Gamification for innovators and entrepreneurs: using games to drive innovation and facilitate learning
Gespeichert in:
Hauptverfasser: | , , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Berlin ; Boston
De Gruyter
[2022]
|
Schlagworte: | |
Online-Zugang: | Volltext Volltext Inhaltsverzeichnis |
Beschreibung: | Erscheint als Open Access bei De Gruyter |
Beschreibung: | 1 Online-Ressource (219 Seiten) Illustrationen |
ISBN: | 9783110725582 9783110725667 |
DOI: | 10.1515/9783110725582 |
Internformat
MARC
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245 | 1 | 0 | |a Gamification for innovators and entrepreneurs |b using games to drive innovation and facilitate learning |c Henning Breuer, John Bessant, Sune Gudiksen |
264 | 1 | |a Berlin ; Boston |b De Gruyter |c [2022] | |
300 | |a 1 Online-Ressource (219 Seiten) |b Illustrationen | ||
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338 | |b cr |2 rdacarrier | ||
500 | |a Erscheint als Open Access bei De Gruyter | ||
650 | 0 | 7 | |a Entrepreneurship |0 (DE-588)7588126-3 |2 gnd |9 rswk-swf |
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650 | 0 | 7 | |a Innovationsmanagement |0 (DE-588)4161817-8 |2 gnd |9 rswk-swf |
653 | |a Gamification | ||
653 | |a Games in teaching and learning | ||
653 | |a Innovation | ||
653 | |a Entrepreneurship | ||
653 | |a Innovation management | ||
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689 | 0 | 2 | |a Gamification |0 (DE-588)1082245879 |D s |
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Datensatz im Suchindex
DE-BY-FWS_katkey | 961305 |
---|---|
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adam_text |
CONTENTS
ABOUT
THE
AUTHORS
-
4
PREFACE
-
5
PART
I
GAMIFICATION,
GAMES
AND
PLAY
AS
DRIVERS
OF
INNOVATION
AND
ENTREPRENEURSHIP
CHAPTER
1
CHALLENGES:
GAMIFICATION
AND
GAMES
TO
TACKLE
GRAND
CHALLENGES
-
16
1.1
THE
POWER
OF
GAMES
TO
TACKLE
GRAND
CHALLENGES
-
17
1.2
PREVIOUS
FINDINGS
ON
GAMIFICATION
AND
GAMES
FOR
INNOVATION
AND
ENTREPRENEURSHIP
-
25
1.3
PREVIEW
OF
THE
BOOK
-
28
CHAPTER
2
PLAY:
PLAYING
GAMES
TO
DEVELOP
OURSELVES
-
31
2.1
LEARNING
TO
PLAY
-
32
2.2
CREATING
STRUCTURES
FOR
PLAY
AND
GAMES
AS
STRUCTURED
PLAY
-
34
2.3
PLAYING
TO
LEARN
-
36
CHAPTER
3
INNOVATION
AND
ENTREPRENEURSHIP:
GAMIFICATION
AND
GAMES
IN
THE
INNOVATION
AND
ENTREPRENEURSHIP
SPACE
-
42
3.1
WHAT
IS
THE
INNOVATION
AND
ENTREPRENEURSHIP
LANDSCAPE?
-
43
3.2
THE
CORE
BODY
OF
KNOWLEDGE
-
44
3.3
GAMES
FOR
MAP-MAKING
AT
THE
INNOVATION
FRONTIER
-
48
PART
II
USING,
ADAPTING
AND
CREATING
GAMES
CHAPTER
4
PATTERNS:
A
PATTERN
APPROACH
TO
GAMIFICATION
FOR
INNOVATION
AND
ENTREPRENEURSHIP
-
52
4.1
DESIGN
PATTERNS
TO
DEVELOP
GAMIFIED
FACILITATION
FORMATS
FOR
INNOVATION
-
52
4.2
THE
STRUCTURE
OF
THE
GAMIFICATION
PATTERN
COLLECTION
-
53
4.3
INDIVIDUAL
FLOW
AND
COMPONENT
PATTERNS
-
62
CHAPTER
5
GAMES:
USING
AND
ADAPTING
GAMES
FOR
INNOVATION
AND
ENTREPRENEURSHIP
-
66
5.1
USING
EXISTING
GAMES
FOR
RELATIVELY
SIMPLE,
PRE-DEFINED
CHALLENGES
-
66
5.2
ADAPTING
AND
CUSTOMIZING
GAMES
FOR
INDIVIDUAL
ORGANIZATIONS
AND
INNOVATION
PROJECTS
-
69
5.3
INNOVATION
AND
ENTREPRENEURSHIP
GAMES
TO
USE
OR
ADAPT
-
72
CHAPTER
6
GAMIFICATION:
CREATING
NEW
GAMIFIED
FORMATS
AND
GAMES
FOR
UNIQUE
CHALLENGES
-
81
6.1
FIVE
STEPS
AND
A
CANVAS
TO
CREATE
NEW
GAMES
FROM
SCRATCH
USING
PATTERNS
-
81
6.2
CONTEXTS
FOR
GAMIFICATION
AND
SELECTING
THE
RIGHT
METHODOLOGY
-
86
6.3
GUIDELINES
AND
INSIGHTS
FOR
DESIGN
AND
IMPLEMENTATION
-
89 |
adam_txt |
CONTENTS
ABOUT
THE
AUTHORS
-
4
PREFACE
-
5
PART
I
GAMIFICATION,
GAMES
AND
PLAY
AS
DRIVERS
OF
INNOVATION
AND
ENTREPRENEURSHIP
CHAPTER
1
CHALLENGES:
GAMIFICATION
AND
GAMES
TO
TACKLE
GRAND
CHALLENGES
-
16
1.1
THE
POWER
OF
GAMES
TO
TACKLE
GRAND
CHALLENGES
-
17
1.2
PREVIOUS
FINDINGS
ON
GAMIFICATION
AND
GAMES
FOR
INNOVATION
AND
ENTREPRENEURSHIP
-
25
1.3
PREVIEW
OF
THE
BOOK
-
28
CHAPTER
2
PLAY:
PLAYING
GAMES
TO
DEVELOP
OURSELVES
-
31
2.1
LEARNING
TO
PLAY
-
32
2.2
CREATING
STRUCTURES
FOR
PLAY
AND
GAMES
AS
STRUCTURED
PLAY
-
34
2.3
PLAYING
TO
LEARN
-
36
CHAPTER
3
INNOVATION
AND
ENTREPRENEURSHIP:
GAMIFICATION
AND
GAMES
IN
THE
INNOVATION
AND
ENTREPRENEURSHIP
SPACE
-
42
3.1
WHAT
IS
THE
INNOVATION
AND
ENTREPRENEURSHIP
LANDSCAPE?
-
43
3.2
THE
CORE
BODY
OF
KNOWLEDGE
-
44
3.3
GAMES
FOR
MAP-MAKING
AT
THE
INNOVATION
FRONTIER
-
48
PART
II
USING,
ADAPTING
AND
CREATING
GAMES
CHAPTER
4
PATTERNS:
A
PATTERN
APPROACH
TO
GAMIFICATION
FOR
INNOVATION
AND
ENTREPRENEURSHIP
-
52
4.1
DESIGN
PATTERNS
TO
DEVELOP
GAMIFIED
FACILITATION
FORMATS
FOR
INNOVATION
-
52
4.2
THE
STRUCTURE
OF
THE
GAMIFICATION
PATTERN
COLLECTION
-
53
4.3
INDIVIDUAL
FLOW
AND
COMPONENT
PATTERNS
-
62
CHAPTER
5
GAMES:
USING
AND
ADAPTING
GAMES
FOR
INNOVATION
AND
ENTREPRENEURSHIP
-
66
5.1
USING
EXISTING
GAMES
FOR
RELATIVELY
SIMPLE,
PRE-DEFINED
CHALLENGES
-
66
5.2
ADAPTING
AND
CUSTOMIZING
GAMES
FOR
INDIVIDUAL
ORGANIZATIONS
AND
INNOVATION
PROJECTS
-
69
5.3
INNOVATION
AND
ENTREPRENEURSHIP
GAMES
TO
USE
OR
ADAPT
-
72
CHAPTER
6
GAMIFICATION:
CREATING
NEW
GAMIFIED
FORMATS
AND
GAMES
FOR
UNIQUE
CHALLENGES
-
81
6.1
FIVE
STEPS
AND
A
CANVAS
TO
CREATE
NEW
GAMES
FROM
SCRATCH
USING
PATTERNS
-
81
6.2
CONTEXTS
FOR
GAMIFICATION
AND
SELECTING
THE
RIGHT
METHODOLOGY
-
86
6.3
GUIDELINES
AND
INSIGHTS
FOR
DESIGN
AND
IMPLEMENTATION
-
89 |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author | Breuer, Henning 1970- Bessant, John R. 1952- Gudiksen, Sune |
author_GND | (DE-588)123352916 (DE-588)131650513 |
author_facet | Breuer, Henning 1970- Bessant, John R. 1952- Gudiksen, Sune |
author_role | aut aut aut |
author_sort | Breuer, Henning 1970- |
author_variant | h b hb j r b jr jrb s g sg |
building | Verbundindex |
bvnumber | BV047813180 |
classification_rvk | QP 210 |
collection | ZDB-23-DGG ZDB-23-GOA ZDB-94-OAB ZDB-23-DBV |
ctrlnum | (OCoLC)1349540061 (DE-599)DNB1248679725 |
discipline | Wirtschaftswissenschaften |
discipline_str_mv | Wirtschaftswissenschaften |
doi_str_mv | 10.1515/9783110725582 |
format | Electronic eBook |
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id | DE-604.BV047813180 |
illustrated | Not Illustrated |
index_date | 2024-07-03T19:05:47Z |
indexdate | 2024-10-31T21:00:24Z |
institution | BVB |
institution_GND | (DE-588)10095502-2 |
isbn | 9783110725582 9783110725667 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-033196645 |
oclc_num | 1349540061 |
open_access_boolean | 1 |
owner | DE-B1533 DE-M100 DE-12 DE-634 DE-210 DE-1052 DE-521 DE-1102 DE-1046 DE-1047 DE-1028 DE-Aug4 DE-1050 DE-573 DE-M347 DE-92 DE-1051 DE-898 DE-BY-UBR DE-859 DE-860 DE-1049 DE-863 DE-BY-FWS DE-862 DE-BY-FWS DE-523 DE-11 DE-Re13 DE-BY-UBR DE-Y3 DE-255 DE-Y7 DE-Y2 DE-70 DE-2174 DE-127 DE-22 DE-BY-UBG DE-155 DE-BY-UBR DE-150 DE-154 DE-91 DE-BY-TUM DE-384 DE-473 DE-BY-UBG DE-19 DE-BY-UBM DE-355 DE-BY-UBR DE-703 DE-20 DE-706 DE-824 DE-945 DE-29 DE-739 |
owner_facet | DE-B1533 DE-M100 DE-12 DE-634 DE-210 DE-1052 DE-521 DE-1102 DE-1046 DE-1047 DE-1028 DE-Aug4 DE-1050 DE-573 DE-M347 DE-92 DE-1051 DE-898 DE-BY-UBR DE-859 DE-860 DE-1049 DE-863 DE-BY-FWS DE-862 DE-BY-FWS DE-523 DE-11 DE-Re13 DE-BY-UBR DE-Y3 DE-255 DE-Y7 DE-Y2 DE-70 DE-2174 DE-127 DE-22 DE-BY-UBG DE-155 DE-BY-UBR DE-150 DE-154 DE-91 DE-BY-TUM DE-384 DE-473 DE-BY-UBG DE-19 DE-BY-UBM DE-355 DE-BY-UBR DE-703 DE-20 DE-706 DE-824 DE-945 DE-29 DE-739 |
physical | 1 Online-Ressource (219 Seiten) Illustrationen |
psigel | ZDB-23-DGG ZDB-23-GOA ZDB-94-OAB ZDB-23-DBV ZDB-23-DBV22 |
publishDate | 2022 |
publishDateSearch | 2022 |
publishDateSort | 2022 |
publisher | De Gruyter |
record_format | marc |
spelling | Breuer, Henning 1970- Verfasser (DE-588)123352916 aut Gamification for innovators and entrepreneurs using games to drive innovation and facilitate learning Henning Breuer, John Bessant, Sune Gudiksen Berlin ; Boston De Gruyter [2022] 1 Online-Ressource (219 Seiten) Illustrationen txt rdacontent c rdamedia cr rdacarrier Erscheint als Open Access bei De Gruyter Entrepreneurship (DE-588)7588126-3 gnd rswk-swf Gamification (DE-588)1082245879 gnd rswk-swf Innovationsmanagement (DE-588)4161817-8 gnd rswk-swf Gamification Games in teaching and learning Innovation Entrepreneurship Innovation management Entrepreneurship (DE-588)7588126-3 s Innovationsmanagement (DE-588)4161817-8 s Gamification (DE-588)1082245879 s DE-604 Bessant, John R. 1952- Verfasser (DE-588)131650513 aut Gudiksen, Sune Verfasser aut Walter de Gruyter GmbH & Co. KG (DE-588)10095502-2 pbl Erscheint auch als Druck-Ausgabe 978-3-11-072554-4 https://doi.org/10.1515/9783110725582 Verlag kostenfrei Volltext https://directory.doabooks.org/handle/20.500.12854/94133 Verlag kostenfrei Volltext DNB Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033196645&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Breuer, Henning 1970- Bessant, John R. 1952- Gudiksen, Sune Gamification for innovators and entrepreneurs using games to drive innovation and facilitate learning Entrepreneurship (DE-588)7588126-3 gnd Gamification (DE-588)1082245879 gnd Innovationsmanagement (DE-588)4161817-8 gnd |
subject_GND | (DE-588)7588126-3 (DE-588)1082245879 (DE-588)4161817-8 |
title | Gamification for innovators and entrepreneurs using games to drive innovation and facilitate learning |
title_auth | Gamification for innovators and entrepreneurs using games to drive innovation and facilitate learning |
title_exact_search | Gamification for innovators and entrepreneurs using games to drive innovation and facilitate learning |
title_exact_search_txtP | Gamification for innovators and entrepreneurs using games to drive innovation and facilitate learning |
title_full | Gamification for innovators and entrepreneurs using games to drive innovation and facilitate learning Henning Breuer, John Bessant, Sune Gudiksen |
title_fullStr | Gamification for innovators and entrepreneurs using games to drive innovation and facilitate learning Henning Breuer, John Bessant, Sune Gudiksen |
title_full_unstemmed | Gamification for innovators and entrepreneurs using games to drive innovation and facilitate learning Henning Breuer, John Bessant, Sune Gudiksen |
title_short | Gamification for innovators and entrepreneurs |
title_sort | gamification for innovators and entrepreneurs using games to drive innovation and facilitate learning |
title_sub | using games to drive innovation and facilitate learning |
topic | Entrepreneurship (DE-588)7588126-3 gnd Gamification (DE-588)1082245879 gnd Innovationsmanagement (DE-588)4161817-8 gnd |
topic_facet | Entrepreneurship Gamification Innovationsmanagement |
url | https://doi.org/10.1515/9783110725582 https://directory.doabooks.org/handle/20.500.12854/94133 http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033196645&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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