Handbook of research on using disruptive methodologies and game-based learning to foster transversal skills:
"This book gathers knowledges, skills, abilities, and capabilities on innovative and disruptive methodologies that can be applied in all educational levels to foster transversal skills including game-based learning (gamification, educational Escape Rooms, etc.), online learning environments, co...
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Weitere Verfasser: | , , , , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania
IGI Global
[2022]
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Schlagworte: | |
Online-Zugang: | FAN01 FHD01 FHR01 FNU01 TUBA1 TUM01 UBY01 Volltext |
Zusammenfassung: | "This book gathers knowledges, skills, abilities, and capabilities on innovative and disruptive methodologies that can be applied in all educational levels to foster transversal skills including game-based learning (gamification, educational Escape Rooms, etc.), online learning environments, collaborative learning, and project-based learning |
Beschreibung: | Includes bibliographical references and index Section 1. Approaching disruptive methodologies. Chapter 1. Teachers using disruptive methodologies in teaching and learning to foster learner skills: technological, pedagogical, and content knowledge ; Chapter 2. Disruptive unicorn of digital innovations: a challenge for university professors -- - Section 2. Disruptive methodologies in practice: learning communities, task, and game-based learning. Chapter 3. Implementing learning communities in a medical school: how we built, executed, and embraced a new model for medical education ; Chapter 4. Transcreation and creativity in higher education: a task-based learning experience in the undergraduate program of translation and interpreting ; Chapter 5. Theoretical overview of the game in education and an innovative proposal in higher education ; Chapter 6. Fostering transversal skills in game-based learning: a deep learning approach ; Chapter 7. Masterchef: a talent show-based educational project for the training of future physical education teachers -- - Section 3. Disruptive methodologies aimed to the sustainable development goals. Chapter 8. Active methodologies in education for sustainability and development of action skills ; Chapter 9. Disruptive methodologies in eco-centers: sustainability audit as a tool for detecting needs in participatory processes ; Chapter 10. "La voz del reh en": an interdisciplinary approach to the development of creativity in pre-service teachers of physical education towards collective learning models for unlocking the SDGs ; Chapter 11. Dramatizing the climate emergency: thinking up new cultural mediators in environmental education ; Chapter 12. Project-based learning: a climate change education proposal in the contexts of inequality and vulnerability ; Chapter 13. Educational innovation to address climate change issues: the emerging trend of (online) escape rooms -- - Section 4. Educational escape rooms. Chapter 14. The use of the escape room as a methodology for the development of professional skills in the training of future teachers: active methodologies and development of skills in future teachers ; Chapter 15. Gamification and escape rooms for learning: a practical proposal for primary education ; Chapter 16. Using escape rooms to improve pre-service teachers' communicative skills in English as a foreign language ; Chapter 17. Physical, hybrid, and digital escape rooms: using EERGs in the English studies classroom through literature ; Chapter 18. Escapewine!: a fusion of game-based activities for the virtual learning process in a bachelor's degree in enology ; Chapter 19. A digital escape rooms for learning general physics in HEIs: building the universe in five rooms ; Chapter 20. Design and implementation of an escape room about the discovery of the periodic table ; Chapter 21. - Challenges in the application of educational escape rooms in the Brazilian context. - Mode of access: World Wide Web |
Beschreibung: | 1 Online-Ressource (507 Seiten) |
ISBN: | 9781799886471 |
DOI: | 10.4018/978-1-7998-8645-7 |
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245 | 1 | 0 | |a Handbook of research on using disruptive methodologies and game-based learning to foster transversal skills |c Irene Rivera-Trigeuros, Abigail L opez-Alcarria, Diego Ruiz, Maria-Dolores Olvera-Lobo, and Jos e Guti errez-P erez, editor |
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500 | |a Includes bibliographical references and index | ||
500 | |a Section 1. Approaching disruptive methodologies. Chapter 1. Teachers using disruptive methodologies in teaching and learning to foster learner skills: technological, pedagogical, and content knowledge ; Chapter 2. Disruptive unicorn of digital innovations: a challenge for university professors -- | ||
