Unity 2020 Virtual Reality Projects: learn VR development by building immersive applications and games with Unity 2019.4 and later versions
bExplore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling/b h4Key Features/h4 ulliDiscover step-by-step instructions and best practices to begin your VR development journey /li li...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Birmingham [u.a.]
Packt
2020
|
Ausgabe: | Third edition |
Schlagworte: | |
Zusammenfassung: | bExplore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling/b h4Key Features/h4 ulliDiscover step-by-step instructions and best practices to begin your VR development journey /li liExplore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilder /li liBuild impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus Quest/li/ul h4Book Description/h4 This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. |
Beschreibung: | viii, 577 Seiten Illustrationen |
ISBN: | 9781839217333 |
Internformat
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520 | |a Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. | ||
520 | |a By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. | ||
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Datensatz im Suchindex
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author | Linowes, Jonathan |
author_GND | (DE-588)1098574516 |
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id | DE-604.BV047667790 |
illustrated | Illustrated |
index_date | 2024-07-03T18:54:20Z |
indexdate | 2024-07-10T09:18:47Z |
institution | BVB |
isbn | 9781839217333 |
language | English |
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physical | viii, 577 Seiten Illustrationen |
publishDate | 2020 |
publishDateSearch | 2020 |
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publisher | Packt |
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spelling | Linowes, Jonathan Verfasser (DE-588)1098574516 aut Unity 2020 Virtual Reality Projects learn VR development by building immersive applications and games with Unity 2019.4 and later versions Linowes, Jonathan Third edition Birmingham [u.a.] Packt 2020 © 2020 viii, 577 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier bExplore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling/b h4Key Features/h4 ulliDiscover step-by-step instructions and best practices to begin your VR development journey /li liExplore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilder /li liBuild impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus Quest/li/ul h4Book Description/h4 This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. COMPUTERS / Programming Languages / C COMPUTERS / Programming / Mobile Devices Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Unity Spiel-Engine (DE-588)1034374524 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 s Unity Spiel-Engine (DE-588)1034374524 s DE-604 Erscheint auch als Online-Ausgabe 978-1-83921-425-7 |
spellingShingle | Linowes, Jonathan Unity 2020 Virtual Reality Projects learn VR development by building immersive applications and games with Unity 2019.4 and later versions COMPUTERS / Programming Languages / C COMPUTERS / Programming / Mobile Devices Virtuelle Realität (DE-588)4399931-1 gnd Unity Spiel-Engine (DE-588)1034374524 gnd |
subject_GND | (DE-588)4399931-1 (DE-588)1034374524 |
title | Unity 2020 Virtual Reality Projects learn VR development by building immersive applications and games with Unity 2019.4 and later versions |
title_auth | Unity 2020 Virtual Reality Projects learn VR development by building immersive applications and games with Unity 2019.4 and later versions |
title_exact_search | Unity 2020 Virtual Reality Projects learn VR development by building immersive applications and games with Unity 2019.4 and later versions |
title_exact_search_txtP | Unity 2020 Virtual Reality Projects learn VR development by building immersive applications and games with Unity 2019.4 and later versions |
title_full | Unity 2020 Virtual Reality Projects learn VR development by building immersive applications and games with Unity 2019.4 and later versions Linowes, Jonathan |
title_fullStr | Unity 2020 Virtual Reality Projects learn VR development by building immersive applications and games with Unity 2019.4 and later versions Linowes, Jonathan |
title_full_unstemmed | Unity 2020 Virtual Reality Projects learn VR development by building immersive applications and games with Unity 2019.4 and later versions Linowes, Jonathan |
title_short | Unity 2020 Virtual Reality Projects |
title_sort | unity 2020 virtual reality projects learn vr development by building immersive applications and games with unity 2019 4 and later versions |
title_sub | learn VR development by building immersive applications and games with Unity 2019.4 and later versions |
topic | COMPUTERS / Programming Languages / C COMPUTERS / Programming / Mobile Devices Virtuelle Realität (DE-588)4399931-1 gnd Unity Spiel-Engine (DE-588)1034374524 gnd |
topic_facet | COMPUTERS / Programming Languages / C COMPUTERS / Programming / Mobile Devices Virtuelle Realität Unity Spiel-Engine |
work_keys_str_mv | AT linowesjonathan unity2020virtualrealityprojectslearnvrdevelopmentbybuildingimmersiveapplicationsandgameswithunity20194andlaterversions |