Ethics of computer gaming: a groundwork
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Berlin
Springer
[2022]
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Schlagworte: | |
Online-Zugang: | Inhaltstext Inhaltsverzeichnis Klappentext |
Beschreibung: | Englische Übersetzung der deutschen Originalausgabe "Ethik des Computerspielens" |
Beschreibung: | xvii, 111 Seiten Illustrationen 23.5 cm x 15.5 cm, 215 g |
ISBN: | 9783662643969 3662643960 |
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Datensatz im Suchindex
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1 What Computer Games Are. References. 1 7 2 Computer Gaming as Activity. 2.1 The Practical Syllogism. 2.1.1 From Aristotle to Davidson. 2.1.2 Will, Body Movement and Action. 2.2 Three Types of Computer Gaming. 2.2.1 Virtual Actions. 2.2.2 Fictional Actions. 2.2.3 Fictive Actions. 2.3 Interim Conclusion. References. 9 11 11 15 20 23 28 36 42 43 3 Ethics of Computer Gaming. 47 3.1 Evaluative Dimension: Utilitarianism and Aristotle’s Virtue Ethics . 50 3.1.1 Can Playing Computer Games Cause Harmful Consequences?. 51 3.1.2 Can Players Act
Viciously?. 59 3.2 Deontic Dimension: Kant’s Duty-based Ethics. 68 3.2.1 The Role of Fiction. 73 3.2.2 Can Quasi-Actions Be MorallyProhibited?. 87 References. 95 4 Concluding Remarks. 99 References.102 Glossary.103 References.107
lepili՝ tli·’ iruA-i·ing iiunibt г ու uníeis woflfiwtd*· ino merai i՛ րտտւհ։ .ılım. -í computer gaming marks an as yet unsolved riddle of philosophical ethics. In view of the explosivo nature nt lhe 'op.։ ·η ev. rvday ldi (as seen ■:՝ vanou·, uebî'.tabout rampages), it is obvious that a differentiated professional clarification of the phenomenon is needed: Can playing computer games be immoral? To answer this question, the author first discusses what we do at all when we play computer games: What kind of action are we talking about? The second step is a moral classification that reveals whether (and if so, why) some cascs of computer gaming are morally problematic. The considerations made fiere provido a fundamental insight into the normative dimension of computer gaming. This book is a translation of the original German 1st edition Fthik ties Computerspidais by Samuel Ulbricht, published by J.B. Mctzlei, an imprint of Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the sei vice DeepL.com). A subsequent human revision was done primarily in lei ms of content with minor additions, so that the book will read stylistically diffeieritly from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors. |
adam_txt |
1 What Computer Games Are. References. 1 7 2 Computer Gaming as Activity. 2.1 The Practical Syllogism. 2.1.1 From Aristotle to Davidson. 2.1.2 Will, Body Movement and Action. 2.2 Three Types of Computer Gaming. 2.2.1 Virtual Actions. 2.2.2 Fictional Actions. 2.2.3 Fictive Actions. 2.3 Interim Conclusion. References. 9 11 11 15 20 23 28 36 42 43 3 Ethics of Computer Gaming. 47 3.1 Evaluative Dimension: Utilitarianism and Aristotle’s Virtue Ethics . 50 3.1.1 Can Playing Computer Games Cause Harmful Consequences?. 51 3.1.2 Can Players Act
Viciously?. 59 3.2 Deontic Dimension: Kant’s Duty-based Ethics. 68 3.2.1 The Role of Fiction. 73 3.2.2 Can Quasi-Actions Be MorallyProhibited?. 87 References. 95 4 Concluding Remarks. 99 References.102 Glossary.103 References.107
lepili՝ tli·’ iruA-i·ing iiunibt г ու uníeis woflfiwtd*· ino merai i՛ րտտւհ։ .ılım. -í computer gaming marks an as yet unsolved riddle of philosophical ethics. In view of the explosivo nature nt lhe 'op.։ ·η ev. rvday ldi (as seen ■:՝ vanou·, uebî'.tabout rampages), it is obvious that a differentiated professional clarification of the phenomenon is needed: Can playing computer games be immoral? To answer this question, the author first discusses what we do at all when we play computer games: What kind of action are we talking about? The second step is a moral classification that reveals whether (and if so, why) some cascs of computer gaming are morally problematic. The considerations made fiere provido a fundamental insight into the normative dimension of computer gaming. This book is a translation of the original German 1st edition Fthik ties Computerspidais by Samuel Ulbricht, published by J.B. Mctzlei, an imprint of Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the sei vice DeepL.com). A subsequent human revision was done primarily in lei ms of content with minor additions, so that the book will read stylistically diffeieritly from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors. |
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spelling | Ulbricht, Samuel Verfasser (DE-588)1228095035 aut Ethik des Computerspielens Ethics of computer gaming a groundwork Samuel Ulbricht Berlin Springer [2022] xvii, 111 Seiten Illustrationen 23.5 cm x 15.5 cm, 215 g txt rdacontent n rdamedia nc rdacarrier Englische Übersetzung der deutschen Originalausgabe "Ethik des Computerspielens" Ethik (DE-588)4015602-3 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Moral Virtual Actions Video games Applied Ethics Make-Believe play Gaming Fictional Actions Ethics of the Digital Computerspiel (DE-588)4010457-6 s Ethik (DE-588)4015602-3 s DE-604 Springer-Verlag GmbH (DE-588)1065168780 pbl Erscheint auch als Online-Ausgabe 978-3-662-64397-6 X:MVB text/html http://deposit.dnb.de/cgi-bin/dokserv?id=99333deb74ff4100909bcda845a5a099&prov=M&dok_var=1&dok_ext=htm Inhaltstext Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033187093&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033187093&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext 1\p vlb 20210923 DE-101 https://d-nb.info/provenance/plan#vlb |
spellingShingle | Ulbricht, Samuel Ethics of computer gaming a groundwork Ethik (DE-588)4015602-3 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4015602-3 (DE-588)4010457-6 |
title | Ethics of computer gaming a groundwork |
title_alt | Ethik des Computerspielens |
title_auth | Ethics of computer gaming a groundwork |
title_exact_search | Ethics of computer gaming a groundwork |
title_exact_search_txtP | Ethics of computer gaming a groundwork |
title_full | Ethics of computer gaming a groundwork Samuel Ulbricht |
title_fullStr | Ethics of computer gaming a groundwork Samuel Ulbricht |
title_full_unstemmed | Ethics of computer gaming a groundwork Samuel Ulbricht |
title_short | Ethics of computer gaming |
title_sort | ethics of computer gaming a groundwork |
title_sub | a groundwork |
topic | Ethik (DE-588)4015602-3 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Ethik Computerspiel |
url | http://deposit.dnb.de/cgi-bin/dokserv?id=99333deb74ff4100909bcda845a5a099&prov=M&dok_var=1&dok_ext=htm http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033187093&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033187093&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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