Expressive space: embodying meaning in video game environments
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Berlin
De Gruyter
2022
|
Schriftenreihe: | Video Games and the Humanities
Volume 4 |
Schlagworte: | |
Online-Zugang: | https://www.degruyter.com/isbn/9783110723571 Inhaltsverzeichnis |
Beschreibung: | 262 Seiten Illustrationen 23 cm x 15.5 cm |
ISBN: | 9783110723571 3110723573 |
Internformat
MARC
LEADER | 00000nam a2200000 cb4500 | ||
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001 | BV047668723 | ||
003 | DE-604 | ||
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020 | |a 3110723573 |9 3-11-072357-3 | ||
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245 | 1 | 0 | |a Expressive space |b embodying meaning in video game environments |c Gregory Whistance-Smith |
264 | 1 | |a Berlin |b De Gruyter |c 2022 | |
300 | |a 262 Seiten |b Illustrationen |c 23 cm x 15.5 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 1 | |a Video Games and the Humanities |v Volume 4 | |
650 | 0 | 7 | |a Embodiment |0 (DE-588)7627636-3 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Virtuelle Realität |0 (DE-588)4399931-1 |2 gnd |9 rswk-swf |
653 | |a Architektur | ||
653 | |a Videospiele | ||
653 | |a Embodied Cognition | ||
653 | |a Built Environment | ||
653 | |a Kommunikation | ||
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Embodiment |0 (DE-588)7627636-3 |D s |
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Datensatz im Suchindex
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---|---|
adam_text |
CONTENTS
ACKNOWLEDGEMENTS
-
VII
LIST
OF
FIGURES
-
XI
INTRODUCTION:
EXPANDING
THE
BUILT
ENVIRONMENT
-
1
CHAPTER
1
SPACE,
MEANING,
AND
VIDEO
GAMES
-
10
1.1
INTRODUCTION
-
10
1.2
EXPRESSIVE
SPACE
-
11
1.3
PERSPECTIVES
ON
VIDEO
GAME
SPATIALITY
-
20
1.4
AN
EMBODIED
ARCHITECTURAL
APPROACH
-
51
CHAPTER
2
EMBODIED
COGNITION
-
57
2.1
INTRODUCTION
----
57
2.2
FIVE
CLAIMS
OF
EMBODIED
COGNITION
-
59
2.3
AFFORDANCES
----
64
2.4
SCHEMAS:
PRIMES
AND
FRAMES
-
67
2.5
IMAGE
SCHEMAS
-
73
2.6
CONCEPTUAL
METAPHOR
-
75
2.7
ANALYZING
SPATIAL
EXPRESSION
-
81
2.8
DEMONSTRATING
THE
APPROACH:
PAC-MAN
-
83
2.9
SUMMARY
----
86
CHAPTER
3
EXPLORATION
AND
INHABITATION
-
87
3.1
INTRODUCTION
-
87
3.2
KNYTT
STORIES:
AN
AMBIENT
WALK
-
93
3.3
THE
NIGHT
JOURNEY:
AN
EVOCATIVE
LANDSCAPE
-
103
3.4
NAISSANCEE:
AN
ENDLESS
PROCESSION
-
115
3.5
CONCLUSION:
SENSE
OF
PLACE,
SENSE
OF
CHALLENGE
-
125
CHAPTER
4
KINETIC
RHYTHMS
-
127
4.1
INTRODUCTION
-
127
4.2
WII
SPORTS:
MINIATURIZING
ACTIVITIES
-
134
4.3
TAIKO
NOTATSUJIN:
CULTURAL
TRAINING
-
140
X
-
-
CONTENTS
4.4
WIPEOUT
HD:
APPROACHING
FLOW
----
147
4.5
CONCLUSION:
INTERFACES,
SPECTATORS,
AND
CONTEXTUAL
FRAMES
----
154
CHAPTERS
ENACTION
----
156
5.1
INTRODUCTION
-
156
5.2
SHELTER:
ENACTING
CARE
----
160
5.3
SHADOW
OF
THE
COLOSSUS:
TAKING
THE
WRONG
PATH
-
166
5.4
KATAMARI
DAMACY:
PARODYING
CONSUMPTION
-
175
5.5
CONCLUSION:
RESONANT
STRUCTURES,
TAINTED
MASTERY
-
183
CHAPTER
6
PERCEPTION
-
186
6.1
INTRODUCTION
-
186
6.2
THIRTEEN
GATES:
HAPTIC
SPACE
-
190
6.3
SUPERHOT:
TIME
IS
MOTION
----
195
6.4
THE
WITNESS:
DEVELOPING
ATTENTION
-
202
6.5
CONCLUSION:
FIGURES
AND
GROUNDS
-
213
CHAPTER?
VIRTUAL
BUILT
ENVIRONMENTS
-
215
7.1
INTRODUCTION
-
215
7.2
ANALYZING
VIRTUAL
ENVIRONMENTS
-
216
7.3
COMPARISONS
ACROSS
THE
SPATIAL
TYPES
-
218
7.4
QUALITIES
OF
VIRTUAL
ENVIRONMENTS
----
222
7.5
EXTENDING
OURSELVES
IN
SPACE
-
233
7.6
SUMMARY
-
237
CONCLUSION
----
239
BIBLIOGRAPHY
-
245
INDEX
-
257 |
adam_txt |
CONTENTS
ACKNOWLEDGEMENTS
-
VII
LIST
OF
FIGURES
-
XI
INTRODUCTION:
EXPANDING
THE
BUILT
ENVIRONMENT
-
1
CHAPTER
1
SPACE,
MEANING,
AND
VIDEO
GAMES
-
10
1.1
INTRODUCTION
-
10
1.2
EXPRESSIVE
SPACE
-
11
1.3
PERSPECTIVES
ON
VIDEO
GAME
SPATIALITY
-
20
1.4
AN
EMBODIED
ARCHITECTURAL
APPROACH
-
51
CHAPTER
2
EMBODIED
COGNITION
-
57
2.1
INTRODUCTION
----
57
2.2
FIVE
CLAIMS
OF
EMBODIED
COGNITION
-
59
2.3
AFFORDANCES
----
64
2.4
SCHEMAS:
PRIMES
AND
FRAMES
-
67
2.5
IMAGE
SCHEMAS
-
73
2.6
CONCEPTUAL
METAPHOR
-
75
2.7
ANALYZING
SPATIAL
EXPRESSION
-
81
2.8
DEMONSTRATING
THE
APPROACH:
PAC-MAN
-
83
2.9
SUMMARY
----
86
CHAPTER
3
EXPLORATION
AND
INHABITATION
-
87
3.1
INTRODUCTION
-
87
3.2
KNYTT
STORIES:
AN
AMBIENT
WALK
-
93
3.3
THE
NIGHT
JOURNEY:
AN
EVOCATIVE
LANDSCAPE
-
103
3.4
NAISSANCEE:
AN
ENDLESS
PROCESSION
-
115
3.5
CONCLUSION:
SENSE
OF
PLACE,
SENSE
OF
CHALLENGE
-
125
CHAPTER
4
KINETIC
RHYTHMS
-
127
4.1
INTRODUCTION
-
127
4.2
WII
SPORTS:
MINIATURIZING
ACTIVITIES
-
134
4.3
TAIKO
NOTATSUJIN:
CULTURAL
TRAINING
-
140
X
-
-
CONTENTS
4.4
WIPEOUT
HD:
APPROACHING
FLOW
----
147
4.5
CONCLUSION:
INTERFACES,
SPECTATORS,
AND
CONTEXTUAL
FRAMES
----
154
CHAPTERS
ENACTION
----
156
5.1
INTRODUCTION
-
156
5.2
SHELTER:
ENACTING
CARE
----
160
5.3
SHADOW
OF
THE
COLOSSUS:
TAKING
THE
WRONG
PATH
-
166
5.4
KATAMARI
DAMACY:
PARODYING
CONSUMPTION
-
175
5.5
CONCLUSION:
RESONANT
STRUCTURES,
TAINTED
MASTERY
-
183
CHAPTER
6
PERCEPTION
-
186
6.1
INTRODUCTION
-
186
6.2
THIRTEEN
GATES:
HAPTIC
SPACE
-
190
6.3
SUPERHOT:
TIME
IS
MOTION
----
195
6.4
THE
WITNESS:
DEVELOPING
ATTENTION
-
202
6.5
CONCLUSION:
FIGURES
AND
GROUNDS
-
213
CHAPTER?
VIRTUAL
BUILT
ENVIRONMENTS
-
215
7.1
INTRODUCTION
-
215
7.2
ANALYZING
VIRTUAL
ENVIRONMENTS
-
216
7.3
COMPARISONS
ACROSS
THE
SPATIAL
TYPES
-
218
7.4
QUALITIES
OF
VIRTUAL
ENVIRONMENTS
----
222
7.5
EXTENDING
OURSELVES
IN
SPACE
-
233
7.6
SUMMARY
-
237
CONCLUSION
----
239
BIBLIOGRAPHY
-
245
INDEX
-
257 |
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any_adam_object_boolean | 1 |
author | Whistance-Smith, Gregory |
author_GND | (DE-588)1301059013 |
author_facet | Whistance-Smith, Gregory |
author_role | aut |
author_sort | Whistance-Smith, Gregory |
author_variant | g w s gws |
building | Verbundindex |
bvnumber | BV047668723 |
classification_rvk | AP 15963 |
ctrlnum | (OCoLC)1373710091 (DE-599)DNB1236431243 |
discipline | Allgemeines |
discipline_str_mv | Allgemeines |
format | Book |
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id | DE-604.BV047668723 |
illustrated | Illustrated |
index_date | 2024-07-03T18:54:39Z |
indexdate | 2024-07-20T08:35:12Z |
institution | BVB |
institution_GND | (DE-588)1065492103 |
isbn | 9783110723571 3110723573 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-033053417 |
oclc_num | 1373710091 |
open_access_boolean | |
owner | DE-11 DE-355 DE-BY-UBR |
owner_facet | DE-11 DE-355 DE-BY-UBR |
physical | 262 Seiten Illustrationen 23 cm x 15.5 cm |
publishDate | 2022 |
publishDateSearch | 2022 |
publishDateSort | 2022 |
publisher | De Gruyter |
record_format | marc |
series | Video Games and the Humanities |
series2 | Video Games and the Humanities |
spelling | Whistance-Smith, Gregory Verfasser (DE-588)1301059013 aut Expressive space embodying meaning in video game environments Gregory Whistance-Smith Berlin De Gruyter 2022 262 Seiten Illustrationen 23 cm x 15.5 cm txt rdacontent n rdamedia nc rdacarrier Video Games and the Humanities Volume 4 Embodiment (DE-588)7627636-3 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Architektur Videospiele Embodied Cognition Built Environment Kommunikation Computerspiel (DE-588)4010457-6 s Embodiment (DE-588)7627636-3 s Virtuelle Realität (DE-588)4399931-1 s DE-604 De Gruyter Oldenbourg (DE-588)1065492103 pbl Erscheint auch als Online-Ausgabe 9783110723731 Erscheint auch als Online-Ausgabe 9783110723847 Video Games and the Humanities Volume 4 (DE-604)BV047341913 4 X:MVB https://www.degruyter.com/isbn/9783110723571 DNB Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033053417&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 1\p vlb 20210702 DE-101 https://d-nb.info/provenance/plan#vlb |
spellingShingle | Whistance-Smith, Gregory Expressive space embodying meaning in video game environments Video Games and the Humanities Embodiment (DE-588)7627636-3 gnd Computerspiel (DE-588)4010457-6 gnd Virtuelle Realität (DE-588)4399931-1 gnd |
subject_GND | (DE-588)7627636-3 (DE-588)4010457-6 (DE-588)4399931-1 |
title | Expressive space embodying meaning in video game environments |
title_auth | Expressive space embodying meaning in video game environments |
title_exact_search | Expressive space embodying meaning in video game environments |
title_exact_search_txtP | Expressive space embodying meaning in video game environments |
title_full | Expressive space embodying meaning in video game environments Gregory Whistance-Smith |
title_fullStr | Expressive space embodying meaning in video game environments Gregory Whistance-Smith |
title_full_unstemmed | Expressive space embodying meaning in video game environments Gregory Whistance-Smith |
title_short | Expressive space |
title_sort | expressive space embodying meaning in video game environments |
title_sub | embodying meaning in video game environments |
topic | Embodiment (DE-588)7627636-3 gnd Computerspiel (DE-588)4010457-6 gnd Virtuelle Realität (DE-588)4399931-1 gnd |
topic_facet | Embodiment Computerspiel Virtuelle Realität |
url | https://www.degruyter.com/isbn/9783110723571 http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033053417&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV047341913 |
work_keys_str_mv | AT whistancesmithgregory expressivespaceembodyingmeaninginvideogameenvironments AT degruyteroldenbourg expressivespaceembodyingmeaninginvideogameenvironments |