500 | |a - Section 2. Disruptive methodologies in practice: learning communities, task, and game-based learning. Chapter 3. Implementing learning communities in a medical school: how we built, executed, and embraced a new model for medical education ; Chapter 4. Transcreation and creativity in higher education: a task-based learning experience in the undergraduate program of translation and interpreting ; Chapter 5. Theoretical overview of the game in education and an innovative proposal in higher education ; Chapter 6. Fostering transversal skills in game-based learning: a deep learning approach ; Chapter 7. Masterchef: a talent show-based educational project for the training of future physical education teachers -- | ||
500 | |a - Section 3. Disruptive methodologies aimed to the sustainable development goals. Chapter 8. Active methodologies in education for sustainability and development of action skills ; Chapter 9. Disruptive methodologies in eco-centers: sustainability audit as a tool for detecting needs in participatory processes ; Chapter 10. "La voz del reh en": an interdisciplinary approach to the development of creativity in pre-service teachers of physical education towards collective learning models for unlocking the SDGs ; Chapter 11. Dramatizing the climate emergency: thinking up new cultural mediators in environmental education ; Chapter 12. Project-based learning: a climate change education proposal in the contexts of inequality and vulnerability ; Chapter 13. Educational innovation to address climate change issues: the emerging trend of (online) escape rooms -- | ||
500 | |a - Section 4. Educational escape rooms. Chapter 14. The use of the escape room as a methodology for the development of professional skills in the training of future teachers: active methodologies and development of skills in future teachers ; Chapter 15. Gamification and escape rooms for learning: a practical proposal for primary education ; Chapter 16. Using escape rooms to improve pre-service teachers' communicative skills in English as a foreign language ; Chapter 17. Physical, hybrid, and digital escape rooms: using EERGs in the English studies classroom through literature ; Chapter 18. Escapewine!: a fusion of game-based activities for the virtual learning process in a bachelor's degree in enology ; Chapter 19. A digital escape rooms for learning general physics in HEIs: building the universe in five rooms ; Chapter 20. Design and implementation of an escape room about the discovery of the periodic table ; Chapter 21. | ||
500 | |a - Challenges in the application of educational escape rooms in the Brazilian context. - Mode of access: World Wide Web | ||
520 | |a "This book gathers knowledges, skills, abilities, and capabilities on innovative and disruptive methodologies that can be applied in all educational levels to foster transversal skills including game-based learning (gamification, educational Escape Rooms, etc.), online learning environments, collaborative learning, and project-based learning | ||
650 | 4 | |a Soft skills |x Study and teaching | |
650 | 4 | |a Educational games | |
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Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author2 | Gutierrez-Perez, Jose Lobo, Maria Dolores Olvera Ruiz, Diego Lopez-Alcarria, Abigail Rivera-Trigeuros, Irene |
author2_role | edt edt edt edt edt |
author2_variant | j g p jgp m d o l mdo mdol d r dr a l a ala i r t irt |
author_facet | Gutierrez-Perez, Jose Lobo, Maria Dolores Olvera Ruiz, Diego Lopez-Alcarria, Abigail Rivera-Trigeuros, Irene |
building | Verbundindex |
bvnumber | BV047859981 |
collection | ZDB-98-IGB ZDB-1-IGE |
ctrlnum | (ZDB-98-IGB)00272192 (OCoLC)1302314701 (DE-599)BVBBV047859981 |
dewey-full | 650.1 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 650 - Management and auxiliary services |
dewey-raw | 650.1 |
dewey-search | 650.1 |
dewey-sort | 3650.1 |
dewey-tens | 650 - Management and auxiliary services |
discipline | Wirtschaftswissenschaften |
discipline_str_mv | Wirtschaftswissenschaften |
doi_str_mv | 10.4018/978-1-7998-8645-7 |
format | Electronic eBook |
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spelling | Handbook of research on using disruptive methodologies and game-based learning to foster transversal skills Irene Rivera-Trigeuros, Abigail L opez-Alcarria, Diego Ruiz, Maria-Dolores Olvera-Lobo, and Jos e Guti errez-P erez, editor Hershey, Pennsylvania IGI Global [2022] 1 Online-Ressource (507 Seiten) txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references and index Section 1. Approaching disruptive methodologies. Chapter 1. Teachers using disruptive methodologies in teaching and learning to foster learner skills: technological, pedagogical, and content knowledge ; Chapter 2. Disruptive unicorn of digital innovations: a challenge for university professors -- - Section 2. Disruptive methodologies in practice: learning communities, task, and game-based learning. Chapter 3. Implementing learning communities in a medical school: how we built, executed, and embraced a new model for medical education ; Chapter 4. Transcreation and creativity in higher education: a task-based learning experience in the undergraduate program of translation and interpreting ; Chapter 5. Theoretical overview of the game in education and an innovative proposal in higher education ; Chapter 6. Fostering transversal skills in game-based learning: a deep learning approach ; Chapter 7. Masterchef: a talent show-based educational project for the training of future physical education teachers -- - Section 3. Disruptive methodologies aimed to the sustainable development goals. Chapter 8. Active methodologies in education for sustainability and development of action skills ; Chapter 9. Disruptive methodologies in eco-centers: sustainability audit as a tool for detecting needs in participatory processes ; Chapter 10. "La voz del reh en": an interdisciplinary approach to the development of creativity in pre-service teachers of physical education towards collective learning models for unlocking the SDGs ; Chapter 11. Dramatizing the climate emergency: thinking up new cultural mediators in environmental education ; Chapter 12. Project-based learning: a climate change education proposal in the contexts of inequality and vulnerability ; Chapter 13. Educational innovation to address climate change issues: the emerging trend of (online) escape rooms -- - Section 4. Educational escape rooms. Chapter 14. The use of the escape room as a methodology for the development of professional skills in the training of future teachers: active methodologies and development of skills in future teachers ; Chapter 15. Gamification and escape rooms for learning: a practical proposal for primary education ; Chapter 16. Using escape rooms to improve pre-service teachers' communicative skills in English as a foreign language ; Chapter 17. Physical, hybrid, and digital escape rooms: using EERGs in the English studies classroom through literature ; Chapter 18. Escapewine!: a fusion of game-based activities for the virtual learning process in a bachelor's degree in enology ; Chapter 19. A digital escape rooms for learning general physics in HEIs: building the universe in five rooms ; Chapter 20. Design and implementation of an escape room about the discovery of the periodic table ; Chapter 21. - Challenges in the application of educational escape rooms in the Brazilian context. - Mode of access: World Wide Web "This book gathers knowledges, skills, abilities, and capabilities on innovative and disruptive methodologies that can be applied in all educational levels to foster transversal skills including game-based learning (gamification, educational Escape Rooms, etc.), online learning environments, collaborative learning, and project-based learning Soft skills Study and teaching Educational games Simulation games in education Gutierrez-Perez, Jose edt Lobo, Maria Dolores Olvera edt Ruiz, Diego edt Lopez-Alcarria, Abigail edt Rivera-Trigeuros, Irene edt IGI Global Sonstige oth Erscheint auch als Druck-Ausgabe 9781799886464 Erscheint auch als Druck-Ausgabe 1799886468 Erscheint auch als Druck-Ausgabe 179988645X Erscheint auch als Druck-Ausgabe 9781799886457 https://doi.org/10.4018/978-1-7998-8645-7 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Handbook of research on using disruptive methodologies and game-based learning to foster transversal skills Soft skills Study and teaching Educational games Simulation games in education |
title | Handbook of research on using disruptive methodologies and game-based learning to foster transversal skills |
title_auth | Handbook of research on using disruptive methodologies and game-based learning to foster transversal skills |
title_exact_search | Handbook of research on using disruptive methodologies and game-based learning to foster transversal skills |
title_exact_search_txtP | Handbook of research on using disruptive methodologies and game-based learning to foster transversal skills |
title_full | Handbook of research on using disruptive methodologies and game-based learning to foster transversal skills Irene Rivera-Trigeuros, Abigail L opez-Alcarria, Diego Ruiz, Maria-Dolores Olvera-Lobo, and Jos e Guti errez-P erez, editor |
title_fullStr | Handbook of research on using disruptive methodologies and game-based learning to foster transversal skills Irene Rivera-Trigeuros, Abigail L opez-Alcarria, Diego Ruiz, Maria-Dolores Olvera-Lobo, and Jos e Guti errez-P erez, editor |
title_full_unstemmed | Handbook of research on using disruptive methodologies and game-based learning to foster transversal skills Irene Rivera-Trigeuros, Abigail L opez-Alcarria, Diego Ruiz, Maria-Dolores Olvera-Lobo, and Jos e Guti errez-P erez, editor |
title_short | Handbook of research on using disruptive methodologies and game-based learning to foster transversal skills |
title_sort | handbook of research on using disruptive methodologies and game based learning to foster transversal skills |
topic | Soft skills Study and teaching Educational games Simulation games in education |
topic_facet | Soft skills Study and teaching Educational games Simulation games in education |
url | https://doi.org/10.4018/978-1-7998-8645-7 |
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