Handbook of research on digital therapies in psychosocial rehabilitation and mental health:

"This book introduces the reader to the latest digital innovations in the mental health field, points out new ways in patient care and describes the limits of its application with a goal to provide an understanding of the current state of digital mental health interventions and the factors infl...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Marques, Antonio Jose (VerfasserIn), Queiros, Ricardo (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Hershey, Pennsylvania IGI Global [2022]
Schlagworte:
Online-Zugang:DE-1050
DE-898
DE-1049
DE-91
DE-706
DE-83
URL des Erstveröffentlichers
Zusammenfassung:"This book introduces the reader to the latest digital innovations in the mental health field, points out new ways in patient care and describes the limits of its application with a goal to provide an understanding of the current state of digital mental health interventions and the factors influencing the ongoing transformation of the mental health sector.
Beschreibung:Includes bibliographical references and index
Section 1. Mobile mental health. Chapter 1. Mobile mental health: opportunities and challenges ; Chapter 2. Mobile mental health for depression assistance: research directions, obstacles, advantages, and disadvantages of implementing mhealth -- Section 2. Computer-based or web-based psychosocial interventions. Chapter 3. The road to digitally-driven mental health services: remote psychological interventions ; Chapter 4. Digital peer support for people with severe mental illness: key concepts and findings overview ; Chapter 5. Web-based psychotherapy and exercise interventions for depressive and anxiety disorders ; Chapter 6. Digital technologies in dementia care -- Section 3. Gamification and serious games in mental healthcare. Chapter 7. Digital games and mental health: a scoping review on gaming disorder in the last decade ; Chapter 8. Gamification applied to autism spectrum disorder ; Chapter 9. Gamification in stroke rehabilitation -- Section 4. Artificial intelligence in mental health. Chapter 10. Artificial intelligence in digital mental health ; Chapter 11. AI chatbots in mental health: are we there yet? -- Section 5. Virtual reality in psychosocial interventions. Chapter 12. Virtual reality and forensic mental health ; Chapter 13. Usability and applications of virtual and augmented reality in older adults ; Chapter 14. Virtual reality environments in pain management -- Section 6. Biosensors. Chapter 15. Biosensors, biofeedback, and neurofeedback. - Mode of access: World Wide Web
Beschreibung:1 Online-Ressource (414 Seiten)
ISBN:9781799886365
DOI:10.4018/978-1-7998-8634-1

Es ist kein Print-Exemplar vorhanden.

Fernleihe Bestellen Achtung: Nicht im THWS-Bestand! Volltext öffnen