Beginning Android games development from beginner to pro |
title_exact_search | Beginning Android games development from beginner to pro |
title_exact_search_txtP | Beginning Android games development from beginner to pro |
title_full | Beginning Android games development from beginner to pro Ted Hagos, Mario Zechner, J.F. DiMarzio, Robert Green |
title_fullStr | Beginning Android games development from beginner to pro Ted Hagos, Mario Zechner, J.F. DiMarzio, Robert Green |
title_full_unstemmed | Beginning Android games development from beginner to pro Ted Hagos, Mario Zechner, J.F. DiMarzio, Robert Green |
title_short | Beginning Android games development |
title_sort | beginning android games development from beginner to pro |
title_sub | from beginner to pro |
topic | Softwareentwicklung (DE-588)4116522-6 gnd Programmierung (DE-588)4076370-5 gnd Android Systemplattform (DE-588)7635475-1 gnd App Programm (DE-588)7705206-7 gnd Anwendungssoftware (DE-588)4120906-0 gnd Computerspiel (DE-588)4010457-6 gnd Online-Spiel (DE-588)4509428-7 gnd |
topic_facet | Softwareentwicklung Programmierung Android Systemplattform App Programm Anwendungssoftware Computerspiel Online-Spiel |
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