Unity 2020 Virtual Reality Projects: learn VR development by building immersive applications and games with Unity 2019.4 and later versions

bExplore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling/b h4Key Features/h4 ulliDiscover step-by-step instructions and best practices to begin your VR development journey /li li...

Ausführliche Beschreibung

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Bibliographische Detailangaben
1. Verfasser: Linowes, Jonathan (VerfasserIn)
Format: Buch
Sprache:English
Veröffentlicht: Birmingham [u.a.] Packt 2020
Ausgabe:Third edition
Schlagworte:
Zusammenfassung:bExplore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling/b h4Key Features/h4 ulliDiscover step-by-step instructions and best practices to begin your VR development journey /li liExplore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilder /li liBuild impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus Quest/li/ul h4Book Description/h4 This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices.
Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies.
By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Beschreibung:viii, 577 Seiten Illustrationen
ISBN:9781839217333

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