Game AI Pro 360: guide to tactics and strategy
Tactical position selection: an architecture and query language / Matthew Jack -- Tactical pathfinding on a NavMesh / Daniel Brewer -- Beyond the kung-fu circle: a flexible system for managing NPC attacks / Michael Dawe -- Hierarchical AI for multiplayer bots in Killzone 3 / Remco Straatman, Tim Ver...
Gespeichert in:
Weitere Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boca Raton ; London ; New York
CRC Press
[2020]
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | Tactical position selection: an architecture and query language / Matthew Jack -- Tactical pathfinding on a NavMesh / Daniel Brewer -- Beyond the kung-fu circle: a flexible system for managing NPC attacks / Michael Dawe -- Hierarchical AI for multiplayer bots in Killzone 3 / Remco Straatman, Tim Verweij, Alex Champandard, Robert Morcus, Hylke Kleve -- Using neural networks to control agent threat response / Michael Robbins -- Looking for trouble : making NPCs search realistically / Rich Welsh -- Modeling perception and awareness in Tom Clancy's Splinter cell blacklist / Martin Walsh -- Escaping the grid : infinite-resolution influence mapping / Mike Lewis -- Modular tactical influence maps / Dave Mark -- Spatial reasoning for strategic decision making / Kevin Dill -- Extending the spatial coverage of a voxel-based navigation mesh / Kevin A. Kirst -- Being where it counts : telling paragon bots where to go / Mieszko Zieliński -- Combat outcome prediction for real-time strategy games / Marius Stanescu, Nicolas A. Barriga, and Michael Buro -- Guide to effective auto-generated spatial queries / Eric Johnson -- The role of time in spatio-temporal reasoning : three examples from Tower defense / Baylor Wetzel and Kyle Anderson -- Pitfalls and solutions when using Monte-Carlo tree search for strategy and tactical games / Gijs-Jan Roelofs -- Petri nets and AI arbitration Sergio / Ocio Barriale -- Hierarchical portfolio search in Prismata / David Churchill and Michael Buro "Cutting-edge tactics and strategy for game AI primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"-- |
Beschreibung: | xvi, 242 Seiten Illustrationen, Diagramme 24 cm |
ISBN: | 9780367150945 9780367150884 |
Internformat
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Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author2 | Rabin, Steve |
author2_role | edt |
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author_facet | Rabin, Steve |
building | Verbundindex |
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callnumber-subject | QA - Mathematics |
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dewey-raw | 794.8/1536 |
dewey-search | 794.8/1536 |
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discipline_str_mv | Sport |
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id | DE-604.BV047875265 |
illustrated | Illustrated |
index_date | 2024-07-03T19:21:09Z |
indexdate | 2024-07-10T09:23:55Z |
institution | BVB |
isbn | 9780367150945 9780367150884 |
language | English |
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physical | xvi, 242 Seiten Illustrationen, Diagramme 24 cm |
publishDate | 2020 |
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publishDateSort | 2020 |
publisher | CRC Press |
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spelling | Game AI Pro 360 guide to tactics and strategy edited by Steve Rabin Guide to tactics and strategy Game AI Pro three hundred sixty Boca Raton ; London ; New York CRC Press [2020] xvi, 242 Seiten Illustrationen, Diagramme 24 cm txt rdacontent n rdamedia nc rdacarrier Tactical position selection: an architecture and query language / Matthew Jack -- Tactical pathfinding on a NavMesh / Daniel Brewer -- Beyond the kung-fu circle: a flexible system for managing NPC attacks / Michael Dawe -- Hierarchical AI for multiplayer bots in Killzone 3 / Remco Straatman, Tim Verweij, Alex Champandard, Robert Morcus, Hylke Kleve -- Using neural networks to control agent threat response / Michael Robbins -- Looking for trouble : making NPCs search realistically / Rich Welsh -- Modeling perception and awareness in Tom Clancy's Splinter cell blacklist / Martin Walsh -- Escaping the grid : infinite-resolution influence mapping / Mike Lewis -- Modular tactical influence maps / Dave Mark -- Spatial reasoning for strategic decision making / Kevin Dill -- Extending the spatial coverage of a voxel-based navigation mesh / Kevin A. Kirst -- Being where it counts : telling paragon bots where to go / Mieszko Zieliński -- Combat outcome prediction for real-time strategy games / Marius Stanescu, Nicolas A. Barriga, and Michael Buro -- Guide to effective auto-generated spatial queries / Eric Johnson -- The role of time in spatio-temporal reasoning : three examples from Tower defense / Baylor Wetzel and Kyle Anderson -- Pitfalls and solutions when using Monte-Carlo tree search for strategy and tactical games / Gijs-Jan Roelofs -- Petri nets and AI arbitration Sergio / Ocio Barriale -- Hierarchical portfolio search in Prismata / David Churchill and Michael Buro "Cutting-edge tactics and strategy for game AI primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"-- Softwareentwicklung (DE-588)4116522-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Spielstrategie (DE-588)4182285-7 gnd rswk-swf Künstliche Intelligenz (DE-588)4033447-8 gnd rswk-swf Spieltaktik (DE-588)4601968-6 gnd rswk-swf Computer games / Design Computer games / Programming Artificial intelligence (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s Softwareentwicklung (DE-588)4116522-6 s Künstliche Intelligenz (DE-588)4033447-8 s Spielstrategie (DE-588)4182285-7 s Spieltaktik (DE-588)4601968-6 s DE-604 Rabin, Steve (DE-588)1200378687 edt https://www.gbv.de/dms/bowker/toc/9780367150884.pdf 2020-10-18 Aggregator Inhaltsverzeichnis |
spellingShingle | Game AI Pro 360 guide to tactics and strategy Softwareentwicklung (DE-588)4116522-6 gnd Computerspiel (DE-588)4010457-6 gnd Spielstrategie (DE-588)4182285-7 gnd Künstliche Intelligenz (DE-588)4033447-8 gnd Spieltaktik (DE-588)4601968-6 gnd |
subject_GND | (DE-588)4116522-6 (DE-588)4010457-6 (DE-588)4182285-7 (DE-588)4033447-8 (DE-588)4601968-6 (DE-588)4143413-4 |
title | Game AI Pro 360 guide to tactics and strategy |
title_alt | Guide to tactics and strategy Game AI Pro three hundred sixty |
title_auth | Game AI Pro 360 guide to tactics and strategy |
title_exact_search | Game AI Pro 360 guide to tactics and strategy |
title_exact_search_txtP | Game AI Pro 360 guide to tactics and strategy |
title_full | Game AI Pro 360 guide to tactics and strategy edited by Steve Rabin |
title_fullStr | Game AI Pro 360 guide to tactics and strategy edited by Steve Rabin |
title_full_unstemmed | Game AI Pro 360 guide to tactics and strategy edited by Steve Rabin |
title_short | Game AI Pro 360 |
title_sort | game ai pro 360 guide to tactics and strategy |
title_sub | guide to tactics and strategy |
topic | Softwareentwicklung (DE-588)4116522-6 gnd Computerspiel (DE-588)4010457-6 gnd Spielstrategie (DE-588)4182285-7 gnd Künstliche Intelligenz (DE-588)4033447-8 gnd Spieltaktik (DE-588)4601968-6 gnd |
topic_facet | Softwareentwicklung Computerspiel Spielstrategie Künstliche Intelligenz Spieltaktik Aufsatzsammlung |
url | https://www.gbv.de/dms/bowker/toc/9780367150884.pdf |
work_keys_str_mv | AT rabinsteve gameaipro360guidetotacticsandstrategy AT rabinsteve guidetotacticsandstrategy AT rabinsteve gameaiprothreehundredsixty |