The post-screen through virtual reality, holograms and light projections: where screen boundaries lie
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Amsterdam
Amsterdam University Press
[2021]
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Schriftenreihe: | MediaMatters
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Schlagworte: | |
Online-Zugang: | Volltext Volltext Volltext Volltext Inhaltsverzeichnis Klappentext |
Beschreibung: | Erscheint als Open Access bei De Gruyter |
Beschreibung: | 281 Seiten |
ISBN: | 9789463723541 |
DOI: | 10.5117/9789463723541 |
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Table of Contents Acknowledgements n Introduction Post-Screen Media: Meshing the Chain Mail Eroding Boundaries in the Contemporary Mediascape Why Boundaries Matter Chapter Outlines The Post-what? 15 15 24 29 36 39 1 51 Screen Boundaries as Movement Re-placing the Screen: Play and Display, Appearance and Dis-Appearance Screen Boundaries: Physical and Virtual, and of the Movement Betwixt Metaphors for the Screen Crossing Screen Boundaries: Love, Pleasure, Information, Trans formation Interactivity and the Moveable Window Screen Boundaries Across Dimensions 51 56 61 67 74 75 2 Leaking at the Edges Protections and Partitions Rupturing Screen Boundaries Interplay between Fictional and Factual Threat Leaking at the Edges: The Merging of the Amalgamated Real Virtual Co-location in Real-time. and in the Era of Covid-19 The Screen Boundary Against the Algorithm Screen Boundaries in Flux 79 79 84 88 92 99 102 105 3 Virtual Reality: Confinement and Engulfment; Replacement and Re-placement “Multitudes of Amys” On Immersion (Briefly) The Affective Surround: The Two Vectors of Immersion The Post-Screen Through VR (1): Confinement and Engulfment The Post-Screen Through VR (2): Replacement and Re-placement The Danger Paradox 107 107 no 114 123 127 133
VR as Immersion: Travel, Escape, Fulfilment VR as Inversion: Witness, Empathy, Subjectivity Defeated by the Ghosts 4 Holograms/Holographic Projections: Ghosts Amongst the Living; Ghosts of the Living How We See Ghosts, or, In Love with the Post-Screen Ghosts in the Media: Re-inventing the Afterlife The Post-Screen Through Holograms/Holographic Projections Holographic Projections (1): Ghosts Amongst the Living - Limbo Between Deadness and Aliveness Holographic Projections (2): Ghosts of the Living - Vivification of the Virtual Real A Funny Thing Happened on the Way to Substitution 4A (Remix) True Holograms: A Different Kind of Screen; A Different Kind of Ghost Screens and Ghosts, or, the Window and the Guy in the Basement True Holograms A Different Kind of Screen: Brains, Nerves, Thought A Different Kind of Ghost: “A Memory, A Daydream, A Secret,” or, Digital Apparitions 5 Light Projections: On the Matter of Light and the Lightness of Matter The City Rises The Light Rises, or, Light as the Matter of Light Cities of Screens Light Projections (1): Light that Dissolves and Constructs. and of Latency Light Projections (2): Walls that Fall Apart. and Re-Form Light Projections (3): Particles that Gain a Body. and Transform Projection Mapping (1): The Image that Devours Structure; the Voracity that is a Media History Projection Mapping (2): The Exterior that Reveals; the Permanence that Fades The Ground Beneath Our Feet 137 145 151 155 155 158 168 170 174 186 189 189 191 195 199 207 207 209 215 223 228 235 238 247 251
Conclusion/Coda Postscripts to the Post-Screen: The Holiday and the Global Pan demic Twin Obsessions (1): Difference Twin Obsessions (2): The Gluttony The Post-Screen in the Time of Covid-19 253 253 256 263 270 Index 275
Screens are ubiquitous today. Yet contemporary screen media eliminate the presence of the screen and diminish the visibility of its boundaries. As the image becomes indistinguishable from the viewer’s surroundings, this unsettling prompts re-examination of how screen boundaries demarcate. Through readings of three media forms - Virtual Reality; holograms; and light projections - this book develops new theories of the surfaces on and spaces in which images are displayed. Interrogating contemporary contestations of reality against illusion, it argues that the disappearance of difference reflects shifted conditions of actuality and virtuality in understanding the human condition. These shifts further connect to the current state of politics by way of their distorted truth values, corrupted terms of information, and internalizations of difference. The Post-Screen Through Virtual Reality, Holograms and Light Projections thus thinks anew the image’s borders and delineations, evoking the screen boundary as an instrumentation of today’s intense virtualizations which do not tell the truth. In the process, a new imagination for images emerges for a gluttony of the virtual; for new conceptualizations of object and representation, materiality and energies, media and histories, real and unreal; for new understandings of appearances, dis-appearances, replacement and re-placement ֊ the post-screen. Jenna Ng is Senior Lecturer (Associate Professor) in Film and Interactive Media at the University of York, UK. She writes on digital media and visual culture. She is also the editor of
Understanding Machinima: Essays on Filmmaking in Virtual Worlds (2013). |
adam_txt |
Table of Contents Acknowledgements n Introduction Post-Screen Media: Meshing the Chain Mail Eroding Boundaries in the Contemporary Mediascape Why Boundaries Matter Chapter Outlines The Post-what? 15 15 24 29 36 39 1 51 Screen Boundaries as Movement Re-placing the Screen: Play and Display, Appearance and Dis-Appearance Screen Boundaries: Physical and Virtual, and of the Movement Betwixt Metaphors for the Screen Crossing Screen Boundaries: Love, Pleasure, Information, Trans formation Interactivity and the Moveable Window Screen Boundaries Across Dimensions 51 56 61 67 74 75 2 Leaking at the Edges Protections and Partitions Rupturing Screen Boundaries Interplay between Fictional and Factual Threat Leaking at the Edges: The Merging of the Amalgamated Real Virtual Co-location in Real-time. and in the Era of Covid-19 The Screen Boundary Against the Algorithm Screen Boundaries in Flux 79 79 84 88 92 99 102 105 3 Virtual Reality: Confinement and Engulfment; Replacement and Re-placement “Multitudes of Amys” On Immersion (Briefly) The Affective Surround: The Two Vectors of Immersion The Post-Screen Through VR (1): Confinement and Engulfment The Post-Screen Through VR (2): Replacement and Re-placement The Danger Paradox 107 107 no 114 123 127 133
VR as Immersion: Travel, Escape, Fulfilment VR as Inversion: Witness, Empathy, Subjectivity Defeated by the Ghosts 4 Holograms/Holographic Projections: Ghosts Amongst the Living; Ghosts of the Living How We See Ghosts, or, In Love with the Post-Screen Ghosts in the Media: Re-inventing the Afterlife The Post-Screen Through Holograms/Holographic Projections Holographic Projections (1): Ghosts Amongst the Living - Limbo Between Deadness and Aliveness Holographic Projections (2): Ghosts of the Living - Vivification of the Virtual Real A Funny Thing Happened on the Way to Substitution 4A (Remix) True Holograms: A Different Kind of Screen; A Different Kind of Ghost Screens and Ghosts, or, the Window and the Guy in the Basement True Holograms A Different Kind of Screen: Brains, Nerves, Thought A Different Kind of Ghost: “A Memory, A Daydream, A Secret,” or, Digital Apparitions 5 Light Projections: On the Matter of Light and the Lightness of Matter The City Rises The Light Rises, or, Light as the Matter of Light Cities of Screens Light Projections (1): Light that Dissolves and Constructs. and of Latency Light Projections (2): Walls that Fall Apart. and Re-Form Light Projections (3): Particles that Gain a Body. and Transform Projection Mapping (1): The Image that Devours Structure; the Voracity that is a Media History Projection Mapping (2): The Exterior that Reveals; the Permanence that Fades The Ground Beneath Our Feet 137 145 151 155 155 158 168 170 174 186 189 189 191 195 199 207 207 209 215 223 228 235 238 247 251
Conclusion/Coda Postscripts to the Post-Screen: The Holiday and the Global Pan demic Twin Obsessions (1): Difference Twin Obsessions (2): The Gluttony The Post-Screen in the Time of Covid-19 253 253 256 263 270 Index 275
Screens are ubiquitous today. Yet contemporary screen media eliminate the presence of the screen and diminish the visibility of its boundaries. As the image becomes indistinguishable from the viewer’s surroundings, this unsettling prompts re-examination of how screen boundaries demarcate. Through readings of three media forms - Virtual Reality; holograms; and light projections - this book develops new theories of the surfaces on and spaces in which images are displayed. Interrogating contemporary contestations of reality against illusion, it argues that the disappearance of difference reflects shifted conditions of actuality and virtuality in understanding the human condition. These shifts further connect to the current state of politics by way of their distorted truth values, corrupted terms of information, and internalizations of difference. The Post-Screen Through Virtual Reality, Holograms and Light Projections thus thinks anew the image’s borders and delineations, evoking the screen boundary as an instrumentation of today’s intense virtualizations which do not tell the truth. In the process, a new imagination for images emerges for a gluttony of the virtual; for new conceptualizations of object and representation, materiality and energies, media and histories, real and unreal; for new understandings of appearances, dis-appearances, replacement and re-placement ֊ the post-screen. Jenna Ng is Senior Lecturer (Associate Professor) in Film and Interactive Media at the University of York, UK. She writes on digital media and visual culture. She is also the editor of
Understanding Machinima: Essays on Filmmaking in Virtual Worlds (2013). |
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owner_facet | DE-B1533 DE-M100 DE-12 DE-634 DE-210 DE-1052 DE-521 DE-1102 DE-1046 DE-1047 DE-Bo133 DE-1028 DE-Aug4 DE-1050 DE-573 DE-M347 DE-92 DE-1051 DE-898 DE-BY-UBR DE-859 DE-860 DE-1049 DE-861 DE-863 DE-BY-FWS DE-862 DE-BY-FWS DE-523 DE-Re13 DE-BY-UBR DE-Y3 DE-255 DE-Y7 DE-Y2 DE-70 DE-2174 DE-127 DE-22 DE-BY-UBG DE-155 DE-BY-UBR DE-150 DE-154 DE-91 DE-BY-TUM DE-384 DE-473 DE-BY-UBG DE-19 DE-BY-UBM DE-355 DE-BY-UBR DE-703 DE-20 DE-706 DE-824 DE-29 DE-739 |
physical | 281 Seiten |
psigel | ZDB-94-OAB ZDB-39-JOA ZDB-23-GOA ZDB-23-DGG |
publishDate | 2021 |
publishDateSearch | 2021 |
publishDateSort | 2021 |
publisher | Amsterdam University Press |
record_format | marc |
series2 | MediaMatters |
spellingShingle | Ng, Jenna The post-screen through virtual reality, holograms and light projections where screen boundaries lie Multimedia (DE-588)4192358-3 gnd Wahrnehmung (DE-588)4064317-7 gnd Hologramm (DE-588)4120460-8 gnd Virtuelle Realität (DE-588)4399931-1 gnd Bildschirm (DE-588)4125194-5 gnd |
subject_GND | (DE-588)4192358-3 (DE-588)4064317-7 (DE-588)4120460-8 (DE-588)4399931-1 (DE-588)4125194-5 |
title | The post-screen through virtual reality, holograms and light projections where screen boundaries lie |
title_auth | The post-screen through virtual reality, holograms and light projections where screen boundaries lie |
title_exact_search | The post-screen through virtual reality, holograms and light projections where screen boundaries lie |
title_exact_search_txtP | The post-screen through virtual reality, holograms and light projections where screen boundaries lie |
title_full | The post-screen through virtual reality, holograms and light projections where screen boundaries lie Jenna Ng |
title_fullStr | The post-screen through virtual reality, holograms and light projections where screen boundaries lie Jenna Ng |
title_full_unstemmed | The post-screen through virtual reality, holograms and light projections where screen boundaries lie Jenna Ng |
title_short | The post-screen through virtual reality, holograms and light projections |
title_sort | the post screen through virtual reality holograms and light projections where screen boundaries lie |
title_sub | where screen boundaries lie |
topic | Multimedia (DE-588)4192358-3 gnd Wahrnehmung (DE-588)4064317-7 gnd Hologramm (DE-588)4120460-8 gnd Virtuelle Realität (DE-588)4399931-1 gnd Bildschirm (DE-588)4125194-5 gnd |
topic_facet | Multimedia Wahrnehmung Hologramm Virtuelle Realität Bildschirm |
url | https://directory.doabooks.org/handle/20.500.12854/79261 https://doi.org/10.5117/9789463723541 https://www.jstor.org/stable/j.ctv23985t6 https://doi.org/10.1515/9789048552566 http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033266104&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033266104&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT ngjenna thepostscreenthroughvirtualrealityhologramsandlightprojectionswherescreenboundarieslie